Interact with inventories

The /inventory command allow listing inventory and clicking on items
Should be enough for operating GUI menus such as Server chooser/teleporter
This commit is contained in:
ORelio 2020-03-29 18:41:26 +02:00
parent bc3d6aba00
commit e04f06cece
13 changed files with 574 additions and 217 deletions

View file

@ -6,23 +6,63 @@ using MinecraftClient.Inventory;
namespace MinecraftClient.Commands
{
class GetInventory : Command
class Inventory : Command
{
public override string CMDName { get { return "inventory"; } }
public override string CMDDesc { get { return "inventory: Show your inventory."; } }
public override string CMDDesc { get { return "inventory <id> <list|close|click <slot>>: Interact with inventories"; } }
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{
List<string> response = new List<string>();
response.Add("Inventory slots:");
foreach (KeyValuePair<int, Item> item in handler.GetPlayerInventory().Items)
if (handler.GetInventoryEnabled())
{
response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
string[] args = getArgs(command);
if (args.Length >= 1)
{
try
{
int inventoryId = int.Parse(args[0]);
string action = args.Length > 1
? args[1].ToLower()
: "list";
switch (action)
{
case "close":
if (handler.CloseInventory(inventoryId))
return "Closing Inventoy #" + inventoryId;
else return "Failed to close Inventory #" + inventoryId;
case "list":
Container inventory = handler.GetInventory(inventoryId);
List<string> response = new List<string>();
response.Add("Inventory #" + inventoryId + " - " + inventory.Title + "§8");
foreach (KeyValuePair<int, Item> item in inventory.Items)
response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
return String.Join("\n", response.ToArray());
case "click":
if (args.Length == 3)
{
int slot = int.Parse(args[2]);
handler.ClickWindowSlot(inventoryId, slot);
return "Clicking slot " + slot + " in window #" + inventoryId;
}
else return CMDDesc;
default:
return CMDDesc;
}
}
catch (FormatException) { return CMDDesc; }
}
else
{
Dictionary<int, Container> inventories = handler.GetInventories();
List<string> response = new List<string>();
response.Add("Inventories:");
foreach (var inventory in inventories)
response.Add(String.Format(" #{0}: {1}", inventory.Key, inventory.Value.Title + "§8"));
response.Add(CMDDesc);
return String.Join("\n", response);
}
}
return String.Join("\n", response.ToArray());
else return "Please enable inventoryhandling in config to use this command.";
}
}
}

View file

@ -12,8 +12,12 @@ namespace MinecraftClient.Commands
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{
handler.UseItemOnHand();
return "Use an item";
if (handler.GetInventoryEnabled())
{
handler.UseItemOnHand();
return "Used an item";
}
else return "Please enable inventoryhandling in config to use this command.";
}
}
}