Rename ClickWindow to WindowAction

This commit is contained in:
ReinforceZwei 2020-05-24 09:33:21 +08:00 committed by ORelio
parent 1e5b9fc94b
commit d6022d1ee9
7 changed files with 38 additions and 18 deletions

View file

@ -9,7 +9,7 @@ namespace MinecraftClient.Commands
class Inventory : Command
{
public override string CMDName { get { return "inventory"; } }
public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <L|R|M>>: Interact with inventories"; } }
public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <left|right|middle>>: Interact with inventories"; } }
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{
@ -63,23 +63,23 @@ namespace MinecraftClient.Commands
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
byte buttom = 0;
WindowActionType actionType = WindowActionType.LeftClick;
string keyName = "Left";
if (args.Length == 4)
{
string b = args[3];
if (b.ToLower() == "r")
if (b.ToLower()[0] == 'r')
{
buttom = 1;
actionType = WindowActionType.RightClick;
keyName = "Right";
}
if (b.ToLower() == "m")
if (b.ToLower()[0] == 'm')
{
buttom = 2;
actionType = WindowActionType.MiddleClick;
keyName = "Middle";
}
}
handler.ClickWindowSlot(inventoryId, slot, buttom);
handler.DoWindowAction(inventoryId, slot, actionType);
return keyName + " clicking slot " + slot + " in window #" + inventoryId;
}
else return CMDDesc;

View file

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Inventory
{
public enum WindowActionType
{
LeftClick,
RightClick,
MiddleClick
}
}

View file

@ -1511,13 +1511,13 @@ namespace MinecraftClient
/// Click a slot in the specified window
/// </summary>
/// <returns>TRUE if the slot was successfully clicked</returns>
public bool ClickWindowSlot(int windowId, int slotId, byte buttom)
public bool DoWindowAction(int windowId, int slotId, WindowActionType action)
{
Item item = null;
if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
item = inventories[windowId].Items[slotId];
return handler.SendClickWindow(windowId, slotId, buttom, item);
return handler.SendWindowAction(windowId, slotId, action, item);
}
/// <summary>

View file

@ -111,6 +111,7 @@
<Compile Include="Inventory\ItemType.cs" />
<Compile Include="Inventory\ItemTypeExtensions.cs" />
<Compile Include="Inventory\ItemTypeGenerator.cs" />
<Compile Include="Inventory\WindowActionType.cs" />
<Compile Include="Mapping\BlockPalettes\Palette112.cs" />
<Compile Include="Mapping\BlockPalettes\Palette113.cs" />
<Compile Include="Mapping\BlockPalettes\Palette114.cs" />

View file

@ -688,7 +688,7 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Currently not implemented
}
public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
{
return false; //Currently not implemented
}

View file

@ -1342,7 +1342,7 @@ namespace MinecraftClient.Protocol.Handlers
catch (ObjectDisposedException) { return false; }
}
public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
{
try
{
@ -1355,16 +1355,21 @@ namespace MinecraftClient.Protocol.Handlers
window_actions[windowId] = actionNumber;
}
byte button = 0;
byte mode = 0;
switch (action)
{
case WindowActionType.LeftClick: button = 0; break;
case WindowActionType.RightClick: button = 1; break;
case WindowActionType.MiddleClick: button = 2; mode = 3; break;
}
List<byte> packet = new List<byte>();
packet.Add((byte)windowId);
packet.AddRange(dataTypes.GetShort((short)slotId));
packet.Add(buttom);
packet.Add(button);
packet.AddRange(dataTypes.GetShort(actionNumber));
// Operation mode = 0 (default)
byte mode = 0;
if (buttom == 2) // middle-click mode is 3
mode = 3;
if (protocolversion >= MC19Version)
packet.AddRange(dataTypes.GetVarInt(mode));
else packet.Add(mode);

View file

@ -144,10 +144,10 @@ namespace MinecraftClient.Protocol
/// </summary>
/// <param name="windowId">Id of the window being clicked</param>
/// <param name="slotId">Id of the clicked slot</param>
/// <param name="buttom">0 for left click, 1 for right click, 2 for middle click</param>
/// <param name="buttom">Action to perform</param>
/// <param name="item">Item in the clicked slot</param>
/// <returns>True if packet was successfully sent</returns>
bool SendClickWindow(int windowId, int slotId, byte buttom, Item item);
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item);
/// <summary>
/// Send a close window packet to the server