Fix automated build for .NET releases (#2059)

* Fix automated build for .NET releases
* Update build-and-release.yml
* update submodule for building
* Update build-and-release.yml
* update consoleinteractive build
* Update build-and-release.yml
* set PublishSingleFile as true by default
* update csproj file to include compile flag

setting IncludeNativeLibrariesForSelfExtract to true removes the sni.dll output file.

* update build instructions on README
* move compile flags into env variable

- disable compilation of PDB files
- enable OSX builds
This commit is contained in:
breadbyte 2022-08-16 00:20:25 +08:00 committed by GitHub
parent 78dd3ea17e
commit ea6788278d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
4 changed files with 83 additions and 35 deletions

View file

@ -1,30 +1,39 @@
# This workflow will build the project using .NET 4 then publish to GitHub releases
# Due to running .NET 4 this workflow needs to run on windows-2019 (support dropped on windows 2022)
# Changes would need to be made for using .NET 5 and later on linux
name: Build
on:
push:
branches: [ master ]
jobs:
build:
runs-on: windows-2019
env:
PROJECT: "MinecraftClient"
target-version: "net6.0"
compile-flags: "--no-self-contained -c Release -p:UseAppHost=true -p:IncludeNativeLibrariesForSelfExtract=true -p:DebugType=None"
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: SetupMSBuild
uses: microsoft/setup-msbuild@v1
- name: Setup Project Path
run: |
echo project-path=${{ github.workspace }}/${{ env.PROJECT }} >> $GITHUB_ENV
- name: Setup Output Paths
run: |
echo win-out-path=${{ env.project-path }}/bin/Release/${{ env.target-version }}/win-x64/publish/ >> $GITHUB_ENV
echo linux-out-path=${{ env.project-path }}/bin/Release/${{ env.target-version }}/linux-x64/publish/ >> $GITHUB_ENV
echo osx-out-path=${{ env.project-path }}/bin/Release/${{ env.target-version }}/osx-x64/publish/ >> $GITHUB_ENV
- name: Setup .NET SDK
uses: actions/setup-dotnet@v2.1.0
- name: Checkout
uses: actions/checkout@v2
with:
fetch-depth: 0
submodules: 'true'
- name: DateVersion
- name: Get Version DateTime
id: date-version
uses: nanzm/get-time-action@v1.0
with:
@ -33,26 +42,61 @@ jobs:
- name: VersionInfo
run: |
# PowerShell commands
set COMMIT "${{ github.sha }}".substring(0, 7)
'' >> ${{ github.workspace }}\${{ env.PROJECT }}\Properties\AssemblyInfo.cs
"[assembly: AssemblyConfiguration(`"GitHub build ${{ github.run_number }}, built on ${{ steps.date-version.outputs.time }} from commit $COMMIT`")]" >> ${{ github.workspace }}\${{ env.PROJECT }}\Properties\AssemblyInfo.cs
COMMIT=$(echo ${{ github.sha }} | cut -c 1-7)
echo '' >> ${{ env.project-path }}\Properties\AssemblyInfo.cs
echo "[assembly: AssemblyConfiguration(\"GitHub build ${{ github.run_number }}, built on ${{ steps.date-version.outputs.time }} from commit $COMMIT\")]" >> ${{ env.project-path }}\Properties\AssemblyInfo.cs
- name: Build
run: msbuild ${{ github.workspace }}\${{ env.PROJECT }}.sln /t:clean,build /p:Configuration=Release /p:Platform="x86" /p:TargetFrameworkVersion="v4.0" /verbosity:minimal
- name: Build for Windows
run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r win-x64 ${{ env.compile-flags }}
- name: DateRelease
- name: Zip Windows Build
run: zip -qq -r windows.zip *
working-directory: ${{ env.win-out-path }}
- name: Build for Linux
run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r linux-x64 ${{ env.compile-flags }}
- name: Zip Linux Build
run: zip -qq -r linux.zip *
working-directory: ${{ env.linux-out-path }}
- name: Build for OSX
run: dotnet publish ${{ env.project-path }}.sln -f ${{ env.target-version }} -r osx-x64 ${{ env.compile-flags }}
- name: Zip OSX Build
run: zip -qq -r osx.zip *
working-directory: ${{ env.osx-out-path }}
- name: Get Release DateTime
id: date-release
uses: nanzm/get-time-action@v1.0
with:
timeZone: 0
format: 'YYYYMMDD'
- name: Release
- name: Windows Release
uses: tix-factory/release-manager@v1
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
mode: uploadReleaseAsset
filePath: ${{ github.workspace }}\${{env.PROJECT}}\bin\Release\${{ env.PROJECT }}.exe
assetName: ${{ env.PROJECT }}.exe
filePath: ${{ env.win-out-path }}windows.zip
assetName: ${{ env.PROJECT }}-windows.zip
tag: ${{ format('{0}-{1}', steps.date-release.outputs.time, github.run_number) }}
- name: Linux Release
uses: tix-factory/release-manager@v1
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
mode: uploadReleaseAsset
filePath: ${{ env.linux-out-path }}linux.zip
assetName: ${{ env.PROJECT }}-linux.zip
tag: ${{ format('{0}-{1}', steps.date-release.outputs.time, github.run_number) }}
- name: OSX Release
uses: tix-factory/release-manager@v1
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
mode: uploadReleaseAsset
filePath: ${{ env.osx-out-path }}osx.zip
assetName: ${{ env.PROJECT }}-osx.zip
tag: ${{ format('{0}-{1}', steps.date-release.outputs.time, github.run_number) }}

@ -1 +1 @@
Subproject commit 27c73d0dc062f62e6fb64b23b14bf443c1577b90
Subproject commit 8a3b9bcd03d73aa1d218e8cffb19248f3a487dd4

View file

@ -6,6 +6,8 @@
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<LangVersion>default</LangVersion>
<Nullable>enable</Nullable>
<PublishSingleFile>true</PublishSingleFile>
<IncludeNativeLibrariesForSelfExtract>true</IncludeNativeLibrariesForSelfExtract>
</PropertyGroup>
<PropertyGroup>
<SignManifests>false</SignManifests>

View file

@ -38,25 +38,27 @@ For the names of the translation file, please see [this comment](https://github.
_The recommended development environment is [Visual Studio](https://visualstudio.microsoft.com/). If you want to build the project without installing a development environment, you may also follow these instructions:_
First of all, get a [zip of source code](https://github.com/MCCTeam/Minecraft-Console-Client/archive/master.zip), extract it and navigate to the `MinecraftClient` folder.
First of all, download the .NET 6.0 SDK [here](https://dotnet.microsoft.com/en-us/download) and follow the install instructions.
Edit `MinecraftClient.csproj` to set the Build target to `Release` on [line 4](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/MinecraftClient.csproj#L4):
```xml
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
```
Get a [zip of source code](https://github.com/MCCTeam/Minecraft-Console-Client/archive/master.zip), extract it and navigate to the `MinecraftClient` folder.
### On Windows 🪟
1. Locate `MSBuild.exe` for .NET 4 inside `C:\Windows\Microsoft.NET\Framework\v4.X.XXXXX`
2. Drag and drop `MinecraftClient.csproj` over `MSBuild.exe` to launch the build
3. If the build succeeds, you can find `MinecraftClient.exe` under `MinecraftClient\bin\Release`
1. Open a Terminal / Command Prompt.
2. Type in `dotnet publish --no-self-contained -r win-x64 -c Release`.
3. If the build succeeds, you can find `MinecraftClient.exe` under `MinecraftClient\bin\Release\net6.0\win-x64\publish\`
### On Mac and Linux 🐧
### On Linux 🐧
1. Install the [Mono Framework](https://www.mono-project.com/download/stable/#download-lin) if not already installed
2. Run `msbuild MinecraftClient.csproj` in a terminal
3. If the build succeeds, you can find `MinecraftClient.exe` under `MinecraftClient\bin\Release`
1. Open a Terminal / Command Prompt.
2. Type in `dotnet publish --no-self-contained -r linux-x64 -c Release`.
3. If the build succeeds, you can find `MinecraftClient` under `MinecraftClient\bin\Release\net6.0\linux-x64\publish\`
### On Mac 🍎
1. Open a Terminal / Command Prompt.
2. Type in `dotnet publish --no-self-contained -r osx-x64 -c Release`.
3. If the build succeeds, you can find `MinecraftClient` under `MinecraftClient\bin\Release\net6.0\osx-x64\publish\`
## License ⚖️