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https://github.com/MCCTeam/Minecraft-Console-Client
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feat: expose block state properties through MCP
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commit
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8 changed files with 4733 additions and 10 deletions
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@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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namespace MinecraftClient.Mapping.BlockPalettes
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{
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@ -23,6 +24,46 @@ namespace MinecraftClient.Mapping.BlockPalettes
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return Material.Air;
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}
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/// <summary>
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/// Get block-state properties for a modern block state ID.
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/// </summary>
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/// <param name="stateId">Raw block state ID.</param>
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/// <returns>Block-state property names and values, or an empty map when unavailable.</returns>
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public IReadOnlyDictionary<string, string> GetStateProperties(int stateId)
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{
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BlockStateDefinition[] definitions = GetStateDefinitions();
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int low = 0;
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int high = definitions.Length - 1;
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while (low <= high)
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{
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int middle = low + ((high - low) / 2);
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BlockStateDefinition definition = definitions[middle];
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if (stateId < definition.FirstStateId)
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{
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high = middle - 1;
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}
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else if (stateId > definition.LastStateId)
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{
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low = middle + 1;
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}
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else
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{
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return definition.GetProperties(stateId);
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}
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}
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return BlockStateDefinition.EmptyProperties;
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}
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/// <summary>
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/// Get compact block-state definitions sorted by their first state ID.
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/// </summary>
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protected virtual BlockStateDefinition[] GetStateDefinitions()
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{
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return Array.Empty<BlockStateDefinition>();
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}
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/// <summary>
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/// Returns TRUE if block ID uses old metadata encoding with ID and Meta inside one ushort
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/// Only Palette112 should override this.
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@ -0,0 +1,71 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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namespace MinecraftClient.Mapping.BlockPalettes
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{
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/// <summary>
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/// Compact description of the property combinations in a contiguous block-state range.
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/// </summary>
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public sealed class BlockStateDefinition
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{
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private static readonly IReadOnlyDictionary<string, string> s_emptyProperties =
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new ReadOnlyDictionary<string, string>(new Dictionary<string, string>());
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private readonly BlockStatePropertyDefinition[] _properties;
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public int FirstStateId { get; }
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public int LastStateId { get; }
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public static IReadOnlyDictionary<string, string> EmptyProperties => s_emptyProperties;
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public BlockStateDefinition(int firstStateId, int stateCount, BlockStatePropertyDefinition[] properties)
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{
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ArgumentOutOfRangeException.ThrowIfNegative(firstStateId);
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stateCount);
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ArgumentNullException.ThrowIfNull(properties);
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FirstStateId = firstStateId;
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LastStateId = checked(firstStateId + stateCount - 1);
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_properties = properties;
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}
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public IReadOnlyDictionary<string, string> GetProperties(int stateId)
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{
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if (stateId < FirstStateId || stateId > LastStateId)
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return EmptyProperties;
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int offset = stateId - FirstStateId;
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Dictionary<string, string> result = new(_properties.Length, StringComparer.Ordinal);
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for (int i = 0; i < _properties.Length; i++)
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{
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BlockStatePropertyDefinition property = _properties[i];
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int valueIndex = (offset / property.Stride) % property.Values.Length;
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result[property.Name] = property.Values[valueIndex];
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}
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return result;
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}
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}
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/// <summary>
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/// Property name and its values in Minecraft's block-state iteration order.
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/// </summary>
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public sealed class BlockStatePropertyDefinition
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{
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public string Name { get; }
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public string[] Values { get; }
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public int Stride { get; }
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public BlockStatePropertyDefinition(string name, string[] values, int stride)
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{
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ArgumentException.ThrowIfNullOrEmpty(name);
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ArgumentNullException.ThrowIfNull(values);
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if (values.Length == 0)
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throw new ArgumentException("A block-state property must define at least one value.", nameof(values));
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ArgumentOutOfRangeException.ThrowIfNegativeOrZero(stride);
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Name = name;
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Values = values;
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Stride = stride;
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}
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}
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}
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