Added Configuration Packets mapping

This commit is contained in:
Anon 2024-01-29 15:39:39 +01:00
parent 7aabe8ba28
commit e13ba93f47
22 changed files with 252 additions and 214 deletions

View file

@ -294,7 +294,7 @@ namespace MinecraftClient.Protocol
private void HandleInBoundPacket(int packetID, IEnumerable<byte> packetData, bool isLogin)
{
Queue<byte> p = new(packetData);
PacketTypesIn pType = packetType.GetIncommingTypeById(packetID);
PacketTypesIn pType = packetType.GetIncomingTypeById(packetID);
// Login success. Get player UUID
if (isLogin && packetID == 0x02)
{