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https://github.com/MCCTeam/Minecraft-Console-Client
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Update player look when using pathfinding
Document Look command in Readme Improve UpdateLocation API Small coding style fixes
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4 changed files with 59 additions and 53 deletions
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@ -412,7 +412,8 @@ namespace MinecraftClient
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/// or if a ChatBot whishes to update the player's location.
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/// </summary>
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/// <param name="location">The new location</param>
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/// <param name="relative">If true, the location is relative to the current location</param>
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/// <param name="yaw">Yaw to look at</param>
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/// <param name="pitch">Pitch to look at</param>
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public void UpdateLocation(Location location, float yaw, float pitch)
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{
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this.yaw = yaw;
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@ -421,42 +422,37 @@ namespace MinecraftClient
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}
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/// <summary>
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/// Look at specified block
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/// Called when the server sends a new player location,
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/// or if a ChatBot whishes to update the player's location.
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/// </summary>
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/// <param name="block">The block to look at</param>
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public void LookAtBlock(Location block)
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/// <param name="location">The new location</param>
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/// <param name="lookAt">Block coordinates to look at</param>
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public void UpdateLocation(Location location, Location lookAtLocation)
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{
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double dx = block.X - (location.X - 0.5),
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dy = block.Y - (location.Y + 1),
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dz = block.Z - (location.Z - 0.5);
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double dx = lookAtLocation.X - (location.X - 0.5);
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double dy = lookAtLocation.Y - (location.Y + 1);
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double dz = lookAtLocation.Z - (location.Z - 0.5);
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double r = Math.Sqrt(dx * dx + dy * dy + dz * dz);
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float yaw = Convert.ToSingle(-Math.Atan2(dx, dz) / Math.PI * 180),
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pitch = Convert.ToSingle(-Math.Asin(dy / r) / Math.PI * 180);
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float yaw = Convert.ToSingle(-Math.Atan2(dx, dz) / Math.PI * 180);
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float pitch = Convert.ToSingle(-Math.Asin(dy / r) / Math.PI * 180);
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if (yaw < 0) yaw += 360;
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UpdateLocation(location, yaw, pitch);
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}
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/// <summary>
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/// Look at specified angle
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/// Called when the server sends a new player location,
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/// or if a ChatBot whishes to update the player's location.
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/// </summary>
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/// <param name="yaw">The yaw to look at</param>
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/// <param name="pitch">The pitch to look at</param>
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public void LookAtAngle(float yaw, float pitch)
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/// <param name="location">The new location</param>
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/// <param name="direction">Direction to look at</param>
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public void UpdateLocation(Location location, Direction direction)
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{
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UpdateLocation(location, yaw, pitch);
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}
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float yaw = 0;
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float pitch = 0;
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/// <summary>
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/// Look in specified direction
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/// </summary>
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/// <param name="direction">The direction too look in</param>
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public void LookAtDirection(Direction direction)
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{
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float yaw = 0,
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pitch = 0;
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switch (direction)
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{
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case Direction.Up:
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@ -479,6 +475,7 @@ namespace MinecraftClient
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default:
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throw new ArgumentException("Unknown direction", "direction");
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}
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UpdateLocation(location, yaw, pitch);
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}
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@ -600,13 +597,24 @@ namespace MinecraftClient
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if (yaw == null || pitch == null)
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{
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if (steps != null && steps.Count > 0)
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{
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location = steps.Dequeue();
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}
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else if (path != null && path.Count > 0)
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steps = Movement.Move2Steps(location, path.Dequeue(), ref motionY);
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else location = Movement.HandleGravity(world, location, ref motionY);
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{
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Location next = path.Dequeue();
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steps = Movement.Move2Steps(location, next, ref motionY);
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UpdateLocation(location, next); // Update yaw and pitch to look at next step
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}
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else
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{
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location = Movement.HandleGravity(world, location, ref motionY);
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}
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}
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handler.SendLocationUpdate(location, Movement.IsOnGround(world, location), yaw, pitch);
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}
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// First 2 updates must be player position AND look, and player must not move (to conform with vanilla)
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// Once yaw and pitch have been sent, switch back to location-only updates (without yaw and pitch)
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yaw = null;
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pitch = null;
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}
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