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https://github.com/MCCTeam/Minecraft-Console-Client
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Added Minecraft Client GUI v1.0 to the repository
+ Some BasicIO fixes to Minecraft Console Client
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18 changed files with 7413 additions and 9 deletions
182
MinecraftClientGUI/MinecraftClient.cs
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182
MinecraftClientGUI/MinecraftClient.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Diagnostics;
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using System.Threading;
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namespace MinecraftClientGUI
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{
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/// <summary>
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/// This class acts as a wrapper for MinecraftClient.exe
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/// Allows the rest of the program to consider this class as the Minecraft client itself.
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/// </summary>
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class MinecraftClient
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{
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public static string ExePath = "MinecraftClient.exe";
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public bool Disconnected { get { return disconnected; } }
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private LinkedList<string> OutputBuffer = new LinkedList<string>();
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private LinkedList<string> tabAutoCompleteBuffer = new LinkedList<string>();
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private bool disconnected = false;
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private Process Client;
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private Thread Reader;
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/// <summary>
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/// Start a client using command-line arguments
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/// </summary>
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/// <param name="args">Arguments to pass</param>
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public MinecraftClient(string[] args)
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{
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initClient("\"" + String.Join("\" \"", args) + "\" BasicIO");
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}
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/// <summary>
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/// Start the client using username, password and server IP
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/// </summary>
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/// <param name="username">Username or email</param>
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/// <param name="password">Password for the given username</param>
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/// <param name="serverip">Server IP to join</param>
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public MinecraftClient(string username, string password, string serverip)
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{
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initClient('"' + username + "\" \"" + password + "\" \"" + serverip + "\" BasicIO");
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}
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/// <summary>
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/// Inner function for launching the external console application
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/// </summary>
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/// <param name="arguments">Arguments to pass</param>
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private void initClient(string arguments)
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{
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if (File.Exists(ExePath))
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{
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Client = new Process();
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Client.StartInfo.FileName = ExePath;
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Client.StartInfo.Arguments = arguments;
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Client.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden;
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Client.StartInfo.StandardOutputEncoding = Encoding.GetEncoding(850);
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Client.StartInfo.UseShellExecute = false;
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Client.StartInfo.RedirectStandardOutput = true;
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Client.StartInfo.RedirectStandardInput = true;
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Client.StartInfo.CreateNoWindow = true;
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Client.Start();
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Reader = new Thread(new ThreadStart(t_reader));
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Reader.Start();
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}
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else throw new FileNotFoundException("Cannot find Minecraft Client Executable!", ExePath);
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}
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/// <summary>
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/// Thread for reading output and app messages from the console
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/// </summary>
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private void t_reader()
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{
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while (true)
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{
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try
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{
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string line = "";
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while (line.Trim() == "")
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{
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line = Client.StandardOutput.ReadLine() + Client.MainWindowTitle;
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if (line == "Server was successfuly joined.") { disconnected = false; }
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if (line == "You have left the server.") { disconnected = true; }
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if (line[0] == (char)0x00)
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{
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//App message from the console
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string[] command = line.Substring(1).Split((char)0x00);
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switch (command[0].ToLower())
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{
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case "autocomplete":
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if (command.Length > 1) { tabAutoCompleteBuffer.AddLast(command[1]); }
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else tabAutoCompleteBuffer.AddLast("");
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break;
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}
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}
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else OutputBuffer.AddLast(line);
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}
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}
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catch (NullReferenceException) { break; }
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}
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}
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/// <summary>
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/// Get the first queuing output line to print
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/// </summary>
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/// <returns></returns>
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public string ReadLine()
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{
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while (OutputBuffer.Count < 1) { }
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string line = OutputBuffer.First.Value;
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OutputBuffer.RemoveFirst();
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return line;
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}
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/// <summary>
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/// Complete a playername or a command, usually by pressing the TAB key
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/// </summary>
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/// <param name="text_behindcursor">Text to complete</param>
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/// <returns>Returns an autocompletion for the provided text</returns>
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public string tabAutoComplete(string text_behindcursor)
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{
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tabAutoCompleteBuffer.Clear();
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if (text_behindcursor != null && text_behindcursor.Trim().Length > 0)
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{
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text_behindcursor = text_behindcursor.Trim();
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SendText((char)0x00 + "autocomplete" + (char)0x00 + text_behindcursor);
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int maxwait = 30; while (tabAutoCompleteBuffer.Count < 1 && maxwait > 0) { Thread.Sleep(100); maxwait--; }
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if (tabAutoCompleteBuffer.Count > 0)
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{
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string text_completed = tabAutoCompleteBuffer.First.Value;
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tabAutoCompleteBuffer.RemoveFirst();
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return text_completed;
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}
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else return text_behindcursor;
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}
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else return "";
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}
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/// <summary>
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/// Send a message or a command to the server
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/// </summary>
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/// <param name="text">Text to send</param>
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public void SendText(string text)
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{
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if (text != null)
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{
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text = text.Replace("\t", "");
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text = text.Replace("\r", "");
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text = text.Replace("\n", "");
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text = text.Trim();
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if (text.Length > 0)
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{
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Client.StandardInput.WriteLine(text);
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}
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}
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}
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/// <summary>
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/// Properly disconnect from the server and dispose the client
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/// </summary>
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public void Close()
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{
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Client.StandardInput.WriteLine("/quit");
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if (Reader.IsAlive) { Reader.Abort(); }
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if (!Client.WaitForExit(3000))
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{
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try { Client.Kill(); } catch { }
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}
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}
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}
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}
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