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https://github.com/MCCTeam/Minecraft-Console-Client
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Reorganize methods in McClient.cs
Tyding up the class as it is becoming quite large
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parent
2add4030f4
commit
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5 changed files with 880 additions and 866 deletions
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@ -741,7 +741,7 @@ namespace MinecraftClient
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/// </summary>
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/// </summary>
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private bool SendEntityAction(Protocol.EntityActionType entityAction)
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private bool SendEntityAction(Protocol.EntityActionType entityAction)
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{
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{
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return Handler.sendEntityAction(entityAction);
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return Handler.SendEntityAction(entityAction);
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}
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}
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/// <summary>
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/// <summary>
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@ -15,14 +15,14 @@ namespace MinecraftClient.Commands
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{
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{
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if (sneaking)
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if (sneaking)
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{
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{
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var result = handler.sendEntityAction(Protocol.EntityActionType.StopSneaking);
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var result = handler.SendEntityAction(Protocol.EntityActionType.StopSneaking);
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if (result)
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if (result)
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sneaking = false;
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sneaking = false;
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return result ? "You aren't sneaking anymore" : "Fail";
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return result ? "You aren't sneaking anymore" : "Fail";
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}
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}
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else
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else
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{
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{
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var result = handler.sendEntityAction(Protocol.EntityActionType.StartSneaking);
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var result = handler.SendEntityAction(Protocol.EntityActionType.StartSneaking);
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if (result)
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if (result)
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sneaking = true;
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sneaking = true;
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return result ? "You are sneaking now" : "Fail";
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return result ? "You are sneaking now" : "Fail";
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File diff suppressed because it is too large
Load diff
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@ -216,7 +216,7 @@ namespace MinecraftClient.Protocol.Handlers
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case PacketIncomingType.JoinGame:
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case PacketIncomingType.JoinGame:
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handler.OnGameJoined();
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handler.OnGameJoined();
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int playerEntityID = dataTypes.ReadNextInt(packetData);
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int playerEntityID = dataTypes.ReadNextInt(packetData);
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handler.SetPlayerEntityID(playerEntityID);
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handler.OnReceivePlayerEntityID(playerEntityID);
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handler.OnGamemodeUpdate(Guid.Empty, dataTypes.ReadNextByte(packetData));
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handler.OnGamemodeUpdate(Guid.Empty, dataTypes.ReadNextByte(packetData));
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if (protocolversion >= MC191Version)
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if (protocolversion >= MC191Version)
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this.currentDimension = dataTypes.ReadNextInt(packetData);
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this.currentDimension = dataTypes.ReadNextInt(packetData);
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@ -272,6 +272,6 @@ namespace MinecraftClient.Protocol
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/// Called when the Player entity ID has been received from the server
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/// Called when the Player entity ID has been received from the server
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/// </summary>
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/// </summary>
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/// <param name="EntityID">Player entity ID</param>
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/// <param name="EntityID">Player entity ID</param>
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void SetPlayerEntityID(int EntityID);
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void OnReceivePlayerEntityID(int EntityID);
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}
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}
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}
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}
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