Add Entity.Name & /inventory 0 creative <slot> <itemtype> <count> (#1024)

* Update Program.cs

* Update Entity.cs

Add Entity.Name

* Update Program.cs
* Update Entity.cs

Add break;

* Update Entity.cs

* Update Inventory.cs

Add /inventory 0 creative <slot> <item> <count>

* Update PacketOutgoingType.cs

+ CreativeInventoryAction

* Update Protocol16.cs

+ SendCreativeInventorAction

* Update Protocol18.cs

+ SendCreativeInventorAction

* Update IMinecraftCom.cs

+ SendCreativeInventorAction

* Update McTcpClient.cs

+ DoCreativeInventorAction

* Update ChatBot.cs

+ CreativeInventorAction

* Update McTcpClient.cs
* Update ChatBot.cs
* Update Inventory.cs

Add show count

* Update ChatBot.cs

+ ChatBot fix

* Update Inventory.cs

Inventory update and Fix

* Update Entity.cs
* Update McTcpClient.cs
* Update Program.cs
* Update Protocol16.cs
* Update Protocol18.cs
* Update IMinecraftCom.cs
* Update Entity.cs
This commit is contained in:
Рома Данилов 2020-05-26 00:16:53 +05:00 committed by GitHub
parent 65620e2e95
commit d120001d70
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 110 additions and 16 deletions

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@ -1,7 +1,5 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Mapping
{
@ -20,6 +18,11 @@ namespace MinecraftClient.Mapping
/// </summary>
public Guid UUID;
/// <summary>
/// Nickname of the entity if it is a player.
/// </summary>
public string Name;
/// <summary>
/// Entity type
/// </summary>
@ -48,12 +51,14 @@ namespace MinecraftClient.Mapping
/// <param name="ID">Entity ID</param>
/// <param name="type">Entity Type Enum</param>
/// <param name="location">Entity location</param>
public Entity(int ID, EntityType type, Location location, Guid uuid)
/// <param name="uuid">Player uuid</param>
public Entity(int ID, EntityType type, Location location, Guid uuid, string name)
{
this.ID = ID;
this.Type = type;
this.Location = location;
this.UUID = uuid;
this.Name = name;
}
}
}