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https://github.com/MCCTeam/Minecraft-Console-Client
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pathing: sidewall runup precondition via EntryPreparation
Introduce an EntryPreparationState carried on PathNode + A* context so sidewall parkour can explicitly request one or more runway traverses before takeoff instead of silently dropping the move. ParkourFeasibility gains TryGetRequiredStaticEntryRunupSteps + HasPreparedRunup helpers so long descends (major=5, dy=-1) only remain feasible when the preceding node proved the runup. Widen HasDominantAxisRunUp to accept cold-start sprint-jumps within ~3.1-3.5 blocks horizontally so lone overhang / staircase takeoffs stay feasible without a 2-block runway (matches Baritone's MomentumBehavior .ALLOWED contract). Add a runtime SidewallParkourController that implements the corner commitment + wall-hug chain during execution. Extend pathing test fixtures with InitialMomentumTicks, add sidewall accepted/rejected scenarios, and refresh timing + contract baselines to reflect the new planner shapes. Document the design in docs/superpowers/specs and plans. Made-with: Cursor
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15 changed files with 2925 additions and 25 deletions
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@ -321,26 +321,13 @@
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"endBlock": {
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"x": 622,
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"y": 80,
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"z": 620
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}
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},
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{
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"moveType": "Parkour",
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"startBlock": {
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"x": 622,
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"y": 80,
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"z": 620
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},
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"endBlock": {
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"x": 624,
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"y": 80,
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"z": 621
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}
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},
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{
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"moveType": "Parkour",
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"startBlock": {
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"x": 624,
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"x": 622,
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"y": 80,
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"z": 621
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},
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@ -148,22 +148,17 @@
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{
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"scenarioId": "obstructed-parkour-l-turns",
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"expectedTotalTicks": 50,
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"maxTotalTicks": 62,
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"maxTotalTicks": 80,
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"segments": [
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{
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"moveType": "Parkour",
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"expectedTicks": 13,
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"maxTicks": 16
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"expectedTicks": 20,
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"maxTicks": 32
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},
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{
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"moveType": "Parkour",
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"expectedTicks": 21,
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"maxTicks": 26
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},
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{
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"moveType": "Parkour",
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"expectedTicks": 16,
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"maxTicks": 20
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"expectedTicks": 30,
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"maxTicks": 48
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}
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]
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},
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