mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added Minecraft Client GUI v1.0 to the repository
+ Some BasicIO fixes to Minecraft Console Client
This commit is contained in:
parent
84b8b9da2a
commit
f26ff323fd
18 changed files with 7413 additions and 9 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -1,2 +1,4 @@
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/MinecraftClient.v11.suo
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/MinecraftClient.suo
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/MinecraftClientGUI.v11.suo
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/MinecraftClientGUI.suo
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@ -151,19 +151,22 @@ namespace MinecraftClient
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if (Settings.Login == "")
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{
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Console.Write("Username : ");
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Console.Write(ConsoleIO.basicIO ? "Please type the username of your choice.\n" : "Username : ");
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Settings.Login = Console.ReadLine();
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}
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if (Settings.Password == "")
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{
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Console.Write("Password : ");
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Console.Write(ConsoleIO.basicIO ? "Please type the password for " + Settings.Login + ".\n" : "Password : ");
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Settings.Password = Console.ReadLine();
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if (!ConsoleIO.basicIO)
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{
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//Hide the password
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Console.CursorTop--;
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Console.Write("Password : <******>");
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for (int i = 19; i < Console.BufferWidth; i++) { Console.Write(' '); }
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}
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}
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startupargs = args;
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InitializeClient();
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@ -32,5 +32,5 @@ using System.Runtime.InteropServices;
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.3")]
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[assembly: AssemblyFileVersion("1.3")]
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[assembly: AssemblyVersion("1.6.1")]
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[assembly: AssemblyFileVersion("1.6.1")]
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20
MinecraftClientGUI.sln
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20
MinecraftClientGUI.sln
Normal file
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@ -0,0 +1,20 @@
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MinecraftClientGUI", "MinecraftClientGUI\MinecraftClientGUI.csproj", "{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Debug|x86.ActiveCfg = Debug|x86
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{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Debug|x86.Build.0 = Debug|x86
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{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Release|x86.ActiveCfg = Release|x86
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{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}.Release|x86.Build.0 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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2
MinecraftClientGUI/.gitignore
vendored
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2
MinecraftClientGUI/.gitignore
vendored
Normal file
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@ -0,0 +1,2 @@
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/bin/
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/obj/
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BIN
MinecraftClientGUI/AppIcon.ico
Normal file
BIN
MinecraftClientGUI/AppIcon.ico
Normal file
Binary file not shown.
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After Width: | Height: | Size: 361 KiB |
173
MinecraftClientGUI/Form1.Designer.cs
generated
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173
MinecraftClientGUI/Form1.Designer.cs
generated
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namespace MinecraftClientGUI
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{
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partial class Form1
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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this.groupBox_Login = new System.Windows.Forms.GroupBox();
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this.btn_connect = new System.Windows.Forms.Button();
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this.box_ip = new System.Windows.Forms.TextBox();
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this.box_password = new System.Windows.Forms.TextBox();
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this.box_Login = new System.Windows.Forms.TextBox();
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this.box_output = new System.Windows.Forms.RichTextBox();
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this.box_input = new System.Windows.Forms.TextBox();
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this.btn_send = new System.Windows.Forms.Button();
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this.btn_about = new System.Windows.Forms.Button();
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this.groupBox_Login.SuspendLayout();
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this.SuspendLayout();
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//
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// groupBox_Login
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//
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this.groupBox_Login.BackColor = System.Drawing.Color.Transparent;
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this.groupBox_Login.Controls.Add(this.btn_connect);
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this.groupBox_Login.Controls.Add(this.box_ip);
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this.groupBox_Login.Controls.Add(this.box_password);
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this.groupBox_Login.Controls.Add(this.box_Login);
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this.groupBox_Login.Location = new System.Drawing.Point(13, 11);
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this.groupBox_Login.Name = "groupBox_Login";
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this.groupBox_Login.Size = new System.Drawing.Size(564, 46);
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this.groupBox_Login.TabIndex = 0;
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this.groupBox_Login.TabStop = false;
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this.groupBox_Login.Text = " ";
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//
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// btn_connect
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//
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this.btn_connect.Location = new System.Drawing.Point(513, 15);
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this.btn_connect.Name = "btn_connect";
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this.btn_connect.Size = new System.Drawing.Size(40, 23);
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this.btn_connect.TabIndex = 6;
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this.btn_connect.Text = "Go!";
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this.btn_connect.UseVisualStyleBackColor = true;
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this.btn_connect.Click += new System.EventHandler(this.btn_connect_Click);
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//
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// box_ip
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//
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this.box_ip.Location = new System.Drawing.Point(400, 17);
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this.box_ip.Name = "box_ip";
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this.box_ip.Size = new System.Drawing.Size(100, 20);
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this.box_ip.TabIndex = 5;
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this.box_ip.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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//
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// box_password
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//
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this.box_password.Location = new System.Drawing.Point(235, 17);
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this.box_password.Name = "box_password";
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this.box_password.PasswordChar = '•';
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this.box_password.Size = new System.Drawing.Size(100, 20);
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this.box_password.TabIndex = 3;
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this.box_password.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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//
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// box_Login
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//
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this.box_Login.Location = new System.Drawing.Point(67, 17);
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this.box_Login.Name = "box_Login";
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this.box_Login.Size = new System.Drawing.Size(100, 20);
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this.box_Login.TabIndex = 1;
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this.box_Login.KeyUp += new System.Windows.Forms.KeyEventHandler(this.loginBox_KeyUp);
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//
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// box_output
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//
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this.box_output.Location = new System.Drawing.Point(13, 66);
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this.box_output.Name = "box_output";
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this.box_output.ReadOnly = true;
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this.box_output.Size = new System.Drawing.Size(564, 292);
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this.box_output.TabIndex = 1;
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this.box_output.Text = "";
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this.box_output.LinkClicked += new System.Windows.Forms.LinkClickedEventHandler(this.LinkClicked);
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//
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// box_input
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//
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this.box_input.AcceptsTab = true;
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this.box_input.Location = new System.Drawing.Point(13, 365);
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this.box_input.MaxLength = 100;
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this.box_input.Multiline = true;
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this.box_input.Name = "box_input";
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this.box_input.Size = new System.Drawing.Size(490, 20);
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this.box_input.TabIndex = 2;
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this.box_input.KeyDown += new System.Windows.Forms.KeyEventHandler(this.inputBox_KeyDown);
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//
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// btn_send
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//
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this.btn_send.Location = new System.Drawing.Point(509, 364);
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this.btn_send.Name = "btn_send";
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this.btn_send.Size = new System.Drawing.Size(40, 22);
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this.btn_send.TabIndex = 3;
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this.btn_send.Text = "Send";
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this.btn_send.UseVisualStyleBackColor = true;
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this.btn_send.Click += new System.EventHandler(this.btn_send_Click);
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//
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// btn_about
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//
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this.btn_about.Location = new System.Drawing.Point(555, 364);
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this.btn_about.Name = "btn_about";
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this.btn_about.Size = new System.Drawing.Size(22, 22);
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this.btn_about.TabIndex = 4;
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this.btn_about.Text = "?";
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this.btn_about.UseVisualStyleBackColor = true;
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this.btn_about.Click += new System.EventHandler(this.btn_about_Click);
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.BackColor = System.Drawing.SystemColors.Control;
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this.ClientSize = new System.Drawing.Size(589, 398);
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this.Controls.Add(this.btn_about);
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this.Controls.Add(this.btn_send);
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this.Controls.Add(this.box_input);
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this.Controls.Add(this.box_output);
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this.Controls.Add(this.groupBox_Login);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
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this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
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this.MaximizeBox = false;
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this.Name = "Form1";
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.Text = "Minecraft Console Client GUI";
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this.FormClosed += new System.Windows.Forms.FormClosedEventHandler(this.onClose);
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this.Load += new System.EventHandler(this.Form1_Load);
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this.groupBox_Login.ResumeLayout(false);
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this.groupBox_Login.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.GroupBox groupBox_Login;
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private System.Windows.Forms.Button btn_connect;
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private System.Windows.Forms.TextBox box_ip;
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private System.Windows.Forms.TextBox box_password;
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private System.Windows.Forms.TextBox box_Login;
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private System.Windows.Forms.RichTextBox box_output;
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private System.Windows.Forms.TextBox box_input;
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private System.Windows.Forms.Button btn_send;
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private System.Windows.Forms.Button btn_about;
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}
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}
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337
MinecraftClientGUI/Form1.cs
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337
MinecraftClientGUI/Form1.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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using System.Threading;
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namespace MinecraftClientGUI
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{
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/// <summary>
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/// The main graphical user interface
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/// </summary>
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public partial class Form1 : Form
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{
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private LinkedList<string> previous = new LinkedList<string>();
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private MinecraftClient Client;
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private Thread t_clientread;
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#region Aero Glass Low-level Windows API
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[System.Runtime.InteropServices.StructLayout(System.Runtime.InteropServices.LayoutKind.Sequential)]
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public struct MARGINS
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{
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public int Left;
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public int Right;
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public int Top;
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public int Bottom;
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}
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[System.Runtime.InteropServices.DllImport("dwmapi.dll")]
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public static extern int DwmExtendFrameIntoClientArea(IntPtr hWnd, ref MARGINS pMargins);
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#endregion
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public Form1(string[] args)
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{
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InitializeComponent();
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if (args.Length > 0) { initClient(new MinecraftClient(args)); }
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}
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/// <summary>
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/// Define some element properties and init Aero Glass if using Vista or newer
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/// </summary>
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private void Form1_Load(object sender, EventArgs e)
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{
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box_output.ScrollBars = RichTextBoxScrollBars.None;
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box_output.Font = new Font("Consolas", 8);
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box_output.BackColor = Color.White;
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if (Environment.OSVersion.Version.Major >= 6)
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{
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this.BackColor = Color.DarkMagenta; this.TransparencyKey = Color.DarkMagenta;
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MARGINS marg = new MARGINS() { Left = -1, Right = -1, Top = -1, Bottom = -1 };
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DwmExtendFrameIntoClientArea(this.Handle, ref marg);
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}
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}
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/// <summary>
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/// Launch the Minecraft Client by clicking the "Go!" button.
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/// If a client is already running, it will be closed.
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/// </summary>
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private void btn_connect_Click(object sender, EventArgs e)
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{
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if (Client != null)
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{
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Client.Close();
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t_clientread.Abort();
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box_output.Text = "";
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}
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string username = box_Login.Text;
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string password = box_password.Text;
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string serverip = box_ip.Text;
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if (password == "") { password = "-"; }
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if (username != "" && serverip != "")
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{
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initClient(new MinecraftClient(username, password, serverip));
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}
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}
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/// <summary>
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/// Handle a new Minecraft Client
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/// </summary>
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/// <param name="client">Client to handle</param>
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private void initClient(MinecraftClient client)
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{
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Client = client;
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t_clientread = new Thread(new ThreadStart(t_clientread_loop));
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t_clientread.Start();
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box_input.Select();
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}
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/// <summary>
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/// Thread reading output from the Minecraft Client
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/// </summary>
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private void t_clientread_loop()
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{
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while (true && !Client.Disconnected)
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{
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printstring(Client.ReadLine());
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}
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}
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/// <summary>
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/// Print a Minecraft-Formatted string to the console area
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/// </summary>
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/// <param name="str">String to print</param>
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private void printstring(string str)
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{
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if (!String.IsNullOrEmpty(str))
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{
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Color color = Color.Black;
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FontStyle style = FontStyle.Regular;
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string[] subs = str.Split('§');
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if (subs[0].Length > 0) { AppendTextBox(box_output, subs[0], Color.Black, FontStyle.Regular); }
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for (int i = 1; i < subs.Length; i++)
|
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{
|
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if (subs[i].Length > 0)
|
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{
|
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if (subs[i].Length > 1)
|
||||
{
|
||||
switch (subs[i][0])
|
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{
|
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//Font colors
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case '0': color = Color.Black; break;
|
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case '1': color = Color.DarkBlue; break;
|
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case '2': color = Color.DarkGreen; break;
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case '3': color = Color.DarkCyan; break;
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case '4': color = Color.DarkRed; break;
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case '5': color = Color.DarkMagenta; break;
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case '6': color = Color.DarkGoldenrod; break;
|
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case '7': color = Color.DimGray; break;
|
||||
case '8': color = Color.Gray; break;
|
||||
case '9': color = Color.Blue; break;
|
||||
case 'a': color = Color.Green; break;
|
||||
case 'b': color = Color.CornflowerBlue; break;
|
||||
case 'c': color = Color.Red; break;
|
||||
case 'd': color = Color.Magenta; break;
|
||||
case 'e': color = Color.Goldenrod; break;
|
||||
|
||||
//White on white = invisible so use gray instead
|
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case 'f': color = Color.DimGray; break;
|
||||
|
||||
//Font styles. Can use several styles eg Bold + Underline
|
||||
case 'l': style = style | FontStyle.Bold; break;
|
||||
case 'm': style = style | FontStyle.Strikeout; break;
|
||||
case 'n': style = style | FontStyle.Underline; break;
|
||||
case 'o': style = style | FontStyle.Italic; break;
|
||||
|
||||
//Reset font color & style
|
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case 'r': color = Color.Black; style = FontStyle.Regular; break;
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}
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AppendTextBox(box_output, subs[i].Substring(1, subs[i].Length - 1), color, style);
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}
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}
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}
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AppendTextBox(box_output, "\n", Color.Black, FontStyle.Regular);
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}
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Console.ForegroundColor = ConsoleColor.Gray;
|
||||
}
|
||||
|
||||
/// <summary>
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/// Append text to a RichTextBox with font customization
|
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/// </summary>
|
||||
/// <param name="box">Target RichTextBox</param>
|
||||
/// <param name="text">Text to add</param>
|
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/// <param name="color">Color of the text</param>
|
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/// <param name="style">Font style of the text</param>
|
||||
|
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private void AppendTextBox(RichTextBox box, string text, Color color, FontStyle style)
|
||||
{
|
||||
if (InvokeRequired)
|
||||
{
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this.Invoke(new Action<RichTextBox, string, Color, FontStyle>(AppendTextBox), new object[] { box, text, color, style });
|
||||
}
|
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else
|
||||
{
|
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box.SelectionStart = box.TextLength;
|
||||
box.SelectionLength = 0;
|
||||
box.SelectionColor = color;
|
||||
box.SelectionFont = new Font(box.Font, style);
|
||||
box.AppendText(text);
|
||||
box.SelectionColor = box.ForeColor;
|
||||
box.SelectionStart = box.Text.Length;
|
||||
box.ScrollToCaret();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Properly disconnect the client when clicking the [X] close button
|
||||
/// </summary>
|
||||
|
||||
protected void onClose(object sender, EventArgs e)
|
||||
{
|
||||
if (t_clientread != null) { t_clientread.Abort(); }
|
||||
if (Client != null) { new Thread(new ThreadStart(Client.Close)).Start(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows an Enter keypress in "Login", "Password" or "Server IP" box to be considered as a click on the "Go!" button
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
public void loginBox_KeyUp(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyCode == Keys.Enter)
|
||||
{
|
||||
btn_connect_Click(sender, e);
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle special functions in the input box : send with Enter key, command history and tab-complete
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
public void inputBox_KeyDown(object sender, KeyEventArgs e)
|
||||
{
|
||||
if (e.KeyCode == Keys.Enter)
|
||||
{
|
||||
btn_send_Click(sender, e);
|
||||
e.Handled = true;
|
||||
}
|
||||
else if (e.KeyCode == Keys.Down)
|
||||
{
|
||||
if (previous.Count > 0)
|
||||
{
|
||||
box_input.Text = previous.First.Value;
|
||||
previous.AddLast(box_input.Text);
|
||||
previous.RemoveFirst();
|
||||
box_input.Select(box_input.Text.Length, 0);
|
||||
}
|
||||
e.Handled = true;
|
||||
}
|
||||
else if (e.KeyCode == Keys.Up)
|
||||
{
|
||||
if (previous.Count > 0)
|
||||
{
|
||||
box_input.Text = previous.Last.Value;
|
||||
previous.AddFirst(box_input.Text);
|
||||
previous.RemoveLast();
|
||||
box_input.Select(box_input.Text.Length, 0);
|
||||
}
|
||||
e.Handled = true;
|
||||
}
|
||||
else if (e.KeyCode == Keys.Tab)
|
||||
{
|
||||
if (box_input.SelectionStart > 0)
|
||||
{
|
||||
string behind_cursor = box_input.Text.Substring(0, box_input.SelectionStart);
|
||||
string after_cursor = box_input.Text.Substring(box_input.SelectionStart);
|
||||
string[] behind_temp = behind_cursor.Split(' ');
|
||||
string autocomplete = Client.tabAutoComplete(behind_temp[behind_temp.Length - 1]);
|
||||
if (!String.IsNullOrEmpty(autocomplete))
|
||||
{
|
||||
behind_temp[behind_temp.Length - 1] = autocomplete;
|
||||
behind_cursor = String.Join(" ", behind_temp);
|
||||
box_input.Text = behind_cursor + after_cursor;
|
||||
box_input.SelectionStart = behind_cursor.Length;
|
||||
}
|
||||
}
|
||||
e.SuppressKeyPress = true;
|
||||
e.Handled = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send the input in the input box, if any, by pressing the "Send" button.
|
||||
/// Handle "/quit" command to properly disconnect and close the GUI.
|
||||
/// </summary>
|
||||
|
||||
private void btn_send_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (Client != null)
|
||||
{
|
||||
if (box_input.Text.Trim().ToLower() == "/quit")
|
||||
{
|
||||
Close();
|
||||
}
|
||||
else
|
||||
{
|
||||
Client.SendText(box_input.Text);
|
||||
previous.AddLast(box_input.Text);
|
||||
box_input.Text = "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Draw text on glass pane without ClearType, only black pixels
|
||||
/// </summary>
|
||||
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
e.Graphics.TextRenderingHint = System.Drawing.Text.TextRenderingHint.SingleBitPerPixelGridFit;
|
||||
e.Graphics.DrawString("Login Details", this.Font, Brushes.Black, 20, 11);
|
||||
e.Graphics.DrawString("Username:", this.Font, Brushes.Black, 20, 31);
|
||||
e.Graphics.DrawString("Password:", this.Font, Brushes.Black, 191, 31);
|
||||
e.Graphics.DrawString("Server IP:", this.Font, Brushes.Black, 355, 31);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Show the "About" message box, open the official topic in an internet browser if the user press OK.
|
||||
/// </summary>
|
||||
|
||||
private void btn_about_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("MCC GUI version 1.0 - (c) 2013 ORelio\nAllows to send commands to any Minecraft server\nand receive text messages in a fast and easy way.\n\nPress OK to visit the official topic on Minecraft Forums.",
|
||||
"About Minecraft Console Client", MessageBoxButtons.OKCancel, MessageBoxIcon.Information) == DialogResult.OK)
|
||||
{
|
||||
System.Diagnostics.Process.Start("http://www.minecraftforum.net/topic/1314800-/");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Open a link located in the console window
|
||||
/// </summary>
|
||||
|
||||
private void LinkClicked(object sender, LinkClickedEventArgs e)
|
||||
{
|
||||
try { System.Diagnostics.Process.Start(e.LinkText); }
|
||||
catch (Exception ex) { MessageBox.Show("An error occured while opening the link :\n" + ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); }
|
||||
}
|
||||
}
|
||||
}
|
||||
6293
MinecraftClientGUI/Form1.resx
Normal file
6293
MinecraftClientGUI/Form1.resx
Normal file
File diff suppressed because it is too large
Load diff
182
MinecraftClientGUI/MinecraftClient.cs
Normal file
182
MinecraftClientGUI/MinecraftClient.cs
Normal file
|
|
@ -0,0 +1,182 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
using System.Threading;
|
||||
|
||||
namespace MinecraftClientGUI
|
||||
{
|
||||
/// <summary>
|
||||
/// This class acts as a wrapper for MinecraftClient.exe
|
||||
/// Allows the rest of the program to consider this class as the Minecraft client itself.
|
||||
/// </summary>
|
||||
|
||||
class MinecraftClient
|
||||
{
|
||||
public static string ExePath = "MinecraftClient.exe";
|
||||
public bool Disconnected { get { return disconnected; } }
|
||||
|
||||
private LinkedList<string> OutputBuffer = new LinkedList<string>();
|
||||
private LinkedList<string> tabAutoCompleteBuffer = new LinkedList<string>();
|
||||
private bool disconnected = false;
|
||||
private Process Client;
|
||||
private Thread Reader;
|
||||
|
||||
/// <summary>
|
||||
/// Start a client using command-line arguments
|
||||
/// </summary>
|
||||
/// <param name="args">Arguments to pass</param>
|
||||
|
||||
public MinecraftClient(string[] args)
|
||||
{
|
||||
initClient("\"" + String.Join("\" \"", args) + "\" BasicIO");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the client using username, password and server IP
|
||||
/// </summary>
|
||||
/// <param name="username">Username or email</param>
|
||||
/// <param name="password">Password for the given username</param>
|
||||
/// <param name="serverip">Server IP to join</param>
|
||||
|
||||
public MinecraftClient(string username, string password, string serverip)
|
||||
{
|
||||
initClient('"' + username + "\" \"" + password + "\" \"" + serverip + "\" BasicIO");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inner function for launching the external console application
|
||||
/// </summary>
|
||||
/// <param name="arguments">Arguments to pass</param>
|
||||
|
||||
private void initClient(string arguments)
|
||||
{
|
||||
if (File.Exists(ExePath))
|
||||
{
|
||||
Client = new Process();
|
||||
Client.StartInfo.FileName = ExePath;
|
||||
Client.StartInfo.Arguments = arguments;
|
||||
Client.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
|
||||
Client.StartInfo.StandardOutputEncoding = Encoding.GetEncoding(850);
|
||||
Client.StartInfo.UseShellExecute = false;
|
||||
Client.StartInfo.RedirectStandardOutput = true;
|
||||
Client.StartInfo.RedirectStandardInput = true;
|
||||
Client.StartInfo.CreateNoWindow = true;
|
||||
Client.Start();
|
||||
|
||||
Reader = new Thread(new ThreadStart(t_reader));
|
||||
Reader.Start();
|
||||
}
|
||||
else throw new FileNotFoundException("Cannot find Minecraft Client Executable!", ExePath);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Thread for reading output and app messages from the console
|
||||
/// </summary>
|
||||
|
||||
private void t_reader()
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
try
|
||||
{
|
||||
string line = "";
|
||||
while (line.Trim() == "")
|
||||
{
|
||||
line = Client.StandardOutput.ReadLine() + Client.MainWindowTitle;
|
||||
if (line == "Server was successfuly joined.") { disconnected = false; }
|
||||
if (line == "You have left the server.") { disconnected = true; }
|
||||
if (line[0] == (char)0x00)
|
||||
{
|
||||
//App message from the console
|
||||
string[] command = line.Substring(1).Split((char)0x00);
|
||||
switch (command[0].ToLower())
|
||||
{
|
||||
case "autocomplete":
|
||||
if (command.Length > 1) { tabAutoCompleteBuffer.AddLast(command[1]); }
|
||||
else tabAutoCompleteBuffer.AddLast("");
|
||||
break;
|
||||
}
|
||||
}
|
||||
else OutputBuffer.AddLast(line);
|
||||
}
|
||||
}
|
||||
catch (NullReferenceException) { break; }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the first queuing output line to print
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
|
||||
public string ReadLine()
|
||||
{
|
||||
while (OutputBuffer.Count < 1) { }
|
||||
string line = OutputBuffer.First.Value;
|
||||
OutputBuffer.RemoveFirst();
|
||||
return line;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Complete a playername or a command, usually by pressing the TAB key
|
||||
/// </summary>
|
||||
/// <param name="text_behindcursor">Text to complete</param>
|
||||
/// <returns>Returns an autocompletion for the provided text</returns>
|
||||
|
||||
public string tabAutoComplete(string text_behindcursor)
|
||||
{
|
||||
tabAutoCompleteBuffer.Clear();
|
||||
if (text_behindcursor != null && text_behindcursor.Trim().Length > 0)
|
||||
{
|
||||
text_behindcursor = text_behindcursor.Trim();
|
||||
SendText((char)0x00 + "autocomplete" + (char)0x00 + text_behindcursor);
|
||||
int maxwait = 30; while (tabAutoCompleteBuffer.Count < 1 && maxwait > 0) { Thread.Sleep(100); maxwait--; }
|
||||
if (tabAutoCompleteBuffer.Count > 0)
|
||||
{
|
||||
string text_completed = tabAutoCompleteBuffer.First.Value;
|
||||
tabAutoCompleteBuffer.RemoveFirst();
|
||||
return text_completed;
|
||||
}
|
||||
else return text_behindcursor;
|
||||
}
|
||||
else return "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a message or a command to the server
|
||||
/// </summary>
|
||||
/// <param name="text">Text to send</param>
|
||||
|
||||
public void SendText(string text)
|
||||
{
|
||||
if (text != null)
|
||||
{
|
||||
text = text.Replace("\t", "");
|
||||
text = text.Replace("\r", "");
|
||||
text = text.Replace("\n", "");
|
||||
text = text.Trim();
|
||||
if (text.Length > 0)
|
||||
{
|
||||
Client.StandardInput.WriteLine(text);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Properly disconnect from the server and dispose the client
|
||||
/// </summary>
|
||||
|
||||
public void Close()
|
||||
{
|
||||
Client.StandardInput.WriteLine("/quit");
|
||||
if (Reader.IsAlive) { Reader.Abort(); }
|
||||
if (!Client.WaitForExit(3000))
|
||||
{
|
||||
try { Client.Kill(); } catch { }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
94
MinecraftClientGUI/MinecraftClientGUI.csproj
Normal file
94
MinecraftClientGUI/MinecraftClientGUI.csproj
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{B9E600B3-C8F0-4BF8-85E1-C164956B0B0D}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>MinecraftClientGUI</RootNamespace>
|
||||
<AssemblyName>MinecraftClientGUI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>AppIcon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Deployment" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="MinecraftClient.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="AppIcon.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
6
MinecraftClientGUI/MinecraftClientGUI.csproj.user
Normal file
6
MinecraftClientGUI/MinecraftClientGUI.csproj.user
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x86'">
|
||||
<StartArguments>TestBot - Localhost</StartArguments>
|
||||
</PropertyGroup>
|
||||
</Project>
|
||||
31
MinecraftClientGUI/Program.cs
Normal file
31
MinecraftClientGUI/Program.cs
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace MinecraftClientGUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// Minecraft Console Client GUI by ORelio (c) 2013.
|
||||
/// Allows to use Minecraft Console Client in a more user friendly interface
|
||||
/// This source code is released under the CDDL 1.0 License.
|
||||
/// </summary>
|
||||
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
if (!System.IO.File.Exists(MinecraftClient.ExePath))
|
||||
{
|
||||
MessageBox.Show("File not found: " + MinecraftClient.ExePath, "Minecraft client not found", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||
}
|
||||
else
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1(args));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
36
MinecraftClientGUI/Properties/AssemblyInfo.cs
Normal file
36
MinecraftClientGUI/Properties/AssemblyInfo.cs
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("MinecraftClientGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("MinecraftClientGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © ORelio 2013")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("fc338f38-8ee7-49d8-afca-546a938daa90")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0")]
|
||||
71
MinecraftClientGUI/Properties/Resources.Designer.cs
generated
Normal file
71
MinecraftClientGUI/Properties/Resources.Designer.cs
generated
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.18046
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MinecraftClientGUI.Properties
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources
|
||||
{
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((resourceMan == null))
|
||||
{
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("MinecraftClientGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture
|
||||
{
|
||||
get
|
||||
{
|
||||
return resourceCulture;
|
||||
}
|
||||
set
|
||||
{
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
MinecraftClientGUI/Properties/Resources.resx
Normal file
117
MinecraftClientGUI/Properties/Resources.resx
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
30
MinecraftClientGUI/Properties/Settings.Designer.cs
generated
Normal file
30
MinecraftClientGUI/Properties/Settings.Designer.cs
generated
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.18046
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace MinecraftClientGUI.Properties
|
||||
{
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
MinecraftClientGUI/Properties/Settings.settings
Normal file
7
MinecraftClientGUI/Properties/Settings.settings
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
Loading…
Add table
Add a link
Reference in a new issue