mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Complete AutoCraft
This commit is contained in:
parent
a8464077a1
commit
d71fb88d93
1 changed files with 263 additions and 92 deletions
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@ -10,19 +10,39 @@ namespace MinecraftClient.ChatBots
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{
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class AutoCarft : ChatBot
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{
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private bool waitingForMaterials = false;
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private bool waitingForUpdate = false;
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private bool waitingForTable = false;
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private bool craftingFailed = false;
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private int inventoryInUse = -2;
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private int index = 0;
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private Recipe recipeInUse;
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private List<ActionStep> actionSteps = new List<ActionStep>();
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private Location tableLocation = new Location();
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private bool abortOnFailure = true;
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private int updateDebounceValue = 2;
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private int updateDebounce = 0;
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private int updateTimeoutValue = 10;
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private int updateTimeout = 0;
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private string timeoutAction = "unspecified";
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private string configPath = @"autocraft\config.ini";
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private Dictionary<string, Recipe> recipes = new Dictionary<string, Recipe>();
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private void resetVar()
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{
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craftingFailed = false;
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waitingForTable = false;
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waitingForUpdate = false;
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waitingForMaterials = false;
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inventoryInUse = -2;
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index = 0;
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recipeInUse = null;
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actionSteps.Clear();
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}
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private enum ActionType
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{
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LeftClick,
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@ -138,83 +158,79 @@ namespace MinecraftClient.ChatBots
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public override void Initialize()
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{
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RegisterChatBotCommand("craft", "craft", CraftCommand);
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RegisterChatBotCommand("open", "open", Open);
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RegisterChatBotCommand("autocraft", "auto craft", CommandHandler);
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}
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public string CommandHandler(string cmd, string[] args)
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{
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switch (args[0])
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if (args.Length > 0)
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{
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switch (args[0])
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{
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case "load":
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LoadConfig();
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return "";
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case "list":
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string names = string.Join(", ", recipes.Keys.ToList());
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return String.Format("Total {0} recipes loaded: {1}", recipes.Count, names);
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case "reload":
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recipes.Clear();
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LoadConfig();
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return "";
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case "resetcfg":
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WriteDefaultConfig();
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return "Resetting your config to the default";
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case "start":
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if (args.Length >= 2)
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{
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string name = args[1];
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if (recipes.ContainsKey(name))
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{
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resetVar();
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PrepareCrafting(recipes[name]);
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return "";
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}
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else return "Specified recipe name do not exist. Check your config file.";
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}
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else return "Please specify the recipe name you want to carft.";
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case "stop":
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StopCrafting();
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return "AutoCraft stopped";
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case "help":
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return GetCommandHelp(args.Length >= 2 ? args[1] : "");
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default:
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return GetHelp();
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}
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}
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else return GetHelp();
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}
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private string GetHelp()
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{
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return "Auto-crafting bot. Available commands: load, list, reload, resetcfg, start, stop, help. Use /autocraft help <cmd name> for more information";
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}
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private string GetCommandHelp(string cmd)
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{
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switch (cmd.ToLower())
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{
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case "load":
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LoadConfig();
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return "";
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return "Load the config from default location.";
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case "list":
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string names = string.Join(", ", recipes.Keys.ToList());
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return String.Format("Total {0} recipes loaded: {1}", recipes.Count, names);
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return "List loaded recipes name.";
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case "reload":
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recipes.Clear();
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LoadConfig();
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return "";
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return "Reload the config from default location.";
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case "resetcfg":
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return "Write the default example config to default location.";
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case "start":
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return "Start the crafting. Usage: /autocraft start <recipe name>";
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case "stop":
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return "Stop the current running crafting process";
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case "help":
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return "Get the command description. Usage: /autocraft help <command name>";
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default:
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return GetHelp();
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}
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return "";
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}
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public string Open(string cmd, string[] args)
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{
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double x = Convert.ToDouble(args[0]);
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double y = Convert.ToDouble(args[1]);
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double z = Convert.ToDouble(args[2]);
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SendPlaceBlock(new Location(x, y, z), .5f, .5f, .5f, Direction.Up);
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return "ok";
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}
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public string CraftCommand(string command, string[] args)
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{
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/* Define crafting recipe */
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// TODO: make a dedicated config file for user to set their own recipe
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Dictionary<int, ItemType> materials = new Dictionary<int, ItemType>
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{
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{ 1, ItemType.OakPlanks }, { 2, ItemType.OakPlanks }, { 3, ItemType.OakPlanks },
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{ 4, ItemType.Cobblestone }, { 5, ItemType.IronIngot }, { 6, ItemType.Cobblestone },
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{ 7, ItemType.Cobblestone }, { 8, ItemType.Redstone }, { 9, ItemType.Cobblestone }
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};
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Recipe recipe = new Recipe(materials, ItemType.StoneButton, ContainerType.Crafting);
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inventoryInUse = 1;
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recipeInUse = recipe;
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craftingFailed = false;
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waitingForUpdate = false;
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index = 0;
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foreach (KeyValuePair<int, ItemType> slot in recipe.Materials)
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{
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// Steps for moving items from inventory to crafting area
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actionSteps.Add(new ActionStep(ActionType.LeftClick, inventoryInUse, slot.Value));
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actionSteps.Add(new ActionStep(ActionType.LeftClick, inventoryInUse, slot.Key));
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}
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if (actionSteps.Count > 0)
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{
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// Wait for server to send us the crafting result
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actionSteps.Add(new ActionStep(ActionType.WaitForUpdate, inventoryInUse, 0));
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// Put item back to inventory. (Using shift-click can take all item at once)
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actionSteps.Add(new ActionStep(ActionType.ShiftClick, inventoryInUse, 0));
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// We need to wait for server to update us after taking item from crafting result
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actionSteps.Add(new ActionStep(ActionType.WaitForUpdate, inventoryInUse));
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// Repeat the whole process again
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actionSteps.Add(new ActionStep(ActionType.Repeat));
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// Start crafting
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HandleNextStep();
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return "AutoCraft start!";
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}
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else return "AutoCraft cannot be started. Check your available materials";
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}
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public string LoadConfigRunner(string command, string[] args)
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{
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LoadConfig();
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return "ok";
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}
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#region Config handling
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@ -247,18 +263,20 @@ namespace MinecraftClient.ChatBots
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{
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"[autocraft]",
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"# A vaild autocraft config must begin with [autocraft]",
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"# You can define multiple recipe in the config file",
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"# This is a example of how to define a recipe",
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"",
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"tablelocation=0,65,0 # Location of the crafting table if you intended to use it. Terrain and movements must be enabled. Format: x,y,z",
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"onfailure=abort # What to do on crafting failure, abort or wait",
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"updatedebounce=2 # DO NOT change this unless you know what you are doing. Value must be larger than 0, usually between 1-3",
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"",
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"# You can define multiple recipe in a single config file",
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"# This is an example of how to define a recipe",
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"[recipe]",
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"# name could be whatever you like. This must be in the first place",
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"name=whatever",
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"# crafting table type: player or table",
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"type=player",
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"# the resulting item",
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"result=StoneButton",
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"name=whatever # name could be whatever you like. This must be in the first place",
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"type=player # crafting table type: player or table",
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"result=StoneButton # the resulting item",
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"",
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"# define slots with their deserved item",
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"# slot start with 1, count from top to bottom, left to right",
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"slot1=Stone",
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"slot1=Stone # slot start with 1, count from left to right, top to bottom",
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"# For the naming of the items, please see",
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"# https://github.com/ORelio/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs"
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};
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@ -296,9 +314,8 @@ namespace MinecraftClient.ChatBots
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string value = line.Substring(key.Length + 1);
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switch (session)
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{
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case "recipe":
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parseRecipe(key, value);
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break;
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case "recipe": parseRecipe(key, value); break;
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case "autocraft": parseMain(key, value); break;
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}
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}
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@ -322,6 +339,29 @@ namespace MinecraftClient.ChatBots
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#region Local method for parsing different session of config
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void parseMain(string key, string value)
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{
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switch (key)
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{
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case "tablelocation":
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string[] values = value.Split(',');
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if (values.Length == 3)
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{
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tableLocation.X = Convert.ToInt32(values[0]);
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tableLocation.Y = Convert.ToInt32(values[1]);
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tableLocation.Z = Convert.ToInt32(values[2]);
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}
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else throw new Exception("Invaild config format");
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break;
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case "onfailure":
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abortOnFailure = value.ToLower() == "abort" ? true : false;
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break;
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case "updatedebounce":
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updateDebounceValue = Convert.ToInt32(value);
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break;
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}
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}
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void parseRecipe(string key, string value)
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{
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if (key.StartsWith("slot"))
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@ -392,11 +432,27 @@ namespace MinecraftClient.ChatBots
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public override void OnInventoryUpdate(int inventoryId)
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{
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if (waitingForUpdate && inventoryInUse == inventoryId)
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if ((waitingForUpdate && inventoryInUse == inventoryId) || (waitingForMaterials && inventoryInUse == inventoryId))
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{
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// Because server might send us a LOT of update at once, even there is only a single slot updated.
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// Using this to make sure we don't do things before inventory update finish
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updateDebounce = 2;
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updateDebounce = updateDebounceValue;
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}
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}
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public override void OnInventoryOpen(int inventoryId)
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{
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if (waitingForTable)
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{
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if (GetInventories()[inventoryId].Type == ContainerType.Crafting)
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{
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waitingForTable = false;
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ClearTimeout();
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// After table opened, we need to wait for server to update table inventory items
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waitingForUpdate = true;
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inventoryInUse = inventoryId;
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PrepareCrafting(recipeInUse);
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}
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}
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}
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@ -408,19 +464,112 @@ namespace MinecraftClient.ChatBots
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if (updateDebounce <= 0)
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InventoryUpdateFinished();
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}
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if (updateTimeout > 0)
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{
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updateTimeout--;
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if (updateTimeout <= 0)
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HandleUpdateTimeout();
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}
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}
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private void InventoryUpdateFinished()
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{
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waitingForUpdate = false;
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HandleNextStep();
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if (waitingForUpdate || waitingForMaterials)
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{
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if (waitingForUpdate)
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waitingForUpdate = false;
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if (waitingForMaterials)
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{
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waitingForMaterials = false;
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craftingFailed = false;
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}
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HandleNextStep();
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}
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}
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private void OpenTable(Location location)
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{
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SendPlaceBlock(location, Direction.Up);
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}
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private void PrepareCrafting(string name)
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{
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PrepareCrafting(recipes[name]);
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}
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private void PrepareCrafting(Recipe recipe)
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{
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/* Define crafting recipe */
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// TODO: make a dedicated config file for user to set their own recipe
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//Dictionary<int, ItemType> materials = new Dictionary<int, ItemType>
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//{
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// { 1, ItemType.OakPlanks }, { 2, ItemType.OakPlanks }, { 3, ItemType.OakPlanks },
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// { 4, ItemType.Cobblestone }, { 5, ItemType.IronIngot }, { 6, ItemType.Cobblestone },
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// { 7, ItemType.Cobblestone }, { 8, ItemType.Redstone }, { 9, ItemType.Cobblestone }
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//};
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//Recipe recipe = new Recipe(materials, ItemType.StoneButton, ContainerType.Crafting);
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//inventoryInUse = 1;
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recipeInUse = recipe;
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if (recipeInUse.CraftingAreaType == ContainerType.PlayerInventory)
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inventoryInUse = 0;
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else
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{
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var inventories = GetInventories();
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foreach (var inventory in inventories)
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if (inventory.Value.Type == ContainerType.Crafting)
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inventoryInUse = inventory.Key;
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if (inventoryInUse == -2)
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{
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// table required but not found. Try to open one
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OpenTable(tableLocation);
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waitingForTable = true;
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SetTimeout("table not found");
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return;
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}
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}
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foreach (KeyValuePair<int, ItemType> slot in recipe.Materials)
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{
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// Steps for moving items from inventory to crafting area
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actionSteps.Add(new ActionStep(ActionType.LeftClick, inventoryInUse, slot.Value));
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actionSteps.Add(new ActionStep(ActionType.LeftClick, inventoryInUse, slot.Key));
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}
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if (actionSteps.Count > 0)
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{
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// Wait for server to send us the crafting result
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actionSteps.Add(new ActionStep(ActionType.WaitForUpdate, inventoryInUse, 0));
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// Put item back to inventory. (Using shift-click can take all item at once)
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actionSteps.Add(new ActionStep(ActionType.ShiftClick, inventoryInUse, 0));
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// We need to wait for server to update us after taking item from crafting result
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actionSteps.Add(new ActionStep(ActionType.WaitForUpdate, inventoryInUse));
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// Repeat the whole process again
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actionSteps.Add(new ActionStep(ActionType.Repeat));
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// Start crafting
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ConsoleIO.WriteLogLine("AutoCraft start!");
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HandleNextStep();
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}
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else ConsoleIO.WriteLogLine("AutoCraft cannot be started. Check your available materials");
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}
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private void StopCrafting()
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{
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actionSteps.Clear();
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// Closing inventory can make server to update our inventory
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// Useful when
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// - There are some items left in the crafting area
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// - Resynchronize player inventory if using crafting table
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if (GetInventories().ContainsKey(inventoryInUse))
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{
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CloseInventory(inventoryInUse);
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ConsoleIO.WriteLogLine("Inventory #" + inventoryInUse + " was closed by AutoCraft");
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}
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}
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private void HandleNextStep()
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{
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while (actionSteps.Count > 0)
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{
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if (waitingForUpdate) break;
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if (waitingForUpdate || waitingForMaterials || craftingFailed) break;
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ActionStep step = actionSteps[index];
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index++;
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switch (step.ActionType)
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@ -486,16 +635,38 @@ namespace MinecraftClient.ChatBots
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{
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if (craftingFailed)
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{
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actionSteps.Clear();
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// Closing inventory can make server to update our inventory
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// Useful when
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// - There are some items left in the crafting area
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// - Resynchronize player inventory if using crafting table
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CloseInventory(inventoryInUse);
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ConsoleIO.WriteLogLine("Crafting aborted! Check your available materials.");
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if (abortOnFailure)
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{
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StopCrafting();
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ConsoleIO.WriteLogLine("Crafting aborted! Check your available materials.");
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}
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else
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{
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waitingForMaterials = true;
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// Even though crafting failed, action step index will still increase
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// we want to do that failed step again so decrease index by 1
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index--;
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ConsoleIO.WriteLogLine("Crafting failed! Waiting for more materials");
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}
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}
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}
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private void HandleUpdateTimeout()
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{
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ConsoleIO.WriteLogLine("Action timeout! Reason: " + timeoutAction);
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}
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private void SetTimeout(string reason = "unspecified")
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{
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updateTimeout = updateTimeoutValue;
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timeoutAction = reason;
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}
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private void ClearTimeout()
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{
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updateTimeout = 0;
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}
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#endregion
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}
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}
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