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https://github.com/MCCTeam/Minecraft-Console-Client
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Interact with inventories
The /inventory command allow listing inventory and clicking on items Should be enough for operating GUI menus such as Server chooser/teleporter
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commit
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13 changed files with 574 additions and 217 deletions
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using MinecraftClient.Crypto;
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using MinecraftClient.Mapping;
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using MinecraftClient.Inventory;
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namespace MinecraftClient.Protocol
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{
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@ -98,7 +99,7 @@ namespace MinecraftClient.Protocol
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/// <param name="EntityID">Entity ID to interact with</param>
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/// <param name="type">Type of interaction (0: interact, 1: attack, 2: interact at)</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendInteractEntityPacket(int EntityID, int type);
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bool SendInteractEntity(int EntityID, int type);
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/// <summary>
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/// Send an entity interaction packet to the server.
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@ -110,7 +111,7 @@ namespace MinecraftClient.Protocol
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/// <param name="Z">Z coordinate for "interact at"</param>
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/// <param name="hand">Player hand (0: main hand, 1: off hand)</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z, int hand);
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bool SendInteractEntity(int EntityID, int type, float X, float Y, float Z, int hand);
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/// <summary>
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/// Send an entity interaction packet to the server.
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@ -121,14 +122,29 @@ namespace MinecraftClient.Protocol
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/// <param name="Y">Y coordinate for "interact at"</param>
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/// <param name="Z">Z coordinate for "interact at"</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z);
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bool SendInteractEntity(int EntityID, int type, float X, float Y, float Z);
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/// <summary>
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/// Send a use item packet to the server
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/// </summary>
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/// <param name="hand">0: main hand, 1: off hand</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendUseItemPacket(int hand);
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bool SendUseItem(int hand);
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/// <summary>
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/// Send a click window slot packet to the server
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="slotId">Id of the clicked slot</param>
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/// <param name="item">Item in the clicked slot</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendClickWindow(int windowId, int slotId, Item item);
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/// <summary>
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/// Send a close window packet to the server
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/// </summary>
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/// <param name="windowId">Id of the window being closed</param>
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bool SendCloseWindow(int windowId);
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/// <summary>
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/// Send player block placement packet to the server
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