Fix OverflowException for server port

Change short to int. Bug report by 1092CQ.
This commit is contained in:
ORelio 2014-10-09 08:08:40 +02:00
parent cd0fe0e85a
commit dc06cef704
3 changed files with 8 additions and 8 deletions

View file

@ -53,7 +53,7 @@ namespace MinecraftClient
/// <param name="port">The server port to use</param>
/// <param name="protocolversion">Minecraft protocol version to use</param>
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_ip, short port)
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_ip, int port)
{
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, false, "");
}
@ -69,7 +69,7 @@ namespace MinecraftClient
/// <param name="protocolversion">Minecraft protocol version to use</param>
/// <param name="command">The text or command to send.</param>
public McTcpClient(string username, string uuid, string sessionID, string server_ip, short port, int protocolversion, string command)
public McTcpClient(string username, string uuid, string sessionID, string server_ip, int port, int protocolversion, string command)
{
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, true, command);
}
@ -86,7 +86,7 @@ namespace MinecraftClient
/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
private void StartClient(string user, string uuid, string sessionID, string server_ip, short port, int protocolversion, bool singlecommand, string command)
private void StartClient(string user, string uuid, string sessionID, string server_ip, int port, int protocolversion, bool singlecommand, string command)
{
this.sessionid = sessionID;
this.uuid = uuid;

View file

@ -23,7 +23,7 @@ namespace MinecraftClient.Protocol
/// <param name="protocolversion">Will contain protocol version, if ping successful</param>
/// <returns>TRUE if ping was successful</returns>
public static bool GetServerInfo(string serverIP, short serverPort, ref int protocolversion)
public static bool GetServerInfo(string serverIP, int serverPort, ref int protocolversion)
{
try
{

View file

@ -20,7 +20,7 @@ namespace MinecraftClient
public static string Username = "";
public static string Password = "";
public static string ServerIP = "";
public static short ServerPort = 25565;
public static int ServerPort = 25565;
public static string ServerVersion = "";
public static string SingleCommand = "";
public static string ConsoleTitle = "";
@ -90,7 +90,7 @@ namespace MinecraftClient
//Custom app variables and Minecraft accounts
private static Dictionary<string, string> AppVars = new Dictionary<string, string>();
private static Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
private static Dictionary<string, KeyValuePair<string, short>> Servers = new Dictionary<string, KeyValuePair<string, short>>();
private static Dictionary<string, KeyValuePair<string, int>> Servers = new Dictionary<string, KeyValuePair<string, int>>();
private enum ParseMode { Default, Main, AppVars, Proxy, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl };
@ -186,7 +186,7 @@ namespace MinecraftClient
{
//Backup current server info
string server_host_temp = ServerIP;
short server_port_temp = ServerPort;
int server_port_temp = ServerPort;
foreach (string server_line in File.ReadAllLines(argValue))
{
@ -198,7 +198,7 @@ namespace MinecraftClient
&& !server_data[0].Contains('.')
&& setServerIP(server_data[1]))
Servers[server_data[0]]
= new KeyValuePair<string, short>(ServerIP, ServerPort);
= new KeyValuePair<string, int>(ServerIP, ServerPort);
}
//Restore current server info