pathing: tighten linear parkour execution

This commit is contained in:
BruceChen 2026-04-18 06:14:45 +00:00
parent 891763602a
commit d919bff91f
22 changed files with 2072 additions and 79 deletions

View file

@ -154,6 +154,11 @@ namespace MinecraftClient
public string GetUserUuidStr() { return uuidStr; }
public string GetSessionID() { return sessionid; }
public Location GetCurrentLocation() { return location; }
public bool GetLocalOnGround()
{
Location current = GetCurrentLocation();
return physicsInitialized ? playerPhysics.OnGround : Movement.IsOnGround(world, current);
}
public float GetYaw() { return playerYaw; }
public int GetSequenceId() { return sequenceId; }
public float GetPitch() { return playerPitch; }