mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added MCC Source Code v1.5.2
Minecraft Console Client is now on GitHub!
This commit is contained in:
parent
bb02f5b76d
commit
e6f2ef4e4f
16 changed files with 3116 additions and 0 deletions
243
MinecraftClient/McTcpClient.cs
Normal file
243
MinecraftClient/McTcpClient.cs
Normal file
|
|
@ -0,0 +1,243 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Net.Sockets;
|
||||
using System.Threading;
|
||||
using System.IO;
|
||||
using System.Net;
|
||||
|
||||
namespace MinecraftClient
|
||||
{
|
||||
/// <summary>
|
||||
/// The main client class, used to connect to a Minecraft server.
|
||||
/// It allows message sending and text receiving.
|
||||
/// </summary>
|
||||
|
||||
class McTcpClient
|
||||
{
|
||||
public static int AttemptsLeft = 0;
|
||||
|
||||
string host;
|
||||
int port;
|
||||
string username;
|
||||
string text;
|
||||
Thread t_updater;
|
||||
Thread t_sender;
|
||||
TcpClient client;
|
||||
MinecraftCom handler;
|
||||
|
||||
/// <summary>
|
||||
/// Starts the main chat client, wich will login to the server using the MinecraftCom class.
|
||||
/// </summary>
|
||||
/// <param name="username">The chosen username of a premium Minecraft Account</param>
|
||||
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
|
||||
/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
|
||||
|
||||
public McTcpClient(string username, string sessionID, string server_port, MinecraftCom handler)
|
||||
{
|
||||
StartClient(username, sessionID, server_port, false, handler, "");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the main chat client in single command sending mode, wich will login to the server using the MinecraftCom class, send the command and close.
|
||||
/// </summary>
|
||||
/// <param name="username">The chosen username of a premium Minecraft Account</param>
|
||||
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
|
||||
/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
|
||||
/// <param name="command">The text or command to send.</param>
|
||||
|
||||
public McTcpClient(string username, string sessionID, string server_port, MinecraftCom handler, string command)
|
||||
{
|
||||
StartClient(username, sessionID, server_port, true, handler, command);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts the main chat client, wich will login to the server using the MinecraftCom class.
|
||||
/// </summary>
|
||||
/// <param name="user">The chosen username of a premium Minecraft Account</param>
|
||||
/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
|
||||
/// <param name="server_port">The server IP (serveradress or serveradress:port)/param>
|
||||
/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
|
||||
/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
|
||||
|
||||
private void StartClient(string user, string sessionID, string server_port, bool singlecommand, MinecraftCom handler, string command)
|
||||
{
|
||||
this.handler = handler;
|
||||
username = user;
|
||||
string[] sip = server_port.Split(':');
|
||||
host = sip[0];
|
||||
if (sip.Length == 1)
|
||||
{
|
||||
port = 25565;
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
port = Convert.ToInt32(sip[1]);
|
||||
}
|
||||
catch (FormatException) { port = 25565; }
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
Console.WriteLine("Connecting...");
|
||||
client = new TcpClient(host, port);
|
||||
client.ReceiveBufferSize = 1024 * 1024;
|
||||
handler.setClient(client);
|
||||
byte[] token = new byte[1]; string serverID = "";
|
||||
if (handler.Handshake(user, sessionID, ref serverID, ref token, host, port))
|
||||
{
|
||||
Console.WriteLine("Logging in...");
|
||||
|
||||
if (handler.FinalizeLogin())
|
||||
{
|
||||
//Single command sending
|
||||
if (singlecommand)
|
||||
{
|
||||
handler.SendChatMessage(command);
|
||||
Console.Write("Command ");
|
||||
Console.ForegroundColor = ConsoleColor.DarkGray;
|
||||
Console.Write(command);
|
||||
Console.ForegroundColor = ConsoleColor.Gray;
|
||||
Console.WriteLine(" sent.");
|
||||
Thread.Sleep(5000);
|
||||
handler.Disconnect("disconnect.quitting");
|
||||
Thread.Sleep(1000);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Server was successfuly joined.\nType '/quit' to leave the server.");
|
||||
|
||||
//Command sending thread, allowing user input
|
||||
t_sender = new Thread(new ThreadStart(StartTalk));
|
||||
t_sender.Name = "CommandSender";
|
||||
t_sender.Start();
|
||||
|
||||
//Data receiving thread, allowing text receiving
|
||||
t_updater = new Thread(new ThreadStart(Updater));
|
||||
t_updater.Name = "PacketHandler";
|
||||
t_updater.Start();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Login failed.");
|
||||
if (!singlecommand) { Program.ReadLineReconnect(); }
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("Invalid session ID.");
|
||||
if (!singlecommand) { Program.ReadLineReconnect(); }
|
||||
}
|
||||
}
|
||||
catch (SocketException)
|
||||
{
|
||||
Console.WriteLine("Failed to connect to this IP.");
|
||||
if (AttemptsLeft > 0)
|
||||
{
|
||||
ChatBot.LogToConsole("Waiting 5 seconds (" + AttemptsLeft + " attempts left)...");
|
||||
Thread.Sleep(5000); AttemptsLeft--; Program.Restart();
|
||||
}
|
||||
else if (!singlecommand){ Console.ReadLine(); }
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the user to send chat messages, commands, and to leave the server.
|
||||
/// Will be automatically called on a separate Thread by StartClient()
|
||||
/// </summary>
|
||||
|
||||
private void StartTalk()
|
||||
{
|
||||
try
|
||||
{
|
||||
while (client.Client.Connected)
|
||||
{
|
||||
text = ConsoleIO.ReadLine();
|
||||
if (text == "/quit" || text == "/reco" || text == "/reconnect") { break; }
|
||||
while (text.Length > 0 && text[0] == ' ') { text = text.Substring(1); }
|
||||
if (text != "")
|
||||
{
|
||||
//Message is too long
|
||||
if (text.Length > 100)
|
||||
{
|
||||
if (text[0] == '/')
|
||||
{
|
||||
//Send the first 100 chars of the command
|
||||
text = text.Substring(0, 100);
|
||||
handler.SendChatMessage(text);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Send the message splitted in sereval messages
|
||||
while (text.Length > 100)
|
||||
{
|
||||
handler.SendChatMessage(text.Substring(0, 100));
|
||||
text = text.Substring(100, text.Length - 100);
|
||||
}
|
||||
handler.SendChatMessage(text);
|
||||
}
|
||||
}
|
||||
else handler.SendChatMessage(text);
|
||||
}
|
||||
}
|
||||
|
||||
if (text == "/quit")
|
||||
{
|
||||
ConsoleIO.WriteLine("You have left the server.");
|
||||
Disconnect();
|
||||
}
|
||||
|
||||
else if (text == "/reco" || text == "/reconnect")
|
||||
{
|
||||
ConsoleIO.WriteLine("You have left the server.");
|
||||
Program.Restart();
|
||||
}
|
||||
}
|
||||
catch (IOException) { }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive the data (including chat messages) from the server, and keep the connection alive.
|
||||
/// Will be automatically called on a separate Thread by StartClient()
|
||||
/// </summary>
|
||||
|
||||
private void Updater()
|
||||
{
|
||||
try
|
||||
{
|
||||
//handler.DebugDump();
|
||||
do
|
||||
{
|
||||
Thread.Sleep(100);
|
||||
} while (handler.Update());
|
||||
}
|
||||
catch (IOException) { }
|
||||
catch (SocketException) { }
|
||||
catch (ObjectDisposedException) { }
|
||||
|
||||
if (!handler.HasBeenKicked)
|
||||
{
|
||||
ConsoleIO.WriteLine("Connection has been lost.");
|
||||
if (!handler.OnConnectionLost() && !Program.ReadLineReconnect()) { t_sender.Abort(); }
|
||||
}
|
||||
else if (Program.ReadLineReconnect()) { t_sender.Abort(); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect the client from the server
|
||||
/// </summary>
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
handler.Disconnect("disconnect.quitting");
|
||||
Thread.Sleep(1000);
|
||||
if (t_updater != null) { t_updater.Abort(); }
|
||||
if (t_sender != null) { t_sender.Abort(); }
|
||||
if (client != null) { client.Close(); }
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue