Bug fix: /move command went to the wrong location

This commit is contained in:
BruceChen 2022-08-25 14:36:15 +08:00
parent 5f520e2cf4
commit ed8e97fd2d
4 changed files with 35 additions and 9 deletions

View file

@ -73,12 +73,14 @@ namespace MinecraftClient.Commands
}
Location goal = Movement.Move(handler.GetCurrentLocation(), direction);
if (handler.GetWorld().GetChunkColumn(goal) == null || handler.GetWorld().GetChunkColumn(goal)!.FullyLoaded == false)
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
return Translations.Get("cmd.move.chunk_not_loaded");
if (Movement.CanMove(handler.GetWorld(), handler.GetCurrentLocation(), direction))
{
if (handler.MoveTo(Movement.Move(handler.GetCurrentLocation(), direction), allowUnsafe: takeRisk))
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
return Translations.Get("cmd.move.moving", args[0]);
else return takeRisk ? Translations.Get("cmd.move.dir_fail") : Translations.Get("cmd.move.suggestforce");
}
@ -93,12 +95,12 @@ namespace MinecraftClient.Commands
int z = int.Parse(args[2]);
Location goal = new Location(x, y, z);
if (handler.GetWorld().GetChunkColumn(goal) == null || handler.GetWorld().GetChunkColumn(goal)!.FullyLoaded == false)
ChunkColumn? chunkColumn = handler.GetWorld().GetChunkColumn(goal);
if (chunkColumn == null || chunkColumn.FullyLoaded == false)
return Translations.Get("cmd.move.chunk_not_loaded");
Location current = handler.GetCurrentLocation();
Location currentCenter = new Location(Math.Floor(current.X) + 0.5, current.Y, Math.Floor(current.Z) + 0.5);
handler.MoveTo(currentCenter, allowDirectTeleport: true);
handler.MoveTo(current.ToCenter(), allowDirectTeleport: true);
if (handler.MoveTo(goal, allowUnsafe: takeRisk))
return Translations.Get("cmd.move.walk", goal, current);

View file

@ -61,6 +61,29 @@ namespace MinecraftClient.Mapping
Z = chunkZ * Chunk.SizeZ + blockZ;
}
/// <summary>
/// Round coordinates
/// </summary>
/// <returns>itself</returns>
public Location ToFloor()
{
this.X = Math.Floor(this.X);
this.Y = Math.Floor(this.Y);
this.Z = Math.Floor(this.Z);
return this;
}
/// <summary>
/// Get the center coordinates
/// </summary>
/// <returns>itself</returns>
public Location ToCenter()
{
this.X = Math.Floor(this.X) + 0.5;
this.Z = Math.Floor(this.Z) + 0.5;
return this;
}
/// <summary>
/// The X index of the corresponding chunk in the world
/// </summary>

View file

@ -168,7 +168,8 @@ namespace MinecraftClient.Mapping
throw new ArgumentException("minOffset must be lower or equal to maxOffset", "minOffset");
// Round start coordinates for easier calculation
start = new Location(Math.Floor(start.X), Math.Floor(start.Y), Math.Floor(start.Z));
start.ToFloor();
goal.ToFloor();
// We always use distance squared so our limits must also be squared.
minOffset *= minOffset;

View file

@ -121,14 +121,14 @@ namespace MinecraftClient.Protocol.Keys
{
foreach (string line in FileMonitor.ReadAllLinesWithRetries(KeysCacheFilePlaintext))
{
if (!line.Trim().StartsWith("#"))
if (!line.TrimStart().StartsWith("#"))
{
int separatorIdx = line.IndexOf('=');
if (separatorIdx >= 1 && line.Length > separatorIdx + 1)
{
string login = line.Substring(0, separatorIdx);
string value = line.Substring(separatorIdx + 1);
string login = line[..separatorIdx];
string value = line[(separatorIdx + 1)..];
try
{
PlayerKeyPair playerKeyPair = PlayerKeyPair.FromString(value);