feat: expose block state properties through MCP

This commit is contained in:
Anon 2026-08-11 14:51:13 +02:00
parent 1fd4b0244d
commit f1d844afbe
8 changed files with 4733 additions and 10 deletions

View file

@ -1,4 +1,5 @@
using System.Collections.Generic;
using System;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{
@ -23,6 +24,46 @@ namespace MinecraftClient.Mapping.BlockPalettes
return Material.Air;
}
/// <summary>
/// Get block-state properties for a modern block state ID.
/// </summary>
/// <param name="stateId">Raw block state ID.</param>
/// <returns>Block-state property names and values, or an empty map when unavailable.</returns>
public IReadOnlyDictionary<string, string> GetStateProperties(int stateId)
{
BlockStateDefinition[] definitions = GetStateDefinitions();
int low = 0;
int high = definitions.Length - 1;
while (low <= high)
{
int middle = low + ((high - low) / 2);
BlockStateDefinition definition = definitions[middle];
if (stateId < definition.FirstStateId)
{
high = middle - 1;
}
else if (stateId > definition.LastStateId)
{
low = middle + 1;
}
else
{
return definition.GetProperties(stateId);
}
}
return BlockStateDefinition.EmptyProperties;
}
/// <summary>
/// Get compact block-state definitions sorted by their first state ID.
/// </summary>
protected virtual BlockStateDefinition[] GetStateDefinitions()
{
return Array.Empty<BlockStateDefinition>();
}
/// <summary>
/// Returns TRUE if block ID uses old metadata encoding with ID and Meta inside one ushort
/// Only Palette112 should override this.