diff --git a/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs b/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs index 2b201d0b..c7524acd 100644 --- a/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs +++ b/MinecraftClient/Scripting/DynamicRun/Builder/Compiler.cs @@ -134,6 +134,12 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder assemblyrefs.Add(new("System.Runtime")); assemblyrefs.Add(new("System.Private.Uri")); assemblyrefs.Add(new("System.Net.Requests")); + assemblyrefs.Add(new("System.Net.WebSockets")); + assemblyrefs.Add(new("System.Net.HttpListener")); + assemblyrefs.Add(new("System.Net.Primitives")); + assemblyrefs.Add(new("System.Net.Sockets")); + assemblyrefs.Add(new("Microsoft.Win32.Primitives")); + assemblyrefs.Add(new("System.Collections.Concurrent")); foreach (var refs in assemblyrefs) { Assembly? loadedAssembly; @@ -182,7 +188,9 @@ namespace MinecraftClient.Scripting.DynamicRun.Builder // Add facade assemblies needed for Roslyn compilation when referencing // libraries that target netstandard (e.g. Brigadier.NET). var runtimeDir = Path.GetDirectoryName(SystemPrivateCoreLib)!; - foreach (var facadeName in new[] { "netstandard.dll", "System.Runtime.dll", "System.Private.Uri.dll", "System.Net.Requests.dll" }) + foreach (var facadeName in new[] { "netstandard.dll", "System.Runtime.dll", "System.Private.Uri.dll", "System.Net.Requests.dll", + "System.Net.WebSockets.dll", "System.Net.HttpListener.dll", "System.Net.Primitives.dll", "System.Net.Sockets.dll", + "Microsoft.Win32.Primitives.dll", "System.Collections.Concurrent.dll" }) { var facadePath = Path.Combine(runtimeDir, facadeName); if (File.Exists(facadePath)) diff --git a/MinecraftClient/config/ChatBots/WebSocketBot.cs b/MinecraftClient/config/ChatBots/WebSocketBot.cs index 7cfa0a1a..4437c567 100644 --- a/MinecraftClient/config/ChatBots/WebSocketBot.cs +++ b/MinecraftClient/config/ChatBots/WebSocketBot.cs @@ -1,22 +1,11 @@ //MCCScript 1.0 -//using System.Collections.Concurrent -//using System.Collections.Generic -//using System.IO -//using System.Linq -//using System.Net -//using System.Net.Sockets -//using System.Net.WebSockets -//using System.Text -//using System.Text.Json -//using System.Text.Json.Serialization -//using System.Text.RegularExpressions -//using System.Threading -//using System.Threading.Tasks -//using MinecraftClient.CommandHandler -//using MinecraftClient.Inventory -//using MinecraftClient.Mapping -//using MinecraftClient.Scripting -//using MinecraftClient +//using System.Collections.Concurrent; +//using System.Net.Sockets; +//using System.Net.WebSockets; +//using System.Text.Json; +//using System.Text.Json.Serialization; +//using System.Threading.Tasks; +//using MinecraftClient.CommandHandler; // IMPORTANT: Change the password below before use! MCC.LoadBot(new WebSocketBot("127.0.0.1", 8043, "CHANGE_THIS_PASSWORD"));