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https://github.com/MCCTeam/Minecraft-Console-Client
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Upgrade Auto Fishing
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parent
223c13561c
commit
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6 changed files with 182 additions and 53 deletions
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@ -1 +1 @@
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Subproject commit b4fd7da2595ad54479880fc1c9c6e14975412d92
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Subproject commit 7acaa0ab31809f0f6512e6a76e53e15441de8e7c
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@ -13,13 +13,30 @@ namespace MinecraftClient.ChatBots
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/// </summary>
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class AutoFishing : ChatBot
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{
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private Entity fishingRod;
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private Double fishingHookThreshold = 0.2;
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private Location LastPos = new Location();
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private DateTime CaughtTime = DateTime.Now;
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private int fishCount = 0;
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private bool inventoryEnabled;
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private bool isFishing = false;
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private int useItemCounter = 0;
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private Entity? fishingBobber;
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private Location LastPos = Location.Zero;
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private DateTime CaughtTime = DateTime.Now;
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private int counter = 0;
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private readonly object stateLock = new();
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private FishingState state = FishingState.WaitJoinGame;
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private int castTimeout = 12;
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private enum FishingState
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{
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WaitJoinGame,
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WaitingToCast,
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CastingRod,
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WaitingFishingBobber,
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WaitingFishBite,
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Preparing,
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Stopping,
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}
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public override void Initialize()
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{
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@ -32,42 +49,94 @@ namespace MinecraftClient.ChatBots
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inventoryEnabled = GetInventoryEnabled();
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}
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public override void AfterGameJoined()
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{
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double delay = Settings.AutoFishing_FishingDelay;
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LogToConsole(Translations.Get("bot.autoFish.start", delay));
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lock (stateLock)
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{
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counter = (int)(delay * 10);
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state = FishingState.WaitingToCast;
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}
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}
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public override void Update()
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{
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if (useItemCounter > 0)
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lock (stateLock)
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{
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useItemCounter--;
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if (useItemCounter <= 0)
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switch (state)
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{
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UseItemInHand();
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case FishingState.WaitJoinGame:
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break;
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case FishingState.WaitingToCast:
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if (--counter < 0)
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state = FishingState.CastingRod;
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break;
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case FishingState.CastingRod:
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UseFishRod();
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counter = 0;
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state = FishingState.WaitingFishingBobber;
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break;
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case FishingState.WaitingFishingBobber:
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if (++counter > castTimeout)
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{
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if (castTimeout < 6000)
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castTimeout *= 2;
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
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counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
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state = FishingState.WaitingToCast;
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}
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break;
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case FishingState.WaitingFishBite:
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if (++counter > (int)(Settings.AutoFishing_FishingTimeout * 10))
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{
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
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counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
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state = FishingState.WaitingToCast;
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}
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break;
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case FishingState.Preparing:
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break;
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case FishingState.Stopping:
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break;
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}
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}
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}
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public override void OnEntitySpawn(Entity entity)
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{
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if (entity.Type == EntityType.FishingBobber)
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if (entity.Type == EntityType.FishingBobber && entity.ObjectData == GetPlayerEntityID())
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{
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if (GetCurrentLocation().Distance(entity.Location) < 2 && !isFishing)
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.throw"));
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lock (stateLock)
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{
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LogToConsoleTranslated("bot.autoFish.throw");
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fishingRod = entity;
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fishingBobber = entity;
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LastPos = entity.Location;
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isFishing = true;
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castTimeout = 24;
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counter = 0;
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state = FishingState.WaitingFishBite;
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}
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}
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}
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public override void OnEntityDespawn(Entity entity)
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{
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if (entity.Type == EntityType.FishingBobber)
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if (isFishing && entity.Type == EntityType.FishingBobber && entity.ID == fishingBobber!.ID)
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{
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if(entity.ID == fishingRod.ID)
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isFishing = false;
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if (Settings.AutoFishing_Antidespawn)
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{
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isFishing = false;
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if (Settings.AutoFishing_Antidespawn)
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LogToConsoleTranslated("bot.autoFish.despawn");
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lock (stateLock)
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{
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useItemCounter = 5; // 500ms
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counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
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state = FishingState.WaitingToCast;
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}
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}
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}
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@ -75,75 +144,95 @@ namespace MinecraftClient.ChatBots
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public override void OnEntityMove(Entity entity)
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{
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if (isFishing)
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if (isFishing && fishingBobber!.ID == entity.ID)
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{
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if (fishingRod.ID == entity.ID)
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Location Pos = entity.Location;
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double Dx = LastPos.X - Pos.X;
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double Dy = LastPos.Y - Pos.Y;
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double Dz = LastPos.Z - Pos.Z;
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LastPos = Pos;
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// check if fishing hook is stationary
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if (Dx == 0 && Dz == 0)
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{
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Location Pos = entity.Location;
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Double Dx = LastPos.X - Pos.X;
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Double Dy = LastPos.Y - Pos.Y;
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Double Dz = LastPos.Z - Pos.Z;
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LastPos = Pos;
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// check if fishing hook is stationary
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if (Dx == 0 && Dz == 0)
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if (Math.Abs(Dy) > Settings.AutoFishing_FishingHookThreshold)
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{
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if (Math.Abs(Dy) > fishingHookThreshold)
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// caught
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// prevent triggering multiple time
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if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
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{
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// caught
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// prevent triggering multiple time
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if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
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{
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OnCaughtFish();
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CaughtTime = DateTime.Now;
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}
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CaughtTime = DateTime.Now;
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OnCaughtFish();
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}
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}
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fishingRod = entity;
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}
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}
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}
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public override bool OnDisconnect(DisconnectReason reason, string message)
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{
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fishingRod = null;
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LastPos = new Location();
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lock (stateLock)
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{
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isFishing = false;
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counter = 0;
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state = FishingState.Stopping;
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}
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fishingBobber = null;
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LastPos = Location.Zero;
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CaughtTime = DateTime.Now;
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isFishing = false;
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useItemCounter = 0;
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return base.OnDisconnect(reason, message);
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}
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private void UseFishRod()
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{
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UseItemInHand();
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}
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/// <summary>
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/// Called when detected a fish is caught
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/// </summary>
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public void OnCaughtFish()
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{
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught"));
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// retract fishing rod
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UseItemInHand();
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lock (stateLock)
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{
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state = FishingState.Preparing;
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}
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UseFishRod();
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++fishCount;
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
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if (inventoryEnabled)
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{
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if (!hasFishingRod())
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if (!HasFishingRod())
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{
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LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
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return;
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}
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}
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// thread-safe
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useItemCounter = 8; // 800ms
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lock (stateLock)
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{
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counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
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state = FishingState.WaitingToCast;
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}
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}
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/// <summary>
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/// Check whether the player has a fishing rod in inventory
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/// </summary>
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/// <returns>TRUE if the player has a fishing rod</returns>
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public bool hasFishingRod()
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public bool HasFishingRod()
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{
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if (!inventoryEnabled)
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return false;
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int start = 36;
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int end = 44;
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Inventory.Container container = GetPlayerInventory();
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Container container = GetPlayerInventory();
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foreach (KeyValuePair<int, Item> a in container.Items)
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{
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@ -207,6 +207,10 @@ interaction=Attack # Possible values: Interact, Attack (default)
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# /!\ Make sure server rules allow automated farming before using this bot
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enabled=false
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antidespawn=false
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fishing_delay=3.0 # How long after entering the game to start fishing (seconds).
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fishing_timeout=600.0 # Fishing timeout (seconds). Timeout will re-cast the rod
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fishing_hook_threshold=0.2 # Fish hooks moving on the Y-axis above this threshold will be considered to have caught a fish.
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fishing_cast_delay=0.4 # How soon to re-cast after successful fishing.
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[AutoEat]
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# Automatically eat food when your Hunger value is low
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@ -447,9 +447,13 @@ bot.autoDrop.no_mode=Cannot read drop mode from config. Using include mode.
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bot.autoDrop.no_inventory=Cannot find inventory {0}!
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# AutoFish
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bot.autoFish.throw=Threw a fishing rod
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bot.autoFish.caught=Caught a fish!
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bot.autoFish.start=Fishing will start in {0:0.0} second(s).
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bot.autoFish.throw=Casting successfully.
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bot.autoFish.caught=Caught a fish! (Count: {0})
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bot.autoFish.no_rod=No Fishing Rod on hand. Maybe broken?
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bot.autoFish.despawn=Fish floating despawn, will re-cast.
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bot.autoFish.fishing_timeout=Fishing timeout, will soon re-cast.
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bot.autoFish.cast_timeout=Casting timeout and will soon retry. (Timeout increased to {0:0.0} sec).
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# AutoRelog
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bot.autoRelog.launch=Launching with {0} reconnection attempts
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@ -1113,6 +1113,15 @@ namespace MinecraftClient
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return Handler.GetUserUuidStr();
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}
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/// <summary>
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/// Return the EntityID of the current player
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/// </summary>
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/// <returns>EntityID of the current player</returns>
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protected int GetPlayerEntityID()
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{
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return Handler.GetPlayerEntityID();
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}
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/// <summary>
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/// Return the list of currently online players
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/// </summary>
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@ -203,6 +203,10 @@ namespace MinecraftClient
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//Auto Fishing
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public static bool AutoFishing_Enabled = false;
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public static bool AutoFishing_Antidespawn = false;
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public static double AutoFishing_FishingDelay = 3.0;
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public static double AutoFishing_FishingTimeout = 600.0;
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public static double AutoFishing_FishingHookThreshold = 0.2;
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public static double AutoFishing_FishingCastDelay = 0.4;
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//Auto Eating
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public static bool AutoEat_Enabled = false;
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@ -711,6 +715,10 @@ namespace MinecraftClient
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{
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case "enabled": AutoFishing_Enabled = str2bool(argValue); return true;
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case "antidespawn": AutoFishing_Antidespawn = str2bool(argValue); return true;
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case "fishing_delay": AutoFishing_FishingDelay = str2double(argValue); return true;
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case "fishing_timeout": AutoFishing_FishingTimeout = str2double(argValue); return true;
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case "fishing_hook_threshold": AutoFishing_FishingHookThreshold = str2double(argValue); return true;
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case "fishing_cast_delay": AutoFishing_FishingCastDelay = str2double(argValue); return true;
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}
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break;
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@ -863,8 +871,23 @@ namespace MinecraftClient
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/// <returns>Float number</returns>
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public static float str2float(string str)
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{
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float f;
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if (float.TryParse(str.Trim(), out f))
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if (float.TryParse(str.Trim(), out float f))
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return f;
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else
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{
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ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
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return 0;
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}
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}
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/// <summary>
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/// Convert the specified string to a double number, defaulting to zero if invalid argument
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/// </summary>
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/// <param name="str">String to parse as a float number</param>
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/// <returns>Double number</returns>
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public static double str2double(string str)
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{
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if (double.TryParse(str.Trim(), out double f))
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return f;
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else
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{
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