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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fix AutoDig
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parent
d7471e3741
commit
e954801a0d
5 changed files with 55 additions and 24 deletions
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@ -749,9 +749,12 @@ namespace MinecraftClient.Protocol.Handlers
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// Teleport confirm packet
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SendPacket(PacketTypesOut.TeleportConfirm, dataTypes.GetVarInt(teleportID));
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SendLocationUpdate(location, true, yaw, pitch, true);
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if (teleportID == 1)
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if (Config.Main.Advanced.TemporaryFixBadpacket)
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{
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SendLocationUpdate(location, true, yaw, pitch, true);
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if (teleportID == 1)
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SendLocationUpdate(location, true, yaw, pitch, true);
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}
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}
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else
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{
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@ -2550,7 +2553,7 @@ namespace MinecraftClient.Protocol.Handlers
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/// <returns>True if the location update was successfully sent</returns>
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public bool SendLocationUpdate(Location location, bool onGround, float? yaw, float? pitch)
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{
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return SendLocationUpdate(location, onGround, yaw, pitch, false);
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return SendLocationUpdate(location, onGround, yaw, pitch, true);
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}
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public bool SendLocationUpdate(Location location, bool onGround, float? yaw = null, float? pitch = null, bool forceUpdate = false)
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@ -2560,12 +2563,25 @@ namespace MinecraftClient.Protocol.Handlers
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byte[] yawpitch = Array.Empty<byte>();
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PacketTypesOut packetType = PacketTypesOut.PlayerPosition;
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if (yaw.HasValue && pitch.HasValue && (forceUpdate || yaw.Value != LastYaw || pitch.Value != LastPitch))
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if (Config.Main.Advanced.TemporaryFixBadpacket)
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{
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yawpitch = dataTypes.ConcatBytes(dataTypes.GetFloat(yaw.Value), dataTypes.GetFloat(pitch.Value));
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packetType = PacketTypesOut.PlayerPositionAndRotation;
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if (yaw.HasValue && pitch.HasValue && (forceUpdate || yaw.Value != LastYaw || pitch.Value != LastPitch))
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{
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yawpitch = dataTypes.ConcatBytes(dataTypes.GetFloat(yaw.Value), dataTypes.GetFloat(pitch.Value));
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packetType = PacketTypesOut.PlayerPositionAndRotation;
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LastYaw = yaw.Value; LastPitch = pitch.Value;
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LastYaw = yaw.Value; LastPitch = pitch.Value;
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}
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}
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else
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{
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if (yaw.HasValue && pitch.HasValue)
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{
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yawpitch = dataTypes.ConcatBytes(dataTypes.GetFloat(yaw.Value), dataTypes.GetFloat(pitch.Value));
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packetType = PacketTypesOut.PlayerPositionAndRotation;
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LastYaw = yaw.Value; LastPitch = pitch.Value;
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}
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}
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try
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