App refactoring almost done

- Created specific namespaces and folders for each app brick
- Added proxy support using Starksoft's Biko Library
- App bricks: Main, ChatBots, Crypto, Protocol, Proxy
- Each class is now in its own file (Aes streams, chatbots)
- Used "Bridge" design pattern for Crypto, Protocol, Proxy
- Added back support for Minecraft 1.4.6 to 1.6.4 (MCC 1.6.2)
- Need to fully re-test everything and fix bugs
- To Fix : Server pinging is slow on SpigotMC
- To Do : Add Minecraft 1.2.5 (MCC 1.3) and maybe 1.3 to 1.4.5
This commit is contained in:
ORelio 2014-05-31 01:59:03 +02:00
parent 9be1d99ca0
commit d2ec2f48b7
43 changed files with 6039 additions and 2178 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// This bot make the console beep on some specified words. Useful to detect when someone is talking to you, for example.
/// </summary>
public class Alerts : ChatBot
{
private string[] dictionary = new string[0];
private string[] excludelist = new string[0];
public override void Initialize()
{
if (System.IO.File.Exists(Settings.Alerts_MatchesFile))
{
dictionary = System.IO.File.ReadAllLines(Settings.Alerts_MatchesFile);
for (int i = 0; i < dictionary.Length; i++)
{
dictionary[i] = dictionary[i].ToLower();
}
}
else LogToConsole("File not found: " + Settings.Alerts_MatchesFile);
if (System.IO.File.Exists(Settings.Alerts_ExcludesFile))
{
excludelist = System.IO.File.ReadAllLines(Settings.Alerts_ExcludesFile);
for (int i = 0; i < excludelist.Length; i++)
{
excludelist[i] = excludelist[i].ToLower();
}
}
else LogToConsole("File not found : " + Settings.Alerts_ExcludesFile);
}
public override void GetText(string text)
{
text = getVerbatim(text);
string comp = text.ToLower();
foreach (string alert in dictionary)
{
if (comp.Contains(alert))
{
bool ok = true;
foreach (string exclusion in excludelist)
{
if (comp.Contains(exclusion))
{
ok = false;
break;
}
}
if (ok)
{
if (Settings.Alerts_Beep_Enabled) { Console.Beep(); } //Text found !
if (ConsoleIO.basicIO) { ConsoleIO.WriteLine(comp.Replace(alert, "§c" + alert + "§r")); }
else
{
#region Displaying the text with the interesting part highlighted
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
//Will be used for text displaying
string[] temp = comp.Split(alert.Split(','), StringSplitOptions.RemoveEmptyEntries);
int p = 0;
//Special case : alert in the beginning of the text
string test = "";
for (int i = 0; i < alert.Length; i++)
{
test += comp[i];
}
if (test == alert)
{
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
for (int i = 0; i < alert.Length; i++)
{
ConsoleIO.Write(text[p]);
p++;
}
}
//Displaying the rest of the text
for (int i = 0; i < temp.Length; i++)
{
Console.BackgroundColor = ConsoleColor.DarkGray;
Console.ForegroundColor = ConsoleColor.White;
for (int j = 0; j < temp[i].Length; j++)
{
ConsoleIO.Write(text[p]);
p++;
}
Console.BackgroundColor = ConsoleColor.Yellow;
Console.ForegroundColor = ConsoleColor.Red;
try
{
for (int j = 0; j < alert.Length; j++)
{
ConsoleIO.Write(text[p]);
p++;
}
}
catch (IndexOutOfRangeException) { }
}
Console.BackgroundColor = ConsoleColor.Black;
Console.ForegroundColor = ConsoleColor.Gray;
ConsoleIO.Write('\n');
#endregion
}
}
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// This bot sends a command every 60 seconds in order to stay non-afk.
/// </summary>
public class AntiAFK : ChatBot
{
private int count;
private int timeping;
/// <summary>
/// This bot sends a /ping command every X seconds in order to stay non-afk.
/// </summary>
/// <param name="pingparam">Time amount between each ping (10 = 1s, 600 = 1 minute, etc.)</param>
public AntiAFK(int pingparam)
{
count = 0;
timeping = pingparam;
if (timeping < 10) { timeping = 10; } //To avoid flooding
}
public override void Update()
{
count++;
if (count == timeping)
{
SendText(Settings.AntiAFK_Command);
count = 0;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// This bot automatically re-join the server if kick message contains predefined string (Server is restarting ...)
/// </summary>
public class AutoRelog : ChatBot
{
private string[] dictionary = new string[0];
private int attempts;
private int delay;
/// <summary>
/// This bot automatically re-join the server if kick message contains predefined string
/// </summary>
/// <param name="DelayBeforeRelog">Delay before re-joining the server (in seconds)</param>
/// <param name="retries">Number of retries if connection fails (-1 = infinite)</param>
public AutoRelog(int DelayBeforeRelog, int retries)
{
attempts = retries;
if (attempts == -1) { attempts = int.MaxValue; }
McTcpClient.AttemptsLeft = attempts;
delay = DelayBeforeRelog;
if (delay < 1) { delay = 1; }
}
public override void Initialize()
{
McTcpClient.AttemptsLeft = attempts;
if (System.IO.File.Exists(Settings.AutoRelog_KickMessagesFile))
{
dictionary = System.IO.File.ReadAllLines(Settings.AutoRelog_KickMessagesFile);
for (int i = 0; i < dictionary.Length; i++)
{
dictionary[i] = dictionary[i].ToLower();
}
}
else LogToConsole("File not found: " + Settings.AutoRelog_KickMessagesFile);
}
public override bool OnDisconnect(DisconnectReason reason, string message)
{
message = getVerbatim(message);
string comp = message.ToLower();
foreach (string msg in dictionary)
{
if (comp.Contains(msg))
{
LogToConsole("Waiting " + delay + " seconds before reconnecting...");
System.Threading.Thread.Sleep(delay * 1000);
McTcpClient.AttemptsLeft = attempts;
ReconnectToTheServer();
return true;
}
}
return false;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// This bot saves the received messages in a text file.
/// </summary>
public class ChatLog : ChatBot
{
public enum MessageFilter { AllText, AllMessages, OnlyChat, OnlyWhispers };
private bool dateandtime;
private bool saveOther = true;
private bool saveChat = true;
private bool savePrivate = true;
private string logfile;
/// <summary>
/// This bot saves the messages received in the specified file, with some filters and date/time tagging.
/// </summary>
/// <param name="file">The file to save the log in</param>
/// <param name="filter">The kind of messages to save</param>
/// <param name="AddDateAndTime">Add a date and time before each message</param>
public ChatLog(string file, MessageFilter filter, bool AddDateAndTime)
{
dateandtime = AddDateAndTime;
logfile = file;
switch (filter)
{
case MessageFilter.AllText:
saveOther = true;
savePrivate = true;
saveChat = true;
break;
case MessageFilter.AllMessages:
saveOther = false;
savePrivate = true;
saveChat = true;
break;
case MessageFilter.OnlyChat:
saveOther = false;
savePrivate = false;
saveChat = true;
break;
case MessageFilter.OnlyWhispers:
saveOther = false;
savePrivate = true;
saveChat = false;
break;
}
}
public static MessageFilter str2filter(string filtername)
{
switch (filtername.ToLower())
{
case "all": return MessageFilter.AllText;
case "messages": return MessageFilter.AllMessages;
case "chat": return MessageFilter.OnlyChat;
case "private": return MessageFilter.OnlyWhispers;
default: return MessageFilter.AllText;
}
}
public override void GetText(string text)
{
text = getVerbatim(text);
string sender = "";
string message = "";
if (saveChat && isChatMessage(text, ref message, ref sender))
{
save("Chat " + sender + ": " + message);
}
else if (savePrivate && isPrivateMessage(text, ref message, ref sender))
{
save("Private " + sender + ": " + message);
}
else if (saveOther)
{
save("Other: " + text);
}
}
private void save(string tosave)
{
if (dateandtime)
{
int day = DateTime.Now.Day, month = DateTime.Now.Month;
int hour = DateTime.Now.Hour, minute = DateTime.Now.Minute, second = DateTime.Now.Second;
string D = day < 10 ? "0" + day : "" + day;
string M = month < 10 ? "0" + month : "" + day;
string Y = "" + DateTime.Now.Year;
string h = hour < 10 ? "0" + hour : "" + hour;
string m = minute < 10 ? "0" + minute : "" + minute;
string s = second < 10 ? "0" + second : "" + second;
tosave = "" + D + '-' + M + '-' + Y + ' ' + h + ':' + m + ':' + s + ' ' + tosave;
}
System.IO.FileStream stream = new System.IO.FileStream(logfile, System.IO.FileMode.OpenOrCreate);
System.IO.StreamWriter writer = new System.IO.StreamWriter(stream);
stream.Seek(0, System.IO.SeekOrigin.End);
writer.WriteLine(tosave);
writer.Dispose();
stream.Close();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// In-Chat Hangman game
/// </summary>
public class HangmanGame : ChatBot
{
private int vie = 0;
private int vie_param = 10;
private int compteur = 0;
private int compteur_param = 3000; //5 minutes
private bool running = false;
private bool[] discovered;
private string word = "";
private string letters = "";
private bool English;
/// <summary>
/// Le jeu du Pendu / Hangman Game
/// </summary>
/// <param name="english">if true, the game will be in english. If false, the game will be in french.</param>
public HangmanGame(bool english)
{
English = english;
}
public override void Update()
{
if (running)
{
if (compteur > 0)
{
compteur--;
}
else
{
SendText(English ? "You took too long to try a letter." : "Temps imparti écoulé !");
SendText(English ? "Game canceled." : "Partie annulée.");
running = false;
}
}
}
public override void GetText(string text)
{
string message = "";
string username = "";
text = getVerbatim(text);
if (isPrivateMessage(text, ref message, ref username))
{
if (Settings.Bots_Owners.Contains(username.ToLower()))
{
switch (message)
{
case "start":
start();
break;
case "stop":
running = false;
break;
default:
break;
}
}
}
else
{
if (running && isChatMessage(text, ref message, ref username))
{
if (message.Length == 1)
{
char letter = message.ToUpper()[0];
if (letter >= 'A' && letter <= 'Z')
{
if (letters.Contains(letter))
{
SendText(English ? ("Letter " + letter + " has already been tried.") : ("Le " + letter + " a déjà été proposé."));
}
else
{
letters += letter;
compteur = compteur_param;
if (word.Contains(letter))
{
for (int i = 0; i < word.Length; i++) { if (word[i] == letter) { discovered[i] = true; } }
SendText(English ? ("Yes, the word contains a " + letter + '!') : ("Le " + letter + " figurait bien dans le mot :)"));
}
else
{
vie--;
if (vie == 0)
{
SendText(English ? "Game Over! :]" : "Perdu ! Partie terminée :]");
SendText(English ? ("The word was: " + word) : ("Le mot était : " + word));
running = false;
}
else SendText(English ? ("The " + letter + "? No.") : ("Le " + letter + " ? Non."));
}
if (running)
{
SendText(English ? ("Mysterious word: " + word_cached + " (lives : " + vie + ")")
: ("Mot mystère : " + word_cached + " (vie : " + vie + ")"));
}
if (winner)
{
SendText(English ? ("Congrats, " + username + '!') : ("Félicitations, " + username + " !"));
running = false;
}
}
}
}
}
}
}
private void start()
{
vie = vie_param;
running = true;
letters = "";
word = chooseword();
compteur = compteur_param;
discovered = new bool[word.Length];
SendText(English ? "Hangman v1.0 - By ORelio" : "Pendu v1.0 - Par ORelio");
SendText(English ? ("Mysterious word: " + word_cached + " (lives : " + vie + ")")
: ("Mot mystère : " + word_cached + " (vie : " + vie + ")"));
SendText(English ? ("Try some letters ... :)") : ("Proposez une lettre ... :)"));
}
private string chooseword()
{
if (System.IO.File.Exists(English ? Settings.Hangman_FileWords_EN : Settings.Hangman_FileWords_FR))
{
string[] dico = System.IO.File.ReadAllLines(English ? Settings.Hangman_FileWords_EN : Settings.Hangman_FileWords_FR);
return dico[new Random().Next(dico.Length)];
}
else
{
LogToConsole(English ? "File not found: " + Settings.Hangman_FileWords_EN : "Fichier introuvable : " + Settings.Hangman_FileWords_FR);
return English ? "WORDSAREMISSING" : "DICOMANQUANT";
}
}
private string word_cached
{
get
{
string printed = "";
for (int i = 0; i < word.Length; i++)
{
if (discovered[i])
{
printed += word[i];
}
else printed += '_';
}
return printed;
}
}
private bool winner
{
get
{
for (int i = 0; i < discovered.Length; i++)
{
if (!discovered[i])
{
return false;
}
}
return true;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// This bot sends a /list command every X seconds and save the result.
/// </summary>
public class PlayerListLogger : ChatBot
{
private int count;
private int timeping;
private string file;
/// <summary>
/// This bot sends a /list command every X seconds and save the result.
/// </summary>
/// <param name="pingparam">Time amount between each list ping (10 = 1s, 600 = 1 minute, etc.)</param>
public PlayerListLogger(int pingparam, string filetosavein)
{
count = 0;
file = filetosavein;
timeping = pingparam;
if (timeping < 10) { timeping = 10; } //To avoid flooding
}
public override void Update()
{
count++;
if (count == timeping)
{
SendText("/list");
count = 0;
}
}
public override void GetText(string text)
{
if (text.Contains("Joueurs en ligne") || text.Contains("Connected:") || text.Contains("online:"))
{
LogToConsole("Saving Player List");
DateTime now = DateTime.Now;
string TimeStamp = "[" + now.Year + '/' + now.Month + '/' + now.Day + ' ' + now.Hour + ':' + now.Minute + ']';
System.IO.File.AppendAllText(file, TimeStamp + "\n" + getVerbatim(text) + "\n\n");
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// Allow to perform operations using whispers to the bot
/// </summary>
public class RemoteControl : ChatBot
{
public override void GetText(string text)
{
text = getVerbatim(text);
string command = "", sender = "";
if (isPrivateMessage(text, ref command, ref sender) && Settings.Bots_Owners.Contains(sender.ToLower()))
{
string cmd_name = command.Split(' ')[0];
switch (cmd_name.ToLower())
{
case "exit":
DisconnectAndExit();
break;
case "reco":
ReconnectToTheServer();
break;
case "script":
if (command.Length >= 8)
RunScript(command.Substring(7), sender);
break;
case "send":
if (command.Length >= 6)
SendText(command.Substring(5));
break;
case "connect":
if (command.Length >= 9)
{
Settings.ServerIP = command.Substring(8);
ReconnectToTheServer();
}
break;
case "help":
if (command.Length >= 6)
{
string help_cmd_name = command.Substring(5).ToLower();
switch (help_cmd_name)
{
case "exit": SendPrivateMessage(sender, "exit: disconnect from the server."); break;
case "reco": SendPrivateMessage(sender, "reco: restart and reconnct to the server."); break;
case "script": SendPrivateMessage(sender, "script <scriptname>: run a script file."); break;
case "send": SendPrivateMessage(sender, "send <text>: send a chat message or command."); break;
case "connect": SendPrivateMessage(sender, "connect <serverip>: connect to the specified server."); break;
case "help": SendPrivateMessage(sender, "help <cmdname>: show brief help about a command."); break;
default: SendPrivateMessage(sender, "help: unknown command '" + help_cmd_name + "'."); break;
}
}
else SendPrivateMessage(sender, "help <cmdname>. Available commands: exit, reco, script, send, connect.");
break;
default:
SendPrivateMessage(sender, "Unknown command '" + cmd_name + "'. Use 'help' for help.");
break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// Runs a list of commands
/// </summary>
public class Script : ChatBot
{
private string file;
private string[] lines = new string[0];
private int sleepticks = 10;
private int sleepticks_interval = 10;
private int nextline = 0;
private string owner;
public Script(string filename)
{
file = filename;
}
public Script(string filename, string ownername)
: this(filename)
{
if (ownername != "")
owner = ownername;
}
public static bool lookForScript(ref string filename)
{
//Automatically look in subfolders and try to add ".txt" file extension
string[] files = new string[]
{
filename,
filename + ".txt",
"scripts\\" + filename,
"scripts\\" + filename + ".txt",
"config\\" + filename,
"config\\" + filename + ".txt",
};
foreach (string possible_file in files)
{
if (System.IO.File.Exists(possible_file))
{
filename = possible_file;
return true;
}
}
return false;
}
public override void Initialize()
{
//Load the given file from the startup parameters
if (lookForScript(ref file))
{
lines = System.IO.File.ReadAllLines(file);
if (owner != null) { SendPrivateMessage(owner, "Script '" + file + "' loaded."); }
}
else
{
LogToConsole("File not found: '" + file + "'");
if (owner != null)
SendPrivateMessage(owner, "File not found: '" + file + "'");
UnloadBot(); //No need to keep the bot active
}
}
public override void Update()
{
if (sleepticks > 0) { sleepticks--; }
else
{
if (nextline < lines.Length) //Is there an instruction left to interpret?
{
string instruction_line = lines[nextline].Trim(); // Removes all whitespaces at start and end of current line
nextline++; //Move the cursor so that the next time the following line will be interpreted
sleepticks = sleepticks_interval; //Used to delay next command sending and prevent from beign kicked for spamming
if (instruction_line.Length > 1)
{
if (instruction_line[0] != '#' && instruction_line[0] != '/' && instruction_line[1] != '/')
{
string instruction_name = instruction_line.Split(' ')[0];
switch (instruction_name.ToLower())
{
case "send":
SendText(instruction_line.Substring(5, instruction_line.Length - 5));
break;
case "wait":
int ticks = 10;
try
{
ticks = Convert.ToInt32(instruction_line.Substring(5, instruction_line.Length - 5));
}
catch { }
sleepticks = ticks;
break;
case "disconnect":
DisconnectAndExit();
break;
case "exit": //Exit bot & stay connected to the server
UnloadBot();
break;
case "connect":
if (instruction_line.Length >= 9)
{
Settings.ServerIP = instruction_line.Substring(8);
ReconnectToTheServer();
}
break;
default:
sleepticks = 0; Update(); //Unknown command : process next line immediately
break;
}
}
else { sleepticks = 0; Update(); } //Comment: process next line immediately
}
}
else
{
//No more instructions to interpret
UnloadBot();
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Globalization;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// Trigger scripts on specific events
/// </summary>
public class ScriptScheduler : ChatBot
{
private class TaskDesc
{
public string script_file = null;
public bool triggerOnFirstLogin = false;
public bool triggerOnLogin = false;
public bool triggerOnTime = false;
public List<DateTime> triggerOnTime_Times = new List<DateTime>();
public bool alreadyTriggered = false;
}
private static bool firstlogin_done = false;
private string tasksfile;
private bool serverlogin_done;
private List<TaskDesc> tasks = new List<TaskDesc>();
private int verifytasks_timeleft = 10;
private int verifytasks_delay = 10;
public ScriptScheduler(string tasksfile)
{
this.tasksfile = tasksfile;
serverlogin_done = false;
}
public override void Initialize()
{
//Load the given file from the startup parameters
if (System.IO.File.Exists(tasksfile))
{
TaskDesc current_task = null;
String[] lines = System.IO.File.ReadAllLines(tasksfile);
foreach (string lineRAW in lines)
{
string line = lineRAW.Split('#')[0].Trim();
if (line.Length > 0)
{
if (line[0] == '[' && line[line.Length - 1] == ']')
{
switch (line.Substring(1, line.Length - 2).ToLower())
{
case "task":
checkAddTask(current_task);
current_task = new TaskDesc(); //Create a blank task
break;
}
}
else if (current_task != null)
{
string argName = line.Split('=')[0];
if (line.Length > (argName.Length + 1))
{
string argValue = line.Substring(argName.Length + 1);
switch (argName.ToLower())
{
case "triggeronfirstlogin": current_task.triggerOnFirstLogin = Settings.str2bool(argValue); break;
case "triggeronlogin": current_task.triggerOnLogin = Settings.str2bool(argValue); break;
case "triggerontime": current_task.triggerOnTime = Settings.str2bool(argValue); break;
case "timevalue": try { current_task.triggerOnTime_Times.Add(DateTime.ParseExact(argValue, "HH:mm", CultureInfo.InvariantCulture)); }
catch { } break;
case "script": current_task.script_file = argValue; break;
}
}
}
}
}
checkAddTask(current_task);
}
else
{
LogToConsole("File not found: '" + tasksfile + "'");
UnloadBot(); //No need to keep the bot active
}
}
private void checkAddTask(TaskDesc current_task)
{
if (current_task != null)
{
//Check if we built a valid task before adding it
if (current_task.script_file != null && Script.lookForScript(ref current_task.script_file) //Check if file exists
&& (current_task.triggerOnLogin || (current_task.triggerOnTime && current_task.triggerOnTime_Times.Count > 0))) //Look for a valid trigger
{
tasks.Add(current_task);
}
}
}
public override void Update()
{
if (verifytasks_timeleft <= 0)
{
verifytasks_timeleft = verifytasks_delay;
if (serverlogin_done)
{
foreach (TaskDesc task in tasks)
{
if (task.triggerOnTime)
{
foreach (DateTime time in task.triggerOnTime_Times)
{
if (time.Hour == DateTime.Now.Hour && time.Minute == DateTime.Now.Minute)
{
if (!task.alreadyTriggered)
{
task.alreadyTriggered = true;
RunScript(task.script_file);
}
}
}
}
else task.alreadyTriggered = false;
}
}
else
{
foreach (TaskDesc task in tasks)
{
if (task.triggerOnLogin || (firstlogin_done == false && task.triggerOnFirstLogin))
RunScript(task.script_file);
}
firstlogin_done = true;
serverlogin_done = true;
}
}
else verifytasks_timeleft--;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.ChatBots
{
/// <summary>
/// Example of message receiving.
/// </summary>
public class TestBot : ChatBot
{
public override void GetText(string text)
{
string message = "";
string username = "";
text = getVerbatim(text);
if (isPrivateMessage(text, ref message, ref username))
{
ConsoleIO.WriteLine("Bot: " + username + " told me : " + message);
}
else if (isChatMessage(text, ref message, ref username))
{
ConsoleIO.WriteLine("Bot: " + username + " said : " + message);
}
}
}
}