feat: expose block state properties through MCP

This commit is contained in:
Anon 2026-08-11 14:51:13 +02:00
parent 1fd4b0244d
commit f1d844afbe
8 changed files with 4733 additions and 10 deletions

View file

@ -0,0 +1,43 @@
using MinecraftClient.Mapping.BlockPalettes;
namespace MinecraftClient.Tests;
public sealed class BlockStatePropertiesTests
{
private readonly Palette262 _palette = new();
[Theory]
[InlineData(32162, "north", "true", "inactive")]
[InlineData(32168, "north", "false", "unlocking")]
[InlineData(32193, "east", "false", "ejecting")]
public void VaultStatesExposeAllProperties(
int stateId,
string facing,
string ominous,
string vaultState)
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(stateId);
Assert.Equal(facing, properties["facing"]);
Assert.Equal(ominous, properties["ominous"]);
Assert.Equal(vaultState, properties["vault_state"]);
}
[Fact]
public void PropertiesUseServerReportedStateStride()
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(3989);
Assert.Equal("left", properties["type"]);
Assert.Equal("north", properties["facing"]);
Assert.Equal("true", properties["waterlogged"]);
}
[Fact]
public void StateWithoutPropertiesReturnsEmptyMap()
{
IReadOnlyDictionary<string, string> properties = _palette.GetStateProperties(1);
Assert.Empty(properties);
}
}