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https://github.com/MCCTeam/Minecraft-Console-Client
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App refactoring almost done
- Created specific namespaces and folders for each app brick - Added proxy support using Starksoft's Biko Library - App bricks: Main, ChatBots, Crypto, Protocol, Proxy - Each class is now in its own file (Aes streams, chatbots) - Used "Bridge" design pattern for Crypto, Protocol, Proxy - Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2) - Need to fully re-test everything and fix bugs - To Fix : Server pinging is slow on SpigotMC - To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
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43 changed files with 6039 additions and 2178 deletions
47
MinecraftClient/Protocol/IMinecraftCom.cs
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MinecraftClient/Protocol/IMinecraftCom.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Crypto;
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namespace MinecraftClient.Protocol
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{
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/// <summary>
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/// Interface for the Minecraft protocol handler.
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/// A protocol handler is used to communicate with the Minecraft server.
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/// This interface allows to abstract from the underlying minecraft version in other parts of the program.
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/// The protocol handler will take care of parsing and building the appropriate network packets.
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/// </summary>
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public interface IMinecraftCom : IDisposable, IAutoComplete, IPaddingProvider
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{
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/// <summary>
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/// Start the login procedure once connected to the server
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/// </summary>
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/// <returns>True if login was successful</returns>
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bool Login();
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/// <summary>
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/// Disconnect from the server
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/// </summary>
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/// <param name="message">Reason</param>
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void Disconnect();
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/// <summary>
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/// Send a chat message or command to the server
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/// </summary>
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/// <param name="message">Text to send</param>
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/// <returns>True if successfully sent</returns>
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bool SendChatMessage(string message);
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/// <summary>
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/// Allow to respawn after death
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/// </summary>
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/// <returns>True if packet successfully sent</returns>
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bool SendRespawnPacket();
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}
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}
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