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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Rename ClickWindow to WindowAction
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parent
1e5b9fc94b
commit
d6022d1ee9
7 changed files with 38 additions and 18 deletions
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@ -9,7 +9,7 @@ namespace MinecraftClient.Commands
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class Inventory : Command
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class Inventory : Command
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{
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{
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public override string CMDName { get { return "inventory"; } }
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public override string CMDName { get { return "inventory"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <L|R|M>>: Interact with inventories"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|click <slot> <left|right|middle>>: Interact with inventories"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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@ -63,23 +63,23 @@ namespace MinecraftClient.Commands
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if (args.Length >= 3)
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if (args.Length >= 3)
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{
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{
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int slot = int.Parse(args[2]);
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int slot = int.Parse(args[2]);
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byte buttom = 0;
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WindowActionType actionType = WindowActionType.LeftClick;
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string keyName = "Left";
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string keyName = "Left";
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if (args.Length == 4)
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if (args.Length == 4)
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{
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{
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string b = args[3];
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string b = args[3];
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if (b.ToLower() == "r")
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if (b.ToLower()[0] == 'r')
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{
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{
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buttom = 1;
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actionType = WindowActionType.RightClick;
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keyName = "Right";
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keyName = "Right";
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}
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}
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if (b.ToLower() == "m")
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if (b.ToLower()[0] == 'm')
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{
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{
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buttom = 2;
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actionType = WindowActionType.MiddleClick;
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keyName = "Middle";
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keyName = "Middle";
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}
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}
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}
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}
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handler.ClickWindowSlot(inventoryId, slot, buttom);
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handler.DoWindowAction(inventoryId, slot, actionType);
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return keyName + " clicking slot " + slot + " in window #" + inventoryId;
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return keyName + " clicking slot " + slot + " in window #" + inventoryId;
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}
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}
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else return CMDDesc;
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else return CMDDesc;
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14
MinecraftClient/Inventory/WindowActionType.cs
Normal file
14
MinecraftClient/Inventory/WindowActionType.cs
Normal file
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@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Inventory
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{
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public enum WindowActionType
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{
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LeftClick,
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RightClick,
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MiddleClick
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}
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}
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@ -1511,13 +1511,13 @@ namespace MinecraftClient
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/// Click a slot in the specified window
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/// Click a slot in the specified window
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/// </summary>
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/// </summary>
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/// <returns>TRUE if the slot was successfully clicked</returns>
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/// <returns>TRUE if the slot was successfully clicked</returns>
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public bool ClickWindowSlot(int windowId, int slotId, byte buttom)
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public bool DoWindowAction(int windowId, int slotId, WindowActionType action)
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{
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{
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Item item = null;
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Item item = null;
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if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
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if (inventories.ContainsKey(windowId) && inventories[windowId].Items.ContainsKey(slotId))
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item = inventories[windowId].Items[slotId];
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item = inventories[windowId].Items[slotId];
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return handler.SendClickWindow(windowId, slotId, buttom, item);
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return handler.SendWindowAction(windowId, slotId, action, item);
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}
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}
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/// <summary>
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/// <summary>
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@ -111,6 +111,7 @@
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<Compile Include="Inventory\ItemType.cs" />
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<Compile Include="Inventory\ItemType.cs" />
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<Compile Include="Inventory\ItemTypeExtensions.cs" />
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<Compile Include="Inventory\ItemTypeExtensions.cs" />
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<Compile Include="Inventory\ItemTypeGenerator.cs" />
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<Compile Include="Inventory\ItemTypeGenerator.cs" />
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<Compile Include="Inventory\WindowActionType.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette112.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette112.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette113.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette113.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette114.cs" />
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<Compile Include="Mapping\BlockPalettes\Palette114.cs" />
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@ -688,7 +688,7 @@ namespace MinecraftClient.Protocol.Handlers
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return false; //Currently not implemented
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return false; //Currently not implemented
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}
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}
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public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
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{
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{
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return false; //Currently not implemented
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return false; //Currently not implemented
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}
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}
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@ -1342,7 +1342,7 @@ namespace MinecraftClient.Protocol.Handlers
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catch (ObjectDisposedException) { return false; }
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catch (ObjectDisposedException) { return false; }
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}
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}
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public bool SendClickWindow(int windowId, int slotId, byte buttom, Item item)
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
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{
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{
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try
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try
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{
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{
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@ -1355,16 +1355,21 @@ namespace MinecraftClient.Protocol.Handlers
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window_actions[windowId] = actionNumber;
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window_actions[windowId] = actionNumber;
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}
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}
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byte button = 0;
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byte mode = 0;
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switch (action)
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{
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case WindowActionType.LeftClick: button = 0; break;
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case WindowActionType.RightClick: button = 1; break;
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case WindowActionType.MiddleClick: button = 2; mode = 3; break;
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}
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List<byte> packet = new List<byte>();
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List<byte> packet = new List<byte>();
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packet.Add((byte)windowId);
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packet.Add((byte)windowId);
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packet.AddRange(dataTypes.GetShort((short)slotId));
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packet.AddRange(dataTypes.GetShort((short)slotId));
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packet.Add(buttom);
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packet.Add(button);
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packet.AddRange(dataTypes.GetShort(actionNumber));
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packet.AddRange(dataTypes.GetShort(actionNumber));
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// Operation mode = 0 (default)
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byte mode = 0;
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if (buttom == 2) // middle-click mode is 3
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mode = 3;
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if (protocolversion >= MC19Version)
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if (protocolversion >= MC19Version)
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packet.AddRange(dataTypes.GetVarInt(mode));
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packet.AddRange(dataTypes.GetVarInt(mode));
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else packet.Add(mode);
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else packet.Add(mode);
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@ -144,10 +144,10 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="slotId">Id of the clicked slot</param>
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/// <param name="slotId">Id of the clicked slot</param>
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/// <param name="buttom">0 for left click, 1 for right click, 2 for middle click</param>
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/// <param name="buttom">Action to perform</param>
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/// <param name="item">Item in the clicked slot</param>
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/// <param name="item">Item in the clicked slot</param>
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/// <returns>True if packet was successfully sent</returns>
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/// <returns>True if packet was successfully sent</returns>
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bool SendClickWindow(int windowId, int slotId, byte buttom, Item item);
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bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item);
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/// <summary>
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/// <summary>
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/// Send a close window packet to the server
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/// Send a close window packet to the server
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