mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Moved Auto attack and auto fishing to ChatBots and added ChatBotAPI for entity handling
This commit is contained in:
parent
8b8f3a719b
commit
dbf5334758
16 changed files with 602 additions and 465 deletions
86
MinecraftClient/Mapping/Entity.cs
Normal file
86
MinecraftClient/Mapping/Entity.cs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace MinecraftClient.Mapping
|
||||
{
|
||||
public class Entity
|
||||
{
|
||||
public int ID;
|
||||
public int Type;
|
||||
public string Name;
|
||||
public Location Location;
|
||||
public Entity(int ID, Location location)
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Location = location;
|
||||
}
|
||||
public Entity(int ID, int Type, Location location)
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Type = Type;
|
||||
this.Name = GetMobName(Type);
|
||||
this.Location = location;
|
||||
}
|
||||
public Entity(int ID, int Type, string Name, Location location)
|
||||
{
|
||||
this.ID = ID;
|
||||
this.Type = Type;
|
||||
this.Name = Name;
|
||||
this.Location = location;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Calculate the distance between two coordinate
|
||||
/// </summary>
|
||||
/// <param name="l1"></param>
|
||||
/// <param name="l2"></param>
|
||||
/// <returns></returns>
|
||||
public static double CalculateDistance(Location l1, Location l2)
|
||||
{
|
||||
return Math.Sqrt(Math.Pow(l2.X - l1.X, 2) + Math.Pow(l2.Y - l1.Y, 2) + Math.Pow(l2.Z - l1.Z, 2));
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the mob name by entity type ID.
|
||||
/// </summary>
|
||||
/// <param name="EntityType"></param>
|
||||
/// <returns></returns>
|
||||
public static string GetMobName(int EntityType)
|
||||
{
|
||||
// only mobs in this list will be auto attacked
|
||||
switch (EntityType)
|
||||
{
|
||||
case 5: return "Blaze";
|
||||
case 12: return "Creeper";
|
||||
case 16: return "Drowned";
|
||||
case 23: return "Evoker";
|
||||
case 29: return "Ghast";
|
||||
case 31: return "Guardian";
|
||||
case 33: return "Husk";
|
||||
case 41: return "Magma Cube";
|
||||
case 57: return "Zombie Pigman";
|
||||
case 63: return "Shulker";
|
||||
case 65: return "Silverfish";
|
||||
case 66: return "Skeleton";
|
||||
case 68: return "Slime";
|
||||
case 75: return "Stray";
|
||||
case 84: return "Vex";
|
||||
case 87: return "Vindicator";
|
||||
case 88: return "Pillager";
|
||||
case 90: return "Witch";
|
||||
case 92: return "Wither Skeleton";
|
||||
case 95: return "Zombie";
|
||||
case 97: return "Zombie Villager";
|
||||
case 98: return "Phantom";
|
||||
case 99: return "Ravager";
|
||||
default: return "";
|
||||
}
|
||||
}
|
||||
public string GetMobName()
|
||||
{
|
||||
return GetMobName(Type);
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue