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https://github.com/MCCTeam/Minecraft-Console-Client
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Improve AutoAttack (#1218)
* Improve AutoAttack - New attack mode - Fix abnormally low attack damage * Add document for AutoCraft * Improve code style and user feedback * Correct spelling mistakes
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4 changed files with 133 additions and 11 deletions
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@ -61,7 +61,7 @@ In scripts and remote control, no slash is needed to perform the command.
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- quit or exit: disconnect from the server and close the application
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- reco [account] : disconnect and reconnect to the server
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- connect <server> [account] : go to the given server and resume the script
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- script <script name> : run a script containing a list of commands
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- script <script name\> : run a script containing a list of commands
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- send <text> : send a message or a command to the server
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- respawn : Use this to respawn if you are dead (like clicking "respawn" ingame)
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- log <text> : display some text in the console (useful for scripts)
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@ -277,6 +277,68 @@ Never write something to the bot you wouldn't say in the normal chat (You have b
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To set up a network of two or more bots, launch several instances with the bot activated and the same database.
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If you launch two instances from one .exe they should syncronize automatically to the same file.
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Using the AutoCraft bot
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------
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The AutoCraft bot can automatically craft items for you as long as you have defined the item recipe.
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You can get the default config by running the bot at lease once.
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Useful commands description:
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* /autocraft reload: Reload the config from disk. You can load your edited AutoCraft config without restarting the client.
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* /autocraft resetcfg: Reset your AutoCraft config back to default. Use with care!
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* /autocraft list: List all loaded recipes.
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* /autocraft start <name\>: Start the crafting process with the given recipe name you had defined.
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* /autocraft stop: Stop the crafting process.
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* /autocraft help: In-game help command.
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How to define a recipe?
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_Example_
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```md
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[Recipe]
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name=whatever # name could be whatever you like. This field must be defined first
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type=player # crafting table type: player or table
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result=StoneButton # the resulting item
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# define slots with their deserved item
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slot1=stone # slot start with 1, count from left to right, top to bottom
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# For the naming of the items, please see
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# https://github.com/ORelio/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs
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```
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1. You need to give your recipe a **name** so that you could start them later by name.
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2. The size of crafting area needed for your recipe, 2x2(player inventory) or 3x3(crafting table). If you need to use the crafting table, make sure to set the **table coordinate** in the `[AutoCraft]` section.
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3. The expected crafting result.
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Then you need to define the position of each crafting materials.
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Slots are indexed as follow:
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2x2
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```
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╔═══╦═══╗
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║ 1 ║ 2 ║
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╠═══╬═══╣
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║ 3 ║ 4 ║
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╚═══╩═══╝
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```
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3x3
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```
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╔═══╦═══╦═══╗
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║ 1 ║ 2 ║ 3 ║
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╠═══╬═══╬═══╣
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║ 4 ║ 5 ║ 6 ║
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╠═══╬═══╬═══╣
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║ 7 ║ 8 ║ 9 ║
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╚═══╩═══╩═══╝
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```
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Simply use `slotIndex=MaterialName` to define material.
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e.g. `slot1=coal` and `slot3=stick` will craft a torch.
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For the naming of items, please see [ItemType.cs](https://github.com/ORelio/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs).
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After you finished writing your config, you can use `/autocraft start <recipe name>` to start crafting. Make sure to provide materials for your bot.
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Disclaimer
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------
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