[SKIP_BUILD] Change file encoding to UTF-8 with BOM

This commit is contained in:
BruceChen 2022-11-28 13:55:05 +08:00
parent a4e55e8a93
commit ef39e8329c
119 changed files with 141 additions and 141 deletions

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name: Bug Report
name: Bug Report
description: Create a report to help us improve
title: "[BUG] "
labels:

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name: Feature Request
name: Feature Request
description: Suggest an idea for this project
title: "[Idea] "
labels:

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name: Build MCC and Documents
name: Build MCC and Documents
on:
push:

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name: Build Documents
name: Build Documents
on:
schedule:

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name: Sync Translations
name: Sync Translations
on:
workflow_dispatch:

2
.gitignore vendored
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/DebugTools/MinecraftClientProxy.suo
/DebugTools/MinecraftClientProxy.suo
/DebugTools/MinecraftClientProxy.v11.suo
/MinecraftClient.v11.suo
/MinecraftClient.suo

2
.gitmodules vendored
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[submodule "ConsoleInteractive"]
[submodule "ConsoleInteractive"]
path = ConsoleInteractive
url = https://github.com/breadbyte/ConsoleInteractive
branch = main

2
.idea/.gitignore generated vendored
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# Default ignored files
# Default ignored files
/.idea.MinecraftClient/.idea/workspace.xml

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// GZipStream.cs
// GZipStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.

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// ZlibBaseStream.cs
// ZlibBaseStream.cs
// ------------------------------------------------------------------
//
// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.

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# Using the .NET official image for .NET 6.0
# Using the .NET official image for .NET 6.0
FROM mcr.microsoft.com/dotnet/sdk:6.0
# If you want to use a specific build, un-comment the ENV MCC_VERSION line (remove the # from the start)

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version: '2'
version: '2'
services:
MCC:

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#!/bin/sh
#!/bin/sh
cd /opt/data || exit 1

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using System;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;

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using System;
using System;
using System.Collections.Generic;
using System.Text;

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using System;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Commands
{

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using System;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

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using System;
using System;
using System.Collections.Generic;
namespace MinecraftClient.Commands

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Mapping;

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Commands
{

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using System;
using System;
using System.Collections.Generic;
namespace MinecraftClient.Commands

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using System.Collections.Generic;
using System.Collections.Generic;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands

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namespace MinecraftClient.Inventory
namespace MinecraftClient.Inventory
{
/// <summary>
/// Represents a Minecraft effects

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namespace MinecraftClient.Inventory
namespace MinecraftClient.Inventory
{
/// <summary>
/// Represents a Minecraft hand

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Inventory.ItemPalettes
{

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namespace MinecraftClient.Inventory
namespace MinecraftClient.Inventory
{
/// <summary>
/// Generated using the --generator flag on the client

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.BlockPalettes
{

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namespace MinecraftClient.Mapping
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a unit movement in the world

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namespace MinecraftClient.Mapping
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents a unit movement in the world

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using System;
using System;
using System.Collections.Generic;
using MinecraftClient.Inventory;

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Mapping.EntityPalettes
{

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namespace MinecraftClient.Mapping
namespace MinecraftClient.Mapping
{
public enum EntityPose
{

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namespace MinecraftClient.Mapping
namespace MinecraftClient.Mapping
{
/// <summary>
/// Represents Minecraft Entity Types

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using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
@ -2966,7 +2966,7 @@ namespace MinecraftClient
/// Called on Entity Equipment
/// </summary>
/// <param name="entityid"> Entity ID</param>
/// <param name="slot"> Equipment slot. 0: main hand, 1: off hand, 25: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)</param>
/// <param name="slot"> Equipment slot. 0: main hand, 1: off hand, 2-5: armor slot (2: boots, 3: leggings, 4: chestplate, 5: helmet)</param>
/// <param name="item"> Item)</param>
public void OnEntityEquipment(int entityid, int slot, Item? item)
{

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namespace MinecraftClient.Protocol
namespace MinecraftClient.Protocol
{
public enum EntityActionType
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System.Collections.Generic;
using System.Collections.Generic;
namespace MinecraftClient.Protocol.Handlers.PacketPalettes
{

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using System;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;

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using System;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;

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using System;
using System;
using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Mapping;

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using System;
using System;
using System.Collections.Generic;
using MinecraftClient.Inventory;
using MinecraftClient.Logger;

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using System;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;

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using System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;

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/*
/*
MIT License
Copyright (c) 2019 Laurent Kempé
https://github.com/laurentkempe/DynamicRun/blob/master/LICENSE

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new AutoLeaveOnLowHp());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new AutoTree());

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//MCCScript 1.0
//MCCScript 1.0
//using System.Collections.Specialized;
//using MinecraftClient.Protocol;

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new EntityCount());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new MineCube());

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//MCCScript 1.0
//MCCScript 1.0
//using System.Threading.Tasks;
//==== CONFIG START ====

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//MCCScript 1.0
//MCCScript 1.0
//using System.Threading.Tasks;
MCC.LoadBot(new QIWI_DonationBot());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new SugarCaneFarmer());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new SugarCaneMiner());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new TreeFarmer());

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//MCCScript 1.0
//MCCScript 1.0
//using System.Threading.Tasks;
//dll Newtonsoft.Json.dll
//using Newtonsoft.Json;

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# Minecraft Console Client
# Minecraft Console Client
# AutoRespond matches
# Example config file

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//MCCScript 1.0
//MCCScript 1.0
/* This script demonstrates how to use methods and arguments */

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new PMForwarder());

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//MCCScript 1.0
//MCCScript 1.0
string[] commands = new[] {
"send command1",

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//MCCScript 1.0
//MCCScript 1.0
/* This is a sample script that will load a ChatBot into Minecraft Console Client
* Simply execute the script once with /script or the script scheduler to load the bot */

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//MCCScript 1.0
//MCCScript 1.0
string mojangStatus = PerformHttpRequest("https://status.mojang.com/check");
MCC.LogToConsole(mojangStatus);

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new PeriodicTask());

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//MCCScript 1.0
//MCCScript 1.0
MCC.LoadBot(new WatchLamp());

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//MCCScript 1.0
//MCCScript 1.0
/* This is a sample script for Minecraft Console Client
* The code provided in this file will be compiled at runtime and executed

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<div align="center">
<div align="center">
<img src="https://i.pics.rs/LLDhE.png" alt="Logo"/>

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"project_id_env": "CROWDIN_PROJECT_ID"
"project_id_env": "CROWDIN_PROJECT_ID"
"api_token_env": "CROWDIN_PERSONAL_TOKEN"
"base_path": "/"
"preserve_hierarchy": true

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import process from 'node:process'
import process from 'node:process'
import { viteBundler } from '@vuepress/bundler-vite'
import { webpackBundler } from '@vuepress/bundler-webpack'
import { defineUserConfig } from '@vuepress/cli'

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import os
import os
LangNameMap = {
"af": "Afrikaans",

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import type { HeadConfig } from '@vuepress/core'
import type { HeadConfig } from '@vuepress/core'
export const headConfig: HeadConfig[] = [
[

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import type { SiteLocaleData } from '@vuepress/shared'
import type { SiteLocaleData } from '@vuepress/shared'
import type { DefaultThemeLocaleData } from '@vuepress/theme-default'
import { headConfig } from '../head.js'

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/* This file is automatically generated by "gen_configs.py" */
/* This file is automatically generated by "gen_configs.py" */
import type { SiteLocaleConfig } from '@vuepress/shared'
import type { LocaleConfig } from '@vuepress/shared'

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---
---
title: Home
home: true
heroImage: /images/MCC_logo_with_edge.png

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