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https://github.com/MCCTeam/Minecraft-Console-Client
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feat: expose block state properties through MCP
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parent
1fd4b0244d
commit
f1d844afbe
8 changed files with 4733 additions and 10 deletions
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace MinecraftClient.Mapping.BlockPalettes
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{
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/// <summary>
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/// Compact description of the property combinations in a contiguous block-state range.
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/// </summary>
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public sealed class BlockStateDefinition
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{
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private static readonly IReadOnlyDictionary<string, string> s_emptyProperties =
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new ReadOnlyDictionary<string, string>(new Dictionary<string, string>());
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private readonly BlockStatePropertyDefinition[] _properties;
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public int FirstStateId { get; }
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public int LastStateId { get; }
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public static IReadOnlyDictionary<string, string> EmptyProperties => s_emptyProperties;
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public BlockStateDefinition(int firstStateId, int stateCount, BlockStatePropertyDefinition[] properties)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(firstStateId);
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stateCount);
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ArgumentNullException.ThrowIfNull(properties);
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FirstStateId = firstStateId;
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LastStateId = checked(firstStateId + stateCount - 1);
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_properties = properties;
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}
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public IReadOnlyDictionary<string, string> GetProperties(int stateId)
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{
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if (stateId < FirstStateId || stateId > LastStateId)
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return EmptyProperties;
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int offset = stateId - FirstStateId;
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Dictionary<string, string> result = new(_properties.Length, StringComparer.Ordinal);
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for (int i = 0; i < _properties.Length; i++)
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{
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BlockStatePropertyDefinition property = _properties[i];
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int valueIndex = (offset / property.Stride) % property.Values.Length;
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result[property.Name] = property.Values[valueIndex];
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}
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return result;
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}
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}
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/// <summary>
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/// Property name and its values in Minecraft's block-state iteration order.
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/// </summary>
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public sealed class BlockStatePropertyDefinition
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{
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public string Name { get; }
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public string[] Values { get; }
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public int Stride { get; }
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public BlockStatePropertyDefinition(string name, string[] values, int stride)
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{
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ArgumentException.ThrowIfNullOrEmpty(name);
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ArgumentNullException.ThrowIfNull(values);
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if (values.Length == 0)
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throw new ArgumentException("A block-state property must define at least one value.", nameof(values));
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stride);
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Name = name;
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Values = values;
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Stride = stride;
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}
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}
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}
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