Readme updates

Readme updates
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@ -26,6 +26,8 @@ We zijn een kleine community, dus we hebben hulp nodig bij het implementeren van
Als je graag mee wilt helpen aan Minecraft Console Client, geweldig! Fork de repository en dien een pull request in op de *Master* branch. MCC gebruikt de *master* branch voor de stabiel versies (dus we gebruiken de *Indev* branch niet meer). Als je graag mee wilt helpen aan Minecraft Console Client, geweldig! Fork de repository en dien een pull request in op de *Master* branch. MCC gebruikt de *master* branch voor de stabiel versies (dus we gebruiken de *Indev* branch niet meer).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Minecraft Console Client Vertalen 🌍 ## Minecraft Console Client Vertalen 🌍
Als je de Minecraft Console Client wilt vertalen naar een andere taal, download dan het vertalings bestand via [de talen folder](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/Resources/lang) of fork de repository. Nadat je klaar bent met de vertaling dien je de vertaling in of stuur je ons het bestand door d.m.v. een [probleem](https://github.com/MCCTeam/Minecraft-Console-Client/issues) (voorals je nieuw bent met Git(Hub)). Als je de Minecraft Console Client wilt vertalen naar een andere taal, download dan het vertalings bestand via [de talen folder](https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/Resources/lang) of fork de repository. Nadat je klaar bent met de vertaling dien je de vertaling in of stuur je ons het bestand door d.m.v. een [probleem](https://github.com/MCCTeam/Minecraft-Console-Client/issues) (voorals je nieuw bent met Git(Hub)).
@ -36,29 +38,8 @@ Voor de namen van het vertaalbestand, zie [dit bericht](https://github.com/MCCTe
## Eigen versie bouwen 🏗️ ## Eigen versie bouwen 🏗️
_De aanbevolen ontwikkelomgeving is [Visual Studio](https://visualstudio.microsoft.com/). Mocht je het project willen bouwen zonder een ontwikkelomgeving te installeren, dan kun je de volgende instructies volgen:_ Dit gedeelte is verplaatst naar onze nieuwe documentatiewebsite.
[Klik hier](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
Download allereerst de .NET 6.0 SDK [here](https://dotnet.microsoft.com/en-us/download) en volg de installatie-instructies.
Download de [zip met alle code](https://github.com/MCCTeam/Minecraft-Console-Client/archive/master.zip), pak deze uit en navigeer naar de `MinecraftClient` map.
### Op Windows 🪟
1. Open een Commandprompt / Opdrachtprompt.
2. Typ in `dotnet publish --no-self-contained -r win-x64 -c Release`.
3. Als de build slaagt, kunt je deze als `MinecraftClient.exe` in de folder pad `MinecraftClient\bin\Release\net6.0\win-x64\publish\`.
### Op Linux 🐧
1. Open een Commandprompt / Opdrachtprompt.
2. Typ in `dotnet publish --no-self-contained -r linux-x64 -c Release`.
3. Als de build slaagt, kunt je deze als `MinecraftClient` in de folder pad `MinecraftClient\bin\Release\net6.0\linux-x64\publish\`.
### Op Mac 🍎
1. Open een Commandprompt / Opdrachtprompt.
2. Typ in `dotnet publish --no-self-contained -r osx-x64 -c Release`.
3. Als de build slaagt, kunt je deze als `MinecraftClient` in de folder pad `MinecraftClient\bin\Release\net6.0\osx-x64\publish\`.
## Licentie ⚖️ ## Licentie ⚖️

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Ако желите да допринесете развоју пројекта у виду програмирања, само направите копију (Форк) репозиторијума, клонирајте га, измените шта треба и затим отворите _Pull Request_ на главној _master_ грани. Ако желите да допринесете развоју пројекта у виду програмирања, само направите копију (Форк) репозиторијума, клонирајте га, измените шта треба и затим отворите _Pull Request_ на главној _master_ грани.
Такође погледајте наш [репозиторијум за веб сајт/документацију](https://github.com/MCCTeam/MCCTeam.github.io) ако желите да допринесете у виду побољшања документације. Такође погледајте наш [репозиторијум за веб сајт/документацију](https://github.com/MCCTeam/MCCTeam.github.io) ако желите да допринесете у виду побољшања документације.
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Превођење пројекта 🌍 ## Превођење пројекта 🌍
Ako желите да преведете пројекат на други језик проверите нашу секцију у документацији: [Како ажурирати/изменити или додати превод](https://mccteam.github.io/guide/contibuting.html#translations). Ako желите да преведете пројекат на други језик проверите нашу секцију у документацији: [Како ажурирати/изменити или додати превод](https://mccteam.github.io/guide/contibuting.html#translations).

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Minecraft Console Client # Minecraft Console Client
========================
[![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest) [![GitHub Actions build status](https://github.com/MCCTeam/Minecraft-Console-Client/actions/workflows/build-and-release.yml/badge.svg)](https://github.com/MCCTeam/Minecraft-Console-Client/releases/latest)
@ -24,7 +23,9 @@ Chúng tôi là một cộng đồng nhỏ nên chúng tôi cần giúp đỡ đ
## Làm thế nào để đóng góp? 📝 ## Làm thế nào để đóng góp? 📝
Nếu bạn cảm thấy thích đóng góp cho Minecraft Console Client, tuyệt vời, chỉ cần fork repository này và nộp 1 cái pull request trên nhánh *Master*. MCC đang được phân phối bằng những phiên bản development (thường là ổn định) và chúng tôi không còn sử dụng nhánh *Indev*. Nếu bạn cảm thấy thích đóng góp cho Minecraft Console Client, tuyệt vời, chỉ cần fork repository này và nộp 1 cái pull request trên nhánh _Master_. MCC đang được phân phối bằng những phiên bản development (thường là ổn định) và chúng tôi không còn sử dụng nhánh _Indev_.
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Dịch Minecraft Console Client 🌍 ## Dịch Minecraft Console Client 🌍
@ -36,36 +37,17 @@ Nếu bạn muốn dịch Minecraft Console Client bằng một ngôn ngữ khá
## Xây từ gốc 🏗️ ## Xây từ gốc 🏗️
_The recommended development environment is [Visual Studio](https://visualstudio.microsoft.com/). If you want to build the project without installing a development environment, you may also follow these instructions:_ Phần này đã được chuyển đến trang web tài liệu mới của chúng tôi.
[Bấm vào đây](https://mccteam.github.io/guide/installation.html#building-from-the-source-code).
First of all, get a [zip of source code](https://github.com/MCCTeam/Minecraft-Console-Client/archive/master.zip), extract it and navigate to the `MinecraftClient` folder.
Edit `MinecraftClient.csproj` to set the Build target to `Release` on [line 4](https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/MinecraftClient.csproj#L4):
```xml
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
```
### On Windows 🪟
1. Locate `MSBuild.exe` for .NET 4 inside `C:\Windows\Microsoft.NET\Framework\v4.X.XXXXX`
2. Drag and drop `MinecraftClient.csproj` over `MSBuild.exe` to launch the build
3. If the build succeeds, you can find `MinecraftClient.exe` under `MinecraftClient\bin\Release`
### On Mac and Linux 🐧
1. Install the [Mono Framework](https://www.mono-project.com/download/stable/#download-lin) if not already installed
2. Run `msbuild MinecraftClient.csproj` in a terminal
3. If the build succeeds, you can find `MinecraftClient.exe` under `MinecraftClient\bin\Release`
## License ⚖️ ## License ⚖️
Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers. Unless specifically stated, the code is from the MCC Team or Contributors, and available under CDDL-1.0. Else, the license and original author are mentioned in source file headers.
The main terms of the CDDL-1.0 license are basically the following: The main terms of the CDDL-1.0 license are basically the following:
- You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial. - You may use the licensed code in whole or in part in any program you desire, regardless of the license of the program as a whole (or rather, as excluding the code you are borrowing). The program itself may be open or closed source, free or commercial.
- However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself. - However, in all cases, any modifications, improvements, or additions to the CDDL code (any code that is referenced in direct modifications to the CDDL code is considered an addition to the CDDL code, and so is bound by this requirement; e.g. a modification of a math function to use a fast lookup table makes that table itself an addition to the CDDL code, regardless of whether it's in a source code file of its own) must be made publicly and freely available in source, under the CDDL license itself.
- In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code. - In any program (source or binary) that uses CDDL code, recognition must be given to the source (either project or author) of the CDDL code. As well, modifications to the CDDL code (which must be distributed as source) may not remove notices indicating the ancestry of the code.
More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html More info at http://qstuff.blogspot.fr/2007/04/why-cddl.html
Full license at http://opensource.org/licenses/CDDL-1.0 Full license at http://opensource.org/licenses/CDDL-1.0

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如果你希望为 Minecraft 控制台客户端做出贡献,很好,只需 fork 仓库并向 _Master_ 分支上提交一个 Pull Request 即可。如果你希望为网站 / 在线文档做出贡献,请参阅[网站的 git 仓库](https://github.com/MCCTeam/MCCTeam.github.io)。 如果你希望为 Minecraft 控制台客户端做出贡献,很好,只需 fork 仓库并向 _Master_ 分支上提交一个 Pull Request 即可。如果你希望为网站 / 在线文档做出贡献,请参阅[网站的 git 仓库](https://github.com/MCCTeam/MCCTeam.github.io)。
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## 翻译 Minecraft 控制台客户端 (MCC) 🌍 ## 翻译 Minecraft 控制台客户端 (MCC) 🌍
请查看:[如何为MCC添加或更新翻译](https://mccteam.github.io/guide/contibuting.html#translations)。 请查看:[如何为MCC添加或更新翻译](https://mccteam.github.io/guide/contibuting.html#translations)。

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@ -45,6 +45,8 @@ We are a small community so we need help to implement upgrades for new Minecraft
If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io). If you'd like to contribute to Minecraft Console Client, great, just fork the repository and submit a pull request on the _Master_ branch. To contribute to the website / online documentation see also the [Website repository](https://github.com/MCCTeam/MCCTeam.github.io).
![Alt](https://repobeats.axiom.co/api/embed/c8a6c7c47fde8fcbe3727a21eab46e6b39dff60d.svg "Repobeats analytics image")
## Translating Minecraft Console Client 🌍 ## Translating Minecraft Console Client 🌍
Check out: [How to update or add translations for MCC](https://mccteam.github.io/guide/contibuting.html#translations). Check out: [How to update or add translations for MCC](https://mccteam.github.io/guide/contibuting.html#translations).