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https://github.com/MCCTeam/Minecraft-Console-Client
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Add auto repsawn if player was dead
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6 changed files with 37 additions and 0 deletions
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@ -96,6 +96,7 @@ namespace MinecraftClient
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public static bool ResolveSrvRecords = true;
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public static bool ResolveSrvRecordsShortTimeout = true;
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public static bool EntityHandling = false;
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public static bool AutoRespawn = false;
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//AntiAFK Settings
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public static bool AntiAFK_Enabled = false;
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@ -240,6 +241,7 @@ namespace MinecraftClient
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case "botmessagedelay": botMessageDelay = TimeSpan.FromSeconds(str2int(argValue)); break;
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case "debugmessages": DebugMessages = str2bool(argValue); break;
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case "enableentityhandling": EntityHandling = str2bool(argValue); break;
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case "autorespawn": AutoRespawn = str2bool(argValue); break;
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case "botowners":
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Bots_Owners.Clear();
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@ -583,6 +585,7 @@ namespace MinecraftClient
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+ "scriptcache=true # Cache compiled scripts for faster load on low-end devices\r\n"
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+ "timestamps=false # Prepend timestamps to chat messages\r\n"
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+ "enableentityhandling=false # Toggle entities handling\r\n"
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+ "autorespawn=false # Toggle auto respawn if client player was dead (make sure your spawn point is safe)\r\n"
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+ "\r\n"
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+ "[AppVars]\r\n"
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+ "# yourvar=yourvalue\r\n"
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