Fix AutoAttack variable name

This commit is contained in:
ORelio 2020-08-20 13:28:40 +02:00
parent fb3f5ed040
commit e6bd2090ab

View file

@ -75,13 +75,13 @@ namespace MinecraftClient.ChatBots
}
else // low health priority
{
float health = int.MaxValue;
float entityHealth = int.MaxValue;
foreach (var entity in entitiesToAttack)
{
if (entity.Value.Health < health)
if (entity.Value.Health < entityHealth)
{
priorityEntity = entity.Key;
health = entity.Value.Health;
entityHealth = entity.Value.Health;
}
}
}