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Add Entity.Name & /inventory 0 creative <slot> <itemtype> <count> (#1024)
* Update Program.cs * Update Entity.cs Add Entity.Name * Update Program.cs * Update Entity.cs Add break; * Update Entity.cs * Update Inventory.cs Add /inventory 0 creative <slot> <item> <count> * Update PacketOutgoingType.cs + CreativeInventoryAction * Update Protocol16.cs + SendCreativeInventorAction * Update Protocol18.cs + SendCreativeInventorAction * Update IMinecraftCom.cs + SendCreativeInventorAction * Update McTcpClient.cs + DoCreativeInventorAction * Update ChatBot.cs + CreativeInventorAction * Update McTcpClient.cs * Update ChatBot.cs * Update Inventory.cs Add show count * Update ChatBot.cs + ChatBot fix * Update Inventory.cs Inventory update and Fix * Update Entity.cs * Update McTcpClient.cs * Update Program.cs * Update Protocol16.cs * Update Protocol18.cs * Update IMinecraftCom.cs * Update Entity.cs
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8 changed files with 110 additions and 16 deletions
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@ -1,4 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@ -886,6 +886,20 @@ namespace MinecraftClient
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return Handler.InteractEntity(EntityID, type);
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}
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/// <summary>
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/// Interact with an entity
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/// </summary>
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/// <param name="slot"></param>
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/// <param name="ItemType"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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protected bool CreativeInventoryAction(int slot, ItemType ItemType, int count)
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{
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Dictionary<string, object> NBT = null;
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Item item = new Item((int)ItemType, count, NBT);
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return Handler.DoCreativeInventoryAction(slot, item);
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}
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/// <summary>
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/// Use item currently in the player's hand (active inventory bar slot)
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/// </summary>
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