Add support for C# script extensions

- Allow defining function for use into the script
- Allow defining a ChatBot for loading it into MCC
- Improve sample script and add more examples
- Todo add new documentation into the readme file
This commit is contained in:
ORelio 2015-06-21 18:45:43 +02:00
parent a6b3bf0481
commit e29b4ee545
6 changed files with 115 additions and 26 deletions

View file

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//MCCScript 1.0
/* This is a sample script that will load a ChatBot into Minecraft Console Client
* Simply execute the script once with /script or the script scheduler to load the bot */
LoadBot(new ExampleBot());
//MCCScript Extensions
/* The ChatBot class must be defined as an extension of the script in the Extensions section
* The class can override common methods from ChatBot.cs, take a look at MCC's source code */
public class ExampleBot : ChatBot
{
public override void Initialize()
{
LogToConsole("Sucessfully Initialized!");
}
public override void GetText(string text)
{
string message = "";
string username = "";
text = GetVerbatim(text);
if (IsChatMessage(text, ref message, ref username))
{
LogToConsole("Public message from " + username + ": " + message);
}
else if (IsPrivateMessage(text, ref message, ref username))
{
LogToConsole("Private message from " + username + ": " + message);
}
}
}