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https://github.com/MCCTeam/Minecraft-Console-Client
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Fix player inventory being deleted by server (#1430)
* Fix auto drop crash * Fix player inventory being deleted by server
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parent
f5f1a22b93
commit
d19764869c
3 changed files with 14 additions and 2 deletions
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@ -200,6 +200,12 @@ namespace MinecraftClient.ChatBots
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{
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if (inventoryUpdated != -1)
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{
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if (!GetInventories().ContainsKey(inventoryUpdated))
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{
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// Inventory updated but no inventory ?
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LogDebugToConsoleTranslated("bot.autoDrop.no_inventory", inventoryUpdated);
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return;
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}
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var inventory = GetInventories()[inventoryUpdated];
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var items = inventory.Items.ToDictionary(entry => entry.Key, entry => entry.Value);
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if (dropMode == Mode.Include)
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@ -1757,8 +1757,13 @@ namespace MinecraftClient
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public void OnInventoryClose(int inventoryID)
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{
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if (inventories.ContainsKey(inventoryID))
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inventories.Remove(inventoryID);
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{
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if (inventoryID == 0)
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inventories[0].Items.Clear(); // Don't delete player inventory
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else
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inventories.Remove(inventoryID);
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}
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if (inventoryID != 0)
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{
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Log.Info(Translations.Get("extra.inventory_close", inventoryID));
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@ -388,6 +388,7 @@ bot.autoDrop.list=Total {0} in the list:\n {1}
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bot.autoDrop.switched=Switched to {0} mode.
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bot.autoDrop.unknown_mode=Unknwon mode. Available modes: Include, Exclude, Everything
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bot.autoDrop.no_mode=Cannot read drop mode from config. Using include mode.
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bot.autoDrop.no_inventory=Cannot find inventory {0}!
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# AutoFish
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bot.autoFish.throw=Threw a fishing rod
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