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https://github.com/MCCTeam/Minecraft-Console-Client
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Add Location.Parse
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2 changed files with 92 additions and 6 deletions
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@ -73,6 +73,95 @@ namespace MinecraftClient.Mapping
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Z = chunkZ * Chunk.SizeZ + blockZ;
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}
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/// <summary>
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/// Parse location from the string.
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/// return NULL if the parsing fails.
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/// </summary>
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/// <param name="x">The string representation of the X-axis coordinate.</param>
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/// <param name="y">The string representation of the Y-axis coordinate.</param>
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/// <param name="z">The string representation of the Z-axis coordinate.</param>
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/// <returns>The location represented by the string.</returns>
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public static Location Parse(string x, string y, string z)
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{
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Location.TryParse(x, y, z, out Location? res);
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if (res == null)
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throw new FormatException();
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else
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return (Location)res;
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}
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public static bool TryParse(string x, string y, string z, out Location? location)
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{
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string[] coord_str = new string[] { x.Trim(), y.Trim(), z.Trim() };
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double[] coord_res = new double[3];
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for (int i = 0; i < 3; ++i)
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{
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if (!double.TryParse(coord_str[i], out coord_res[i]))
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{
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location = null;
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return false;
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}
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}
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location = new Location(coord_res[0], coord_res[1], coord_res[2]);
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return true;
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}
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/// <summary>
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/// Parse location from the string (relative coordinate representation is supported).
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/// return NULL if the parsing fails.
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/// </summary>
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/// <param name="current">Relative position base point.</param>
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/// <param name="x">The string representation of the X-axis coordinate.</param>
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/// <param name="y">The string representation of the Y-axis coordinate.</param>
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/// <param name="z">The string representation of the Z-axis coordinate.</param>
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/// <returns>The location represented by the string.</returns>
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public static Location Parse(Location current, string x, string y, string z)
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{
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Location.TryParse(current, x, y, z, out Location? res);
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if (res == null)
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throw new FormatException();
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else
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return (Location)res;
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}
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public static bool TryParse(Location current, string x, string y, string z, out Location? location)
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{
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string[] coord_str = new string[] { x.Trim(), y.Trim(), z.Trim() };
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double[] coord_res = new double[3];
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double[] coord_cur = new double[] { current.X, current.Y, current.Z };
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for (int i = 0; i < 3; ++i)
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{
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if (coord_str[i].StartsWith('~'))
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{
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if (coord_str[i].Length > 1)
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{
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if (!double.TryParse(coord_str[i][1..], out coord_res[i]))
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{
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location = null;
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return false;
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}
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coord_res[i] += coord_cur[i];
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}
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else
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coord_res[i] = coord_cur[i];
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}
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else
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{
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if (!double.TryParse(coord_str[i], out coord_res[i]))
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{
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location = null;
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return false;
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}
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}
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}
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location = new Location(coord_res[0], coord_res[1], coord_res[2]);
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return true;
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}
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/// <summary>
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/// Round coordinates
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/// </summary>
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