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DebugTools/MinecraftClientProxy/Compression/ZlibConstants.cs
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127
DebugTools/MinecraftClientProxy/Compression/ZlibConstants.cs
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// ZlibConstants.cs
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// ------------------------------------------------------------------
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//
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// Copyright (c) 2009 Dino Chiesa and Microsoft Corporation.
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// All rights reserved.
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//
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// This code module is part of DotNetZip, a zipfile class library.
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//
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// ------------------------------------------------------------------
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//
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// This code is licensed under the Microsoft Public License.
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// See the file License.txt for the license details.
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// More info on: http://dotnetzip.codeplex.com
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//
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// ------------------------------------------------------------------
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//
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// last saved (in emacs):
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// Time-stamp: <2009-November-03 18:50:19>
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//
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// ------------------------------------------------------------------
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//
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// This module defines constants used by the zlib class library. This
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// code is derived from the jzlib implementation of zlib, but
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// significantly modified. In keeping with the license for jzlib, the
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// copyright to that code is included here.
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//
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// ------------------------------------------------------------------
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//
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// Copyright (c) 2000,2001,2002,2003 ymnk, JCraft,Inc. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice,
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// this list of conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the distribution.
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//
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// 3. The names of the authors may not be used to endorse or promote products
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// derived from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESSED OR IMPLIED WARRANTIES,
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// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JCRAFT,
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// INC. OR ANY CONTRIBUTORS TO THIS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
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// OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
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// EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// -----------------------------------------------------------------------
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//
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// This program is based on zlib-1.1.3; credit to authors
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// Jean-loup Gailly(jloup@gzip.org) and Mark Adler(madler@alumni.caltech.edu)
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// and contributors of zlib.
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//
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// -----------------------------------------------------------------------
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using System;
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namespace Ionic.Zlib
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{
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/// <summary>
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/// A bunch of constants used in the Zlib interface.
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/// </summary>
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public static class ZlibConstants
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{
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/// <summary>
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/// The maximum number of window bits for the Deflate algorithm.
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/// </summary>
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public const int WindowBitsMax = 15; // 32K LZ77 window
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/// <summary>
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/// The default number of window bits for the Deflate algorithm.
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/// </summary>
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public const int WindowBitsDefault = WindowBitsMax;
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/// <summary>
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/// indicates everything is A-OK
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/// </summary>
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public const int Z_OK = 0;
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/// <summary>
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/// Indicates that the last operation reached the end of the stream.
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/// </summary>
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public const int Z_STREAM_END = 1;
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/// <summary>
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/// The operation ended in need of a dictionary.
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/// </summary>
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public const int Z_NEED_DICT = 2;
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/// <summary>
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/// There was an error with the stream - not enough data, not open and readable, etc.
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/// </summary>
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public const int Z_STREAM_ERROR = -2;
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/// <summary>
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/// There was an error with the data - not enough data, bad data, etc.
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/// </summary>
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public const int Z_DATA_ERROR = -3;
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/// <summary>
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/// There was an error with the working buffer.
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/// </summary>
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public const int Z_BUF_ERROR = -5;
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/// <summary>
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/// The size of the working buffer used in the ZlibCodec class. Defaults to 8192 bytes.
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/// </summary>
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#if NETCF
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public const int WorkingBufferSizeDefault = 8192;
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#else
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public const int WorkingBufferSizeDefault = 16384;
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#endif
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/// <summary>
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/// The minimum size of the working buffer used in the ZlibCodec class. Currently it is 128 bytes.
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/// </summary>
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public const int WorkingBufferSizeMin = 1024;
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}
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}
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