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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added respawn ability in /reco
- Added a notification message when you die stating you can respawn with /reco - Added a respawn packet sent before disconnecting when using /reco Note: Why a respawn in /reco and not a /respawn command? Once respawned using the console on 1.6.2 server, the player stays invisible for other players unless he (or the other player) disconnects & reconnect so it's necessary to reconnect after respawning.
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d1770ebb02
2 changed files with 14 additions and 1 deletions
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@ -194,6 +194,7 @@ namespace MinecraftClient
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else if (text == "/reco" || text == "/reconnect")
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else if (text == "/reco" || text == "/reconnect")
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{
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{
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ConsoleIO.WriteLine("You have left the server.");
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ConsoleIO.WriteLine("You have left the server.");
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handler.SendRespawnPacket();
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Program.Restart();
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Program.Restart();
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}
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}
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}
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}
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@ -251,7 +251,10 @@ namespace MinecraftClient
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case 0x83: readData(4); nbr = readNextShort(); readData(nbr); break;
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case 0x83: readData(4); nbr = readNextShort(); readData(nbr); break;
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case 0x84: readData(11); nbr = readNextShort(); if (nbr > 0) { readData(nbr); } break;
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case 0x84: readData(11); nbr = readNextShort(); if (nbr > 0) { readData(nbr); } break;
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case 0x85: if (protocolversion >= 74) { readData(13); } break;
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case 0x85: if (protocolversion >= 74) { readData(13); } break;
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case 0xC8: if (protocolversion >= 72) { readData(8); } else readData(5); break;
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case 0xC8:
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if (readNextInt() == 2022) { printstring("You are dead. Type /reco to respawn & reconnect.", false); }
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if (protocolversion >= 72) { readData(4); } else readData(1);
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break;
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case 0xC9: readNextString(); readData(3); break;
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case 0xC9: readNextString(); readData(3); break;
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case 0xCA: if (protocolversion >= 72) { readData(9); } else readData(3); break;
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case 0xCA: if (protocolversion >= 72) { readData(9); } else readData(3); break;
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case 0xCB: readNextString(); break;
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case 0xCB: readNextString(); break;
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@ -748,6 +751,15 @@ namespace MinecraftClient
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}
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}
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catch (SocketException) { return false; }
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catch (SocketException) { return false; }
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}
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}
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public bool SendRespawnPacket()
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{
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try
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{
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Send(new byte[] { 0xCD, 1 });
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return true;
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}
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catch (SocketException) { return false; }
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}
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public void Disconnect(string message)
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public void Disconnect(string message)
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{
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{
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if (message == null)
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if (message == null)
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