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Interact with inventories
The /inventory command allow listing inventory and clicking on items Should be enough for operating GUI menus such as Server chooser/teleporter
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13 changed files with 574 additions and 217 deletions
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@ -20,44 +20,34 @@ namespace MinecraftClient.Inventory
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/// </summary>
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public int Count;
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/// <summary>
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/// Slot ID in the parent inventory
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/// </summary>
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/// <remarks>-1 means currently being dragged by mouse</remarks>
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public int SlotID;
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/// <summary>
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/// Item Metadata
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/// </summary>
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public Dictionary<string, object> NBT;
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/// <summary>
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/// Create an item with Type ID, Count and Slot ID
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/// Create an item with Type ID, Count and Metadata
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/// </summary>
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/// <param name="ID">Item Type ID</param>
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/// <param name="Count">Item Count</param>
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/// <param name="SlotID">Item Slot ID in parent inventory</param>
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public Item(int id, int count, int slotID)
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/// <param name="NBT">Item Metadata</param>
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public Item(int id, int count, Dictionary<string, object> nbt)
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{
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this.Type = (ItemType)id;
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this.Count = count;
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this.SlotID = slotID;
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this.NBT = new Dictionary<string, object>();
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this.NBT = nbt;
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}
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/// <summary>
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/// Create an item with Type ID, Count, Slot ID and Metadata
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/// Check if the item slot is empty
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/// </summary>
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/// <param name="ID">Item Type ID</param>
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/// <param name="Count">Item Count</param>
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/// <param name="SlotID">Item Slot ID in parent inventory</param>
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/// <param name="NBT">Item Metadata</param>
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public Item(int id, int count, int slotID, Dictionary<string, object> nbt)
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/// <returns>TRUE if the item is empty</returns>
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public bool IsEmpty
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{
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this.Type = (ItemType)id;
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this.Count = count;
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this.SlotID = slotID;
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this.NBT = nbt;
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get
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{
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return Type == ItemType.Air || Count == 0;
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}
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}
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}
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}
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