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https://github.com/MCCTeam/Minecraft-Console-Client
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Delete Inventory related code from Protocol Namespace
New Inventory Handling have their own namespace Inventory
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2 changed files with 0 additions and 50 deletions
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using System;
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using System.Collections.Generic;
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namespace MinecraftClient.Protocol
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{
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public class Inventory
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{
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public byte id { get; set; }
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public InventoryType type { get; set; }
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public string title { get; set; }
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public byte slots { get; set; }
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public Dictionary<Item, int> items { get; set; }
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public Inventory(byte id, InventoryType type, string title, byte slots)
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{
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this.id = id;
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this.type = type;
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this.title = title;
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this.slots = slots;
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}
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}
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}
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using System;
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namespace MinecraftClient.Protocol
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{
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public class Item
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{
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public int id;
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public int count;
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public int damage;
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public byte nbtData;
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public Item(int id, int count)
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{
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this.id = id;
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this.count = count;
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this.damage = 0;
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}
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public Item(int id, int damage, int count, byte nbtData)
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{
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this.id = id;
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this.count = count;
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this.damage = damage;
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this.nbtData = nbtData;
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}
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}
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}
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