Add Location.Parse

This commit is contained in:
BruceChen 2022-09-29 22:49:07 +08:00
parent 36d2a2c731
commit e01eab28a2
2 changed files with 92 additions and 6 deletions

View file

@ -91,14 +91,11 @@ namespace MinecraftClient.Commands
try
{
Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
Location goal = new(x, y, z);
Location goal = Location.Parse(current, args[0], args[1], args[2]);
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, goal))
return Translations.Get("cmd.move.chunk_not_loaded", x, y, z);
return Translations.Get("cmd.move.chunk_not_loaded", goal.X, goal.Y, goal.Z);
if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
{