Upgrade Auto Fishing

This commit is contained in:
BruceChen 2022-09-12 02:10:18 +08:00
parent 223c13561c
commit eb517a8e78
6 changed files with 182 additions and 53 deletions

@ -1 +1 @@
Subproject commit b4fd7da2595ad54479880fc1c9c6e14975412d92
Subproject commit 7acaa0ab31809f0f6512e6a76e53e15441de8e7c

View file

@ -13,13 +13,30 @@ namespace MinecraftClient.ChatBots
/// </summary>
class AutoFishing : ChatBot
{
private Entity fishingRod;
private Double fishingHookThreshold = 0.2;
private Location LastPos = new Location();
private DateTime CaughtTime = DateTime.Now;
private int fishCount = 0;
private bool inventoryEnabled;
private bool isFishing = false;
private int useItemCounter = 0;
private Entity? fishingBobber;
private Location LastPos = Location.Zero;
private DateTime CaughtTime = DateTime.Now;
private int counter = 0;
private readonly object stateLock = new();
private FishingState state = FishingState.WaitJoinGame;
private int castTimeout = 12;
private enum FishingState
{
WaitJoinGame,
WaitingToCast,
CastingRod,
WaitingFishingBobber,
WaitingFishBite,
Preparing,
Stopping,
}
public override void Initialize()
{
@ -32,42 +49,94 @@ namespace MinecraftClient.ChatBots
inventoryEnabled = GetInventoryEnabled();
}
public override void AfterGameJoined()
{
double delay = Settings.AutoFishing_FishingDelay;
LogToConsole(Translations.Get("bot.autoFish.start", delay));
lock (stateLock)
{
counter = (int)(delay * 10);
state = FishingState.WaitingToCast;
}
}
public override void Update()
{
if (useItemCounter > 0)
lock (stateLock)
{
useItemCounter--;
if (useItemCounter <= 0)
switch (state)
{
UseItemInHand();
case FishingState.WaitJoinGame:
break;
case FishingState.WaitingToCast:
if (--counter < 0)
state = FishingState.CastingRod;
break;
case FishingState.CastingRod:
UseFishRod();
counter = 0;
state = FishingState.WaitingFishingBobber;
break;
case FishingState.WaitingFishingBobber:
if (++counter > castTimeout)
{
if (castTimeout < 6000)
castTimeout *= 2;
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.cast_timeout", castTimeout / 10.0));
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.WaitingFishBite:
if (++counter > (int)(Settings.AutoFishing_FishingTimeout * 10))
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.fishing_timeout"));
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
break;
case FishingState.Preparing:
break;
case FishingState.Stopping:
break;
}
}
}
public override void OnEntitySpawn(Entity entity)
{
if (entity.Type == EntityType.FishingBobber)
if (entity.Type == EntityType.FishingBobber && entity.ObjectData == GetPlayerEntityID())
{
if (GetCurrentLocation().Distance(entity.Location) < 2 && !isFishing)
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.throw"));
lock (stateLock)
{
LogToConsoleTranslated("bot.autoFish.throw");
fishingRod = entity;
fishingBobber = entity;
LastPos = entity.Location;
isFishing = true;
castTimeout = 24;
counter = 0;
state = FishingState.WaitingFishBite;
}
}
}
public override void OnEntityDespawn(Entity entity)
{
if (entity.Type == EntityType.FishingBobber)
{
if(entity.ID == fishingRod.ID)
if (isFishing && entity.Type == EntityType.FishingBobber && entity.ID == fishingBobber!.ID)
{
isFishing = false;
if (Settings.AutoFishing_Antidespawn)
{
useItemCounter = 5; // 500ms
LogToConsoleTranslated("bot.autoFish.despawn");
lock (stateLock)
{
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
}
}
@ -75,75 +144,95 @@ namespace MinecraftClient.ChatBots
public override void OnEntityMove(Entity entity)
{
if (isFishing)
{
if (fishingRod.ID == entity.ID)
if (isFishing && fishingBobber!.ID == entity.ID)
{
Location Pos = entity.Location;
Double Dx = LastPos.X - Pos.X;
Double Dy = LastPos.Y - Pos.Y;
Double Dz = LastPos.Z - Pos.Z;
double Dx = LastPos.X - Pos.X;
double Dy = LastPos.Y - Pos.Y;
double Dz = LastPos.Z - Pos.Z;
LastPos = Pos;
// check if fishing hook is stationary
if (Dx == 0 && Dz == 0)
{
if (Math.Abs(Dy) > fishingHookThreshold)
if (Math.Abs(Dy) > Settings.AutoFishing_FishingHookThreshold)
{
// caught
// prevent triggering multiple time
if ((DateTime.Now - CaughtTime).TotalSeconds > 1)
{
OnCaughtFish();
CaughtTime = DateTime.Now;
OnCaughtFish();
}
}
}
fishingRod = entity;
}
}
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
fishingRod = null;
LastPos = new Location();
CaughtTime = DateTime.Now;
lock (stateLock)
{
isFishing = false;
useItemCounter = 0;
counter = 0;
state = FishingState.Stopping;
}
fishingBobber = null;
LastPos = Location.Zero;
CaughtTime = DateTime.Now;
return base.OnDisconnect(reason, message);
}
private void UseFishRod()
{
UseItemInHand();
}
/// <summary>
/// Called when detected a fish is caught
/// </summary>
public void OnCaughtFish()
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught"));
// retract fishing rod
UseItemInHand();
lock (stateLock)
{
state = FishingState.Preparing;
}
UseFishRod();
++fishCount;
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.caught", fishCount));
if (inventoryEnabled)
{
if (!hasFishingRod())
if (!HasFishingRod())
{
LogToConsole(GetTimestamp() + ": " + Translations.Get("bot.autoFish.no_rod"));
return;
}
}
// thread-safe
useItemCounter = 8; // 800ms
lock (stateLock)
{
counter = (int)(Settings.AutoFishing_FishingCastDelay * 10);
state = FishingState.WaitingToCast;
}
}
/// <summary>
/// Check whether the player has a fishing rod in inventory
/// </summary>
/// <returns>TRUE if the player has a fishing rod</returns>
public bool hasFishingRod()
public bool HasFishingRod()
{
if (!inventoryEnabled)
return false;
int start = 36;
int end = 44;
Inventory.Container container = GetPlayerInventory();
Container container = GetPlayerInventory();
foreach (KeyValuePair<int, Item> a in container.Items)
{

View file

@ -207,6 +207,10 @@ interaction=Attack # Possible values: Interact, Attack (default)
# /!\ Make sure server rules allow automated farming before using this bot
enabled=false
antidespawn=false
fishing_delay=3.0 # How long after entering the game to start fishing (seconds).
fishing_timeout=600.0 # Fishing timeout (seconds). Timeout will re-cast the rod
fishing_hook_threshold=0.2 # Fish hooks moving on the Y-axis above this threshold will be considered to have caught a fish.
fishing_cast_delay=0.4 # How soon to re-cast after successful fishing.
[AutoEat]
# Automatically eat food when your Hunger value is low

View file

@ -447,9 +447,13 @@ bot.autoDrop.no_mode=Cannot read drop mode from config. Using include mode.
bot.autoDrop.no_inventory=Cannot find inventory {0}!
# AutoFish
bot.autoFish.throw=Threw a fishing rod
bot.autoFish.caught=Caught a fish!
bot.autoFish.start=Fishing will start in {0:0.0} second(s).
bot.autoFish.throw=Casting successfully.
bot.autoFish.caught=Caught a fish! (Count: {0})
bot.autoFish.no_rod=No Fishing Rod on hand. Maybe broken?
bot.autoFish.despawn=Fish floating despawn, will re-cast.
bot.autoFish.fishing_timeout=Fishing timeout, will soon re-cast.
bot.autoFish.cast_timeout=Casting timeout and will soon retry. (Timeout increased to {0:0.0} sec).
# AutoRelog
bot.autoRelog.launch=Launching with {0} reconnection attempts

View file

@ -1113,6 +1113,15 @@ namespace MinecraftClient
return Handler.GetUserUuidStr();
}
/// <summary>
/// Return the EntityID of the current player
/// </summary>
/// <returns>EntityID of the current player</returns>
protected int GetPlayerEntityID()
{
return Handler.GetPlayerEntityID();
}
/// <summary>
/// Return the list of currently online players
/// </summary>

View file

@ -203,6 +203,10 @@ namespace MinecraftClient
//Auto Fishing
public static bool AutoFishing_Enabled = false;
public static bool AutoFishing_Antidespawn = false;
public static double AutoFishing_FishingDelay = 3.0;
public static double AutoFishing_FishingTimeout = 600.0;
public static double AutoFishing_FishingHookThreshold = 0.2;
public static double AutoFishing_FishingCastDelay = 0.4;
//Auto Eating
public static bool AutoEat_Enabled = false;
@ -711,6 +715,10 @@ namespace MinecraftClient
{
case "enabled": AutoFishing_Enabled = str2bool(argValue); return true;
case "antidespawn": AutoFishing_Antidespawn = str2bool(argValue); return true;
case "fishing_delay": AutoFishing_FishingDelay = str2double(argValue); return true;
case "fishing_timeout": AutoFishing_FishingTimeout = str2double(argValue); return true;
case "fishing_hook_threshold": AutoFishing_FishingHookThreshold = str2double(argValue); return true;
case "fishing_cast_delay": AutoFishing_FishingCastDelay = str2double(argValue); return true;
}
break;
@ -863,8 +871,23 @@ namespace MinecraftClient
/// <returns>Float number</returns>
public static float str2float(string str)
{
float f;
if (float.TryParse(str.Trim(), out f))
if (float.TryParse(str.Trim(), out float f))
return f;
else
{
ConsoleIO.WriteLogLine(Translations.Get("error.setting.str2int", str));
return 0;
}
}
/// <summary>
/// Convert the specified string to a double number, defaulting to zero if invalid argument
/// </summary>
/// <param name="str">String to parse as a float number</param>
/// <returns>Double number</returns>
public static double str2double(string str)
{
if (double.TryParse(str.Trim(), out double f))
return f;
else
{