mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
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parent
8b8f3a719b
commit
dbf5334758
16 changed files with 602 additions and 465 deletions
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@ -245,9 +245,8 @@ namespace MinecraftClient.Protocol.Handlers
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float pitch = dataTypes.ReadNextFloat(packetData);
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byte locMask = dataTypes.ReadNextByte(packetData);
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// player pos is needed for calculate entity distance
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// modified by reinforce
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if (handler.GetTerrainEnabled() || true)
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// entity handling require player pos for distance calculating
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if (handler.GetTerrainEnabled() || handler.GetEntityHandlingEnabled())
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{
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if (protocolversion >= MC18Version)
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{
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@ -510,10 +509,10 @@ namespace MinecraftClient.Protocol.Handlers
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}
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break;
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case PacketIncomingType.WindowItems:
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if (handler.GetInventoryEnabled()||true)
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if (handler.GetInventoryEnabled()||true) // set true in .ini but GetInventoryEnabled seems like return false
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{
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/*
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* Following commented code not working
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* Following commented code will crash
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*
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byte id = dataTypes.ReadNextByte(packetData);
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short elements = dataTypes.ReadNextShort(packetData);
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@ -562,107 +561,119 @@ namespace MinecraftClient.Protocol.Handlers
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SendPacket(PacketOutgoingType.ResourcePackStatus, dataTypes.ConcatBytes(responseHeader, dataTypes.GetVarInt(0))); //Successfully loaded
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break;
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case PacketIncomingType.SpawnEntity:
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Guid EntityUUID = dataTypes.ReadNextUUID(packetData);
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int EntityType = dataTypes.ReadNextVarInt(packetData);
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Double X = dataTypes.ReadNextDouble(packetData);
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Double Y = dataTypes.ReadNextDouble(packetData);
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Double Z = dataTypes.ReadNextDouble(packetData);
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byte EntityYaw = dataTypes.ReadNextByte(packetData);
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byte EntityPitch = dataTypes.ReadNextByte(packetData);
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int Data = dataTypes.ReadNextInt(packetData);
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short VelocityX = dataTypes.ReadNextShort(packetData);
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short VelocityY = dataTypes.ReadNextShort(packetData);
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short VelocityZ = dataTypes.ReadNextShort(packetData);
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if (handler.GetEntityHandlingEnabled())
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{
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Guid EntityUUID = dataTypes.ReadNextUUID(packetData);
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int EntityType = dataTypes.ReadNextVarInt(packetData);
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Double X = dataTypes.ReadNextDouble(packetData);
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Double Y = dataTypes.ReadNextDouble(packetData);
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Double Z = dataTypes.ReadNextDouble(packetData);
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byte EntityYaw = dataTypes.ReadNextByte(packetData);
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byte EntityPitch = dataTypes.ReadNextByte(packetData);
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int Data = dataTypes.ReadNextInt(packetData);
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short VelocityX = dataTypes.ReadNextShort(packetData);
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short VelocityY = dataTypes.ReadNextShort(packetData);
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short VelocityZ = dataTypes.ReadNextShort(packetData);
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Location EntityLocation = new Location(X, Y, Z);
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Location EntityLocation = new Location(X, Y, Z);
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handler.OnSpawnEntity(EntityID, EntityType, EntityUUID, EntityLocation);
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handler.OnSpawnEntity(EntityID, EntityType, EntityUUID, EntityLocation);
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}
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break;
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case PacketIncomingType.SpawnLivingEntity:
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if (login_phase) break;
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EntityID = dataTypes.ReadNextVarInt(packetData);
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EntityUUID = dataTypes.ReadNextUUID(packetData);
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EntityType = dataTypes.ReadNextVarInt(packetData);
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X = dataTypes.ReadNextDouble(packetData);
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Y = dataTypes.ReadNextDouble(packetData);
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Z = dataTypes.ReadNextDouble(packetData);
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EntityYaw = dataTypes.ReadNextByte(packetData);
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EntityPitch = dataTypes.ReadNextByte(packetData);
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byte EntityHeadPitch = dataTypes.ReadNextByte(packetData);
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VelocityX = dataTypes.ReadNextShort(packetData);
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VelocityY = dataTypes.ReadNextShort(packetData);
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VelocityZ = dataTypes.ReadNextShort(packetData);
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if (login_phase) break; // same packet ID with login packet
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if (handler.GetEntityHandlingEnabled())
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{
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Guid EntityUUID = dataTypes.ReadNextUUID(packetData);
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int EntityType = dataTypes.ReadNextVarInt(packetData);
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Double X = dataTypes.ReadNextDouble(packetData);
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Double Y = dataTypes.ReadNextDouble(packetData);
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Double Z = dataTypes.ReadNextDouble(packetData);
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byte EntityYaw = dataTypes.ReadNextByte(packetData);
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byte EntityPitch = dataTypes.ReadNextByte(packetData);
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byte EntityHeadPitch = dataTypes.ReadNextByte(packetData);
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short VelocityX = dataTypes.ReadNextShort(packetData);
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short VelocityY = dataTypes.ReadNextShort(packetData);
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short VelocityZ = dataTypes.ReadNextShort(packetData);
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EntityLocation = new Location(X, Y, Z);
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handler.OnSpawnLivingEntity(EntityID,EntityType,EntityUUID,EntityLocation);
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Location EntityLocation = new Location(X, Y, Z);
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handler.OnSpawnLivingEntity(EntityID, EntityType, EntityUUID, EntityLocation);
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}
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break;
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case PacketIncomingType.DestroyEntities:
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int EntityCount = dataTypes.ReadNextVarInt(packetData);
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int[] EntitiesList = new int[EntityCount];
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for(int i = 0; i < EntityCount; i++)
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if (handler.GetEntityHandlingEnabled())
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{
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EntitiesList[i] = dataTypes.ReadNextVarInt(packetData);
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int EntityCount = dataTypes.ReadNextVarInt(packetData);
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int[] EntitiesList = new int[EntityCount];
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for (int i = 0; i < EntityCount; i++)
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{
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EntitiesList[i] = dataTypes.ReadNextVarInt(packetData);
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}
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handler.OnDestroyEntities(EntitiesList);
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}
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handler.OnDestroyEntities(EntitiesList);
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break;
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case PacketIncomingType.SetCooldown:
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int _itemID = dataTypes.ReadNextVarInt(packetData);
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int tick = dataTypes.ReadNextVarInt(packetData);
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handler.OnSetCooldown(_itemID, tick);
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break;
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case PacketIncomingType.EntityPosition:
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EntityID = dataTypes.ReadNextVarInt(packetData);
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Double DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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bool OnGround = dataTypes.ReadNextBool(packetData);
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DeltaX = DeltaX / (128 * 32);
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DeltaY = DeltaY / (128 * 32);
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DeltaZ = DeltaZ / (128 * 32);
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handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ,OnGround);
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if (handler.GetEntityHandlingEnabled())
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{
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Double DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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bool OnGround = dataTypes.ReadNextBool(packetData);
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DeltaX = DeltaX / (128 * 32);
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DeltaY = DeltaY / (128 * 32);
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DeltaZ = DeltaZ / (128 * 32);
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handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ, OnGround);
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}
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break;
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case PacketIncomingType.EntityPositionAndRotation:
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EntityID = dataTypes.ReadNextVarInt(packetData);
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DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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yaw = dataTypes.ReadNextByte(packetData);
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pitch = dataTypes.ReadNextByte(packetData);
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OnGround = dataTypes.ReadNextBool(packetData);
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DeltaX = DeltaX / (128 * 32);
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DeltaY = DeltaY / (128 * 32);
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DeltaZ = DeltaZ / (128 * 32);
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handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ, OnGround);
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if (handler.GetEntityHandlingEnabled())
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{
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Double DeltaX = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaY = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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Double DeltaZ = Convert.ToDouble(dataTypes.ReadNextShort(packetData));
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byte _yaw = dataTypes.ReadNextByte(packetData);
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byte _pitch = dataTypes.ReadNextByte(packetData);
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bool OnGround = dataTypes.ReadNextBool(packetData);
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DeltaX = DeltaX / (128 * 32);
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DeltaY = DeltaY / (128 * 32);
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DeltaZ = DeltaZ / (128 * 32);
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handler.OnEntityPosition(EntityID, DeltaX, DeltaY, DeltaZ, OnGround);
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}
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break;
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case PacketIncomingType.EntityProperties:
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EntityID = dataTypes.ReadNextVarInt(packetData);
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int NumberOfProperties = dataTypes.ReadNextInt(packetData);
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Dictionary<string,Double> keys = new Dictionary<string,Double>();
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for(int i = 0; i < NumberOfProperties; i++)
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if (handler.GetEntityHandlingEnabled())
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{
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string _key = dataTypes.ReadNextString(packetData);
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Double _value = dataTypes.ReadNextDouble(packetData);
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int NumberOfModifiers = dataTypes.ReadNextVarInt(packetData);
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//if (NumberOfModifiers == 0) continue;
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for(int j = 0; j < NumberOfModifiers; j++)
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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int NumberOfProperties = dataTypes.ReadNextInt(packetData);
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Dictionary<string, Double> keys = new Dictionary<string, Double>();
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for (int i = 0; i < NumberOfProperties; i++)
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{
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dataTypes.ReadNextUUID(packetData);
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Double amount = dataTypes.ReadNextDouble(packetData);
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byte operation = dataTypes.ReadNextByte(packetData);
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switch (operation)
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string _key = dataTypes.ReadNextString(packetData);
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Double _value = dataTypes.ReadNextDouble(packetData);
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int NumberOfModifiers = dataTypes.ReadNextVarInt(packetData);
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for (int j = 0; j < NumberOfModifiers; j++)
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{
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case 0: _value += amount; break;
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case 1: _value += (amount / 100); break;
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case 2: _value *= amount; break;
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dataTypes.ReadNextUUID(packetData);
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Double amount = dataTypes.ReadNextDouble(packetData);
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byte operation = dataTypes.ReadNextByte(packetData);
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switch (operation)
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{
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case 0: _value += amount; break;
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case 1: _value += (amount / 100); break;
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case 2: _value *= amount; break;
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}
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}
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keys.Add(_key, _value);
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}
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keys.Add(_key, _value);
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handler.OnEntityProperties(EntityID, keys);
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}
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handler.OnEntityProperties(EntityID, keys);
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break;
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case PacketIncomingType.TimeUpdate:
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if (login_phase) break;
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@ -671,19 +682,17 @@ namespace MinecraftClient.Protocol.Handlers
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handler.OnTimeUpdate(WorldAge, TimeOfday);
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break;
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case PacketIncomingType.EntityTeleport:
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EntityID = dataTypes.ReadNextVarInt(packetData);
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X = dataTypes.ReadNextDouble(packetData);
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Y = dataTypes.ReadNextDouble(packetData);
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Z = dataTypes.ReadNextDouble(packetData);
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EntityYaw = dataTypes.ReadNextByte(packetData);
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EntityPitch = dataTypes.ReadNextByte(packetData);
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OnGround = dataTypes.ReadNextBool(packetData);
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handler.OnEntityTeleport(EntityID, X, Y, Z, OnGround);
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break;
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case PacketIncomingType.EntityStatus:
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EntityID = dataTypes.ReadNextInt(packetData);
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byte EntityStatus = dataTypes.ReadNextByte(packetData);
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handler.OnEntityStatus(EntityID, EntityStatus);
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if (handler.GetEntityHandlingEnabled())
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{
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int EntityID = dataTypes.ReadNextVarInt(packetData);
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Double X = dataTypes.ReadNextDouble(packetData);
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Double Y = dataTypes.ReadNextDouble(packetData);
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Double Z = dataTypes.ReadNextDouble(packetData);
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byte EntityYaw = dataTypes.ReadNextByte(packetData);
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byte EntityPitch = dataTypes.ReadNextByte(packetData);
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bool OnGround = dataTypes.ReadNextBool(packetData);
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handler.OnEntityTeleport(EntityID, X, Y, Z, OnGround);
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}
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break;
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default:
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return false; //Ignored packet
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@ -1195,14 +1204,14 @@ namespace MinecraftClient.Protocol.Handlers
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catch (System.IO.IOException) { return false; }
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catch (ObjectDisposedException) { return false; }
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}
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// TODO: Interact at block location
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// TODO: Interact at block location (e.g. chest)
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public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z, int hand)
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{
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return true;
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return false;
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}
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public bool SendInteractEntityPacket(int EntityID, int type, float X, float Y, float Z)
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{
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return true;
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return false;
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}
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public bool SendUseItemPacket(int hand)
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