mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
App refactoring almost done
- Created specific namespaces and folders for each app brick - Added proxy support using Starksoft's Biko Library - App bricks: Main, ChatBots, Crypto, Protocol, Proxy - Each class is now in its own file (Aes streams, chatbots) - Used "Bridge" design pattern for Crypto, Protocol, Proxy - Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2) - Need to fully re-test everything and fix bugs - To Fix : Server pinging is slow on SpigotMC - To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
This commit is contained in:
parent
9be1d99ca0
commit
d2ec2f48b7
43 changed files with 6039 additions and 2178 deletions
684
MinecraftClient/Protocol/Handlers/Protocol16.cs
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684
MinecraftClient/Protocol/Handlers/Protocol16.cs
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@ -0,0 +1,684 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net.Sockets;
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using System.Threading;
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using MinecraftClient.Crypto;
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using MinecraftClient.Proxy;
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namespace MinecraftClient.Protocol.Handlers
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{
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/// <summary>
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/// Implementation for Minecraft 1.4.X, 1.5.X, 1.6.X Protocols
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/// </summary>
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class Protocol16Handler : IMinecraftCom
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{
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IMinecraftComHandler handler;
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private bool autocomplete_received = false;
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private string autocomplete_result = "";
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private bool encrypted = false;
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private int protocolversion;
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private Thread netRead;
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Crypto.IAesStream s;
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TcpClient c;
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public Protocol16Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
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{
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ConsoleIO.SetAutoCompleteEngine(this);
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if (protocolversion >= 72)
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ChatParser.InitTranslations();
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this.c = Client;
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this.protocolversion = ProtocolVersion;
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this.handler = Handler;
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}
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private Protocol16Handler(TcpClient Client)
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{
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this.c = Client;
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}
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private void Updater()
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{
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try
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{
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do { Thread.Sleep(100); }
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while (Update());
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}
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catch (System.IO.IOException) { }
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catch (SocketException) { }
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catch (ObjectDisposedException) { }
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handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "");
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}
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private bool Update()
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{
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bool connection_ok = true;
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while (c.Client.Available > 0 && connection_ok)
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{
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byte id = readNextByte();
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connection_ok = processPacket(id);
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}
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return connection_ok;
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}
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private bool processPacket(byte id)
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{
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int nbr = 0;
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switch (id)
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{
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case 0x00: byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
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Receive(keepalive, 1, 4, SocketFlags.None);
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Send(keepalive); break;
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case 0x01: readData(4); readNextString(); readData(5); break;
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case 0x02: readData(1); readNextString(); readNextString(); readData(4); break;
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case 0x03:
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string message = readNextString();
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if (protocolversion >= 72) { message = ChatParser.ParseText(message); }
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handler.OnTextReceived(message); break;
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case 0x04: readData(16); break;
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case 0x05: readData(6); readNextItemSlot(); break;
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case 0x06: readData(12); break;
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case 0x07: readData(9); break;
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case 0x08: if (protocolversion >= 72) { readData(10); } else readData(8); break;
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case 0x09: readData(8); readNextString(); break;
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case 0x0A: readData(1); break;
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case 0x0B: readData(33); break;
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case 0x0C: readData(9); break;
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case 0x0D: readData(41); break;
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case 0x0E: readData(11); break;
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case 0x0F: readData(10); readNextItemSlot(); readData(3); break;
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case 0x10: readData(2); break;
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case 0x11: readData(14); break;
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case 0x12: readData(5); break;
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case 0x13: if (protocolversion >= 72) { readData(9); } else readData(5); break;
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case 0x14: readData(4); readNextString(); readData(16); readNextEntityMetaData(); break;
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case 0x16: readData(8); break;
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case 0x17: readData(19); readNextObjectData(); break;
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case 0x18: readData(26); readNextEntityMetaData(); break;
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case 0x19: readData(4); readNextString(); readData(16); break;
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case 0x1A: readData(18); break;
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case 0x1B: if (protocolversion >= 72) { readData(10); } break;
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case 0x1C: readData(10); break;
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case 0x1D: nbr = (int)readNextByte(); readData(nbr * 4); break;
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case 0x1E: readData(4); break;
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case 0x1F: readData(7); break;
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case 0x20: readData(6); break;
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case 0x21: readData(9); break;
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case 0x22: readData(18); break;
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case 0x23: readData(5); break;
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case 0x26: readData(5); break;
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case 0x27: if (protocolversion >= 72) { readData(9); } else readData(8); break;
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case 0x28: readData(4); readNextEntityMetaData(); break;
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case 0x29: readData(8); break;
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case 0x2A: readData(5); break;
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case 0x2B: readData(8); break;
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case 0x2C: if (protocolversion >= 72) { readNextEntityProperties(protocolversion); } break;
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case 0x33: readData(13); nbr = readNextInt(); readData(nbr); break;
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case 0x34: readData(10); nbr = readNextInt(); readData(nbr); break;
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case 0x35: readData(12); break;
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case 0x36: readData(14); break;
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case 0x37: readData(17); break;
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case 0x38: readNextChunkBulkData(); break;
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case 0x3C: readData(28); nbr = readNextInt(); readData(3 * nbr); readData(12); break;
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case 0x3D: readData(18); break;
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case 0x3E: readNextString(); readData(17); break;
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case 0x3F: if (protocolversion > 51) { readNextString(); readData(32); } break;
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case 0x46: readData(2); break;
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case 0x47: readData(17); break;
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case 0x64: readNextWindowData(protocolversion); break;
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case 0x65: readData(1); break;
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case 0x66: readData(7); readNextItemSlot(); break;
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case 0x67: readData(3); readNextItemSlot(); break;
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case 0x68: readData(1); for (nbr = readNextShort(); nbr > 0; nbr--) { readNextItemSlot(); } break;
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case 0x69: readData(5); break;
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case 0x6A: readData(4); break;
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case 0x6B: readData(2); readNextItemSlot(); break;
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case 0x6C: readData(2); break;
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case 0x82: readData(10); readNextString(); readNextString(); readNextString(); readNextString(); break;
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case 0x83: readData(4); nbr = readNextShort(); readData(nbr); break;
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case 0x84: readData(11); nbr = readNextShort(); if (nbr > 0) { readData(nbr); } break;
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case 0x85: if (protocolversion >= 74) { readData(13); } break;
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case 0xC8:
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if (readNextInt() == 2022) { handler.OnTextReceived("You are dead. Type /reco to respawn & reconnect."); }
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if (protocolversion >= 72) { readData(4); } else readData(1);
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break;
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case 0xC9: readNextString(); readData(3); break;
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case 0xCA: if (protocolversion >= 72) { readData(9); } else readData(3); break;
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case 0xCB: autocomplete_result = readNextString(); autocomplete_received = true; break;
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case 0xCC: readNextString(); readData(4); break;
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case 0xCD: readData(1); break;
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case 0xCE: if (protocolversion > 51) { readNextString(); readNextString(); readData(1); } break;
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case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
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case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
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case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
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case 0xFA: readNextString(); nbr = readNextShort(); readData(nbr); break;
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case 0xFF: string reason = readNextString();
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handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
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default: return false; //unknown packet!
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}
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return true; //packet has been successfully skipped
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}
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private void StartUpdating()
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{
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netRead = new Thread(new ThreadStart(Updater));
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netRead.Name = "ProtocolPacketHandler";
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netRead.Start();
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}
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public void Dispose()
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{
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try
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{
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if (netRead != null)
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{
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netRead.Abort();
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c.Close();
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}
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}
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catch { }
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}
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private void readData(int offset)
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{
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if (offset > 0)
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{
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try
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{
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byte[] cache = new byte[offset];
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Receive(cache, 0, offset, SocketFlags.None);
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}
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catch (OutOfMemoryException) { }
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}
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}
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private string readNextString()
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{
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ushort length = (ushort)readNextShort();
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if (length > 0)
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{
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byte[] cache = new byte[length * 2];
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Receive(cache, 0, length * 2, SocketFlags.None);
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string result = Encoding.BigEndianUnicode.GetString(cache);
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return result;
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}
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else return "";
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}
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private byte[] readNextByteArray()
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{
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short len = readNextShort();
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byte[] data = new byte[len];
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Receive(data, 0, len, SocketFlags.None);
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return data;
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}
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private short readNextShort()
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{
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byte[] tmp = new byte[2];
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Receive(tmp, 0, 2, SocketFlags.None);
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Array.Reverse(tmp);
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return BitConverter.ToInt16(tmp, 0);
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}
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private int readNextInt()
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{
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byte[] tmp = new byte[4];
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Receive(tmp, 0, 4, SocketFlags.None);
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Array.Reverse(tmp);
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return BitConverter.ToInt32(tmp, 0);
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}
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private byte readNextByte()
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{
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byte[] result = new byte[1];
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Receive(result, 0, 1, SocketFlags.None);
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return result[0];
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}
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private void readNextItemSlot()
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{
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short itemid = readNextShort();
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//If slot not empty (item ID != -1)
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if (itemid != -1)
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{
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readData(1); //Item count
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readData(2); //Item damage
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short length = readNextShort();
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//If length of optional NBT data > 0, read it
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if (length > 0) { readData(length); }
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}
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}
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private void readNextEntityMetaData()
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{
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do
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{
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byte[] id = new byte[1];
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Receive(id, 0, 1, SocketFlags.None);
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if (id[0] == 0x7F) { break; }
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int index = id[0] & 0x1F;
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int type = id[0] >> 5;
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switch (type)
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{
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case 0: readData(1); break; //Byte
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case 1: readData(2); break; //Short
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case 2: readData(4); break; //Int
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case 3: readData(4); break; //Float
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case 4: readNextString(); break; //String
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case 5: readNextItemSlot(); break; //Slot
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case 6: readData(12); break; //Vector (3 Int)
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}
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} while (true);
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}
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private void readNextObjectData()
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{
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int id = readNextInt();
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if (id != 0) { readData(6); }
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}
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private void readNextTeamData()
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{
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readNextString(); //Internal Name
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byte mode = readNextByte();
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if (mode == 0 || mode == 2)
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{
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readNextString(); //Display Name
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readNextString(); //Prefix
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readNextString(); //Suffix
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readData(1); //Friendly Fire
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}
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if (mode == 0 || mode == 3 || mode == 4)
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{
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short count = readNextShort();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Players
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}
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}
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}
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private void readNextEntityProperties(int protocolversion)
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{
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if (protocolversion >= 72)
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{
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if (protocolversion >= 74)
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{
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//Minecraft 1.6.2
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readNextInt(); //Entity ID
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int count = readNextInt();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Property name
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readData(8); //Property value (Double)
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short othercount = readNextShort();
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readData(25 * othercount);
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}
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}
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else
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{
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//Minecraft 1.6.0 / 1.6.1
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readNextInt(); //Entity ID
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int count = readNextInt();
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for (int i = 0; i < count; i++)
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{
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readNextString(); //Property name
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readData(8); //Property value (Double)
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}
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}
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}
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}
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private void readNextWindowData(int protocolversion)
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{
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readData(1);
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byte windowtype = readNextByte();
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readNextString();
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readData(1);
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if (protocolversion > 51)
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{
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readData(1);
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if (protocolversion >= 72 && windowtype == 0xb)
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{
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readNextInt();
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}
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}
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}
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private void readNextChunkBulkData()
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{
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short chunkcount = readNextShort();
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int datalen = readNextInt();
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readData(1);
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readData(datalen);
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readData(12 * (chunkcount));
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}
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private void Receive(byte[] buffer, int start, int offset, SocketFlags f)
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{
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int read = 0;
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while (read < offset)
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{
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if (encrypted)
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{
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read += s.Read(buffer, start + read, offset - read);
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}
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else read += c.Client.Receive(buffer, start + read, offset - read, f);
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}
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}
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private void Send(byte[] buffer)
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{
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if (encrypted)
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{
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s.Write(buffer, 0, buffer.Length);
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}
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else c.Client.Send(buffer);
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}
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private bool Handshake(string uuid, string username, string sessionID, string host, int port)
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{
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//array
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byte[] data = new byte[10 + (username.Length + host.Length) * 2];
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//packet id
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data[0] = (byte)2;
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//Protocol Version
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data[1] = (byte)protocolversion;
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//short len
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byte[] sh = BitConverter.GetBytes((short)username.Length);
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Array.Reverse(sh);
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sh.CopyTo(data, 2);
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//username
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byte[] bname = Encoding.BigEndianUnicode.GetBytes(username);
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bname.CopyTo(data, 4);
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//short len
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sh = BitConverter.GetBytes((short)host.Length);
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Array.Reverse(sh);
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sh.CopyTo(data, 4 + (username.Length * 2));
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//host
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byte[] bhost = Encoding.BigEndianUnicode.GetBytes(host);
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bhost.CopyTo(data, 6 + (username.Length * 2));
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//port
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sh = BitConverter.GetBytes(port);
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Array.Reverse(sh);
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sh.CopyTo(data, 6 + (username.Length * 2) + (host.Length * 2));
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Send(data);
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byte[] pid = new byte[1];
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Receive(pid, 0, 1, SocketFlags.None);
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while (pid[0] == 0xFA) //Skip some early plugin messages
|
||||
{
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processPacket(pid[0]);
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Receive(pid, 0, 1, SocketFlags.None);
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}
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if (pid[0] == 0xFD)
|
||||
{
|
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string serverID = readNextString();
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byte[] PublicServerkey = readNextByteArray();
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byte[] token = readNextByteArray();
|
||||
|
||||
if (serverID == "-")
|
||||
{
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ConsoleIO.WriteLineFormatted("§8Server is in offline mode.", false);
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return true; //No need to check session or start encryption
|
||||
}
|
||||
else
|
||||
{
|
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ConsoleIO.WriteLineFormatted("§8Handshake successful. (Server ID: " + serverID + ')', false);
|
||||
return StartEncryption(uuid, username, sessionID, token, serverID, PublicServerkey);
|
||||
}
|
||||
}
|
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else return false;
|
||||
}
|
||||
|
||||
private bool StartEncryption(string uuid, string username, string sessionID, byte[] token, string serverIDhash, byte[] serverKey)
|
||||
{
|
||||
System.Security.Cryptography.RSACryptoServiceProvider RSAService = CryptoHandler.DecodeRSAPublicKey(serverKey);
|
||||
byte[] secretKey = CryptoHandler.GenerateAESPrivateKey();
|
||||
|
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ConsoleIO.WriteLineFormatted("§8Crypto keys & hash generated.", false);
|
||||
|
||||
if (serverIDhash != "-")
|
||||
{
|
||||
Console.WriteLine("Checking Session...");
|
||||
if (!ProtocolHandler.SessionCheck(uuid, sessionID, CryptoHandler.getServerHash(serverIDhash, serverKey, secretKey)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Encrypt the data
|
||||
byte[] key_enc = RSAService.Encrypt(secretKey, false);
|
||||
byte[] token_enc = RSAService.Encrypt(token, false);
|
||||
byte[] keylen = BitConverter.GetBytes((short)key_enc.Length);
|
||||
byte[] tokenlen = BitConverter.GetBytes((short)token_enc.Length);
|
||||
|
||||
Array.Reverse(keylen);
|
||||
Array.Reverse(tokenlen);
|
||||
|
||||
//Building the packet
|
||||
byte[] data = new byte[5 + (short)key_enc.Length + (short)token_enc.Length];
|
||||
data[0] = 0xFC;
|
||||
keylen.CopyTo(data, 1);
|
||||
key_enc.CopyTo(data, 3);
|
||||
tokenlen.CopyTo(data, 3 + (short)key_enc.Length);
|
||||
token_enc.CopyTo(data, 5 + (short)key_enc.Length);
|
||||
|
||||
//Send it back
|
||||
Send(data);
|
||||
|
||||
//Getting the next packet
|
||||
byte[] pid = new byte[1];
|
||||
Receive(pid, 0, 1, SocketFlags.None);
|
||||
if (pid[0] == 0xFC)
|
||||
{
|
||||
readData(4);
|
||||
s = CryptoHandler.getAesStream(c.GetStream(), secretKey, this);
|
||||
encrypted = true;
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public bool Login()
|
||||
{
|
||||
if (Handshake(handler.getUserUUID(), handler.getUsername(), handler.getSessionID(), handler.getServerHost(), handler.getServerPort()))
|
||||
{
|
||||
Send(new byte[] { 0xCD, 0 });
|
||||
try
|
||||
{
|
||||
byte[] pid = new byte[1];
|
||||
try
|
||||
{
|
||||
if (c.Connected)
|
||||
{
|
||||
Receive(pid, 0, 1, SocketFlags.None);
|
||||
while (pid[0] >= 0xC0 && pid[0] != 0xFF) //Skip some early packets or plugin messages
|
||||
{
|
||||
processPacket(pid[0]);
|
||||
Receive(pid, 0, 1, SocketFlags.None);
|
||||
}
|
||||
if (pid[0] == (byte)1)
|
||||
{
|
||||
readData(4); readNextString(); readData(5);
|
||||
StartUpdating();
|
||||
return true; //The Server accepted the request
|
||||
}
|
||||
else if (pid[0] == (byte)0xFF)
|
||||
{
|
||||
string reason = readNextString();
|
||||
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, reason);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
//Connection failed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
handler.OnConnectionLost(ChatBot.DisconnectReason.ConnectionLost, "");
|
||||
return false;
|
||||
}
|
||||
return false; //Login was unsuccessful (received a kick...)
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
const string message = "disconnect.quitting";
|
||||
|
||||
try
|
||||
{
|
||||
byte[] reason = new byte[3 + (message.Length * 2)];
|
||||
reason[0] = (byte)0xff;
|
||||
|
||||
byte[] msglen;
|
||||
msglen = BitConverter.GetBytes((short)message.Length);
|
||||
Array.Reverse(msglen);
|
||||
msglen.CopyTo(reason, 1);
|
||||
|
||||
if (message.Length > 0)
|
||||
{
|
||||
byte[] msg;
|
||||
msg = Encoding.BigEndianUnicode.GetBytes(message);
|
||||
msg.CopyTo(reason, 3);
|
||||
}
|
||||
|
||||
Send(reason);
|
||||
}
|
||||
catch (SocketException) { }
|
||||
catch (System.IO.IOException) { }
|
||||
}
|
||||
|
||||
public bool SendChatMessage(string message)
|
||||
{
|
||||
if (String.IsNullOrEmpty(message))
|
||||
return true;
|
||||
|
||||
try
|
||||
{
|
||||
byte[] chat = new byte[3 + (message.Length * 2)];
|
||||
chat[0] = (byte)3;
|
||||
|
||||
byte[] msglen;
|
||||
msglen = BitConverter.GetBytes((short)message.Length);
|
||||
Array.Reverse(msglen);
|
||||
msglen.CopyTo(chat, 1);
|
||||
|
||||
byte[] msg;
|
||||
msg = Encoding.BigEndianUnicode.GetBytes(message);
|
||||
msg.CopyTo(chat, 3);
|
||||
|
||||
Send(chat);
|
||||
return true;
|
||||
}
|
||||
catch (SocketException) { return false; }
|
||||
}
|
||||
|
||||
public bool SendRespawnPacket()
|
||||
{
|
||||
try
|
||||
{
|
||||
Send(new byte[] { 0xCD, 1 });
|
||||
return true;
|
||||
}
|
||||
catch (SocketException) { return false; }
|
||||
}
|
||||
|
||||
public string AutoComplete(string BehindCursor)
|
||||
{
|
||||
if (String.IsNullOrEmpty(BehindCursor))
|
||||
return "";
|
||||
|
||||
byte[] autocomplete = new byte[3 + (BehindCursor.Length * 2)];
|
||||
autocomplete[0] = 0xCB;
|
||||
byte[] msglen = BitConverter.GetBytes((short)BehindCursor.Length);
|
||||
Array.Reverse(msglen); msglen.CopyTo(autocomplete, 1);
|
||||
byte[] msg = Encoding.BigEndianUnicode.GetBytes(BehindCursor);
|
||||
msg.CopyTo(autocomplete, 3);
|
||||
|
||||
autocomplete_received = false;
|
||||
autocomplete_result = BehindCursor;
|
||||
Send(autocomplete);
|
||||
|
||||
int wait_left = 50; //do not wait more than 5 seconds (50 * 100 ms)
|
||||
while (wait_left > 0 && !autocomplete_received) { System.Threading.Thread.Sleep(100); wait_left--; }
|
||||
string[] results = autocomplete_result.Split((char)0x00);
|
||||
return results[0];
|
||||
}
|
||||
|
||||
private static byte[] concatBytes(params byte[][] bytes)
|
||||
{
|
||||
List<byte> result = new List<byte>();
|
||||
foreach (byte[] array in bytes)
|
||||
result.AddRange(array);
|
||||
return result.ToArray();
|
||||
}
|
||||
|
||||
public byte[] getPaddingPacket()
|
||||
{
|
||||
//Will generate a 15-bytes long padding packet
|
||||
byte[] id = new byte[1] { 0xFA }; //Plugin Message
|
||||
byte[] channel_name = Encoding.BigEndianUnicode.GetBytes("MCC|");
|
||||
byte[] channel_name_len = BitConverter.GetBytes((short)channel_name.Length); Array.Reverse(channel_name_len);
|
||||
byte[] data = new byte[] { 0x00, 0x00 };
|
||||
byte[] data_len = BitConverter.GetBytes((short)data.Length); Array.Reverse(data_len);
|
||||
byte[] packet_data = concatBytes(id, channel_name_len, channel_name, data_len, data);
|
||||
return packet_data;
|
||||
}
|
||||
|
||||
public static bool doPing(string host, int port, ref int protocolversion, ref string version)
|
||||
{
|
||||
try
|
||||
{
|
||||
TcpClient tcp = ProxyHandler.newTcpClient(host, port);
|
||||
byte[] ping = new byte[2] { 0xfe, 0x01 };
|
||||
tcp.Client.Send(ping, SocketFlags.None);
|
||||
|
||||
tcp.Client.Receive(ping, 0, 1, SocketFlags.None);
|
||||
if (ping[0] == 0xff)
|
||||
{
|
||||
Protocol16Handler ComTmp = new Protocol16Handler(tcp);
|
||||
string result = ComTmp.readNextString();
|
||||
if (result.Length > 2 && result[0] == '§' && result[1] == '1')
|
||||
{
|
||||
string[] tmp = result.Split((char)0x00);
|
||||
protocolversion = (byte)Int16.Parse(tmp[1]);
|
||||
version = tmp[2];
|
||||
|
||||
if (protocolversion == 127) //MC 1.7.2+
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
protocolversion = (byte)39;
|
||||
version = "B1.8.1 - 1.3.2";
|
||||
}
|
||||
ConsoleIO.WriteLineFormatted("§8Server version : MC " + version + " (protocol v" + protocolversion + ").", false);
|
||||
return true;
|
||||
}
|
||||
else return false;
|
||||
}
|
||||
catch { return false; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue