Add SendPlaceBlock, PlayerDigging, OnExplosion, OnGamemodeUpdate, OnSetExperience (#1027)

* Update ChatBot.cs

+ PlaceBlock

* Update AutoAttack.cs

+ HitAnimation

* Update PacketIncomingType.cs

+ Explosion,

* Update McTcpClient.cs

+ OnExplosion

* Update ChatBot.cs

+ OnExplosion

* Update IMinecraftComHandler.cs

+ OnExplosion

* Update Protocol18PacketTypes.cs

+ PacketIncomingType.Explosion

* Update ChatBot.cs

+ Fix

* Update AutoAttack.cs

+ Fix

* Update ChatBot.cs

+ Fix

* Update Protocol18PacketTypes.cs

+ Old versions

* Update Protocol18PacketTypes.cs

+ 1.7 - 1.8 Explosion ID

* Update Protocol18PacketTypes.cs

+ Fix

* Update McTcpClient.cs

+ int ExplosionRecordCount

* Update ChatBot.cs

+ recordcount

* Update IMinecraftComHandler.cs

+ ExplosionRecordCount

* Update Protocol18.cs

* Update CSharpRunner.cs

+ using MinecraftClient.Inventory;

* add OnGamemodeUpdate

+ OnGamemodeUpdate

* + OnGamemodeUpdate(playername, uuid, gamemode)

+ OnGamemodeUpdate

* Update Protocol18.cs

* Update IMinecraftComHandler.cs

* Update McTcpClient.cs

Fix

* Update McTcpClient.cs

* Update Protocol18.cs

+ Location explodelocation

* Update McTcpClient.cs

+ Location explode

* Update ChatBot.cs

+ Fix

* Update ChatBot.cs

Remove excess +

* Update Plays animation

* Improve documentation

* ItemType fix

* OnExplosion(Location explod);

* Update PacketIncomingType.cs add SetExperience,

* + Old versions

* Update IMinecraftComHandler.cs

* Update McTcpClient.cs

* Update Protocol18.cs

* add GetLevel & GetTotalExperience

* Fix

* add GetLevel & GetTotalExperience

* OnSetExpience

* Update ChatBot.cs

Fix

* Update McTcpClient.cs

+ bot.OnSetExperience

* Update Protocol18.cs

+ Fix

* Update McTcpClient.cs

+ PlayerDigging

* Update PacketOutgoingType.cs

+ PlayerDigging

* Update Protocol18PacketTypes.cs

+ case PacketOutgoingType.PlayerDigging

* Update Protocol18.cs

+ SendPlayerDigging

* Update IMinecraftCom.cs

+ SendPlayerDigging

* Update McTcpClient.cs

+ PlayerDigging

* Update Protocol16.cs

+ SendPlayerDigging

* Update ChatBot.cs

+ PlayerDigging

* Update ChatBot.cs

+ Fix

* Update McTcpClient.cs

+ Fix

* Update ChatBot.cs

Add WindowAction

* ChatBot.cs Fixes

* Further ChatBot.cs fixes

* Further ChatBot.cs fixes

* Protocol Handler fixes

* Protocol Handler fixes

* IMinecraftCom fixes

* documentation fixes

Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
This commit is contained in:
Рома Данилов 2020-05-29 23:18:34 +05:00 committed by GitHub
parent b2e6953075
commit cf9bc4c3d5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
12 changed files with 249 additions and 23 deletions

View file

@ -84,6 +84,7 @@ namespace MinecraftClient
"using System.Threading;",
"using MinecraftClient;",
"using MinecraftClient.Mapping;",
"using MinecraftClient.Inventory;",
String.Join("\n", libs),
"namespace ScriptLoader {",
"public class Script {",

View file

@ -6,6 +6,7 @@ using System.IO;
using System.Threading;
using System.Text.RegularExpressions;
using MinecraftClient.Inventory;
using MinecraftClient.Mapping;
namespace MinecraftClient
{
@ -156,7 +157,13 @@ namespace MinecraftClient
/// <param name="entity">Entity with updated location</param>
public virtual void OnEntityMove(Mapping.Entity entity) { }
public virtual void OnInternalCommand(string commandName,string commandParams, string Result) { }
/// <summary>
/// Called after an internal MCC command has been performed
/// </summary>
/// <param name="commandName">MCC Command Name</param>
/// <param name="commandParams">MCC Command Parameters</param>
/// <param name="Result">MCC command result</param>
public virtual void OnInternalCommand(string commandName, string commandParams, string Result) { }
/// <summary>
/// Called when an entity spawned nearby
@ -183,6 +190,29 @@ namespace MinecraftClient
/// <param name="food">New food level</param>
public virtual void OnHealthUpdate(float health, int food) { }
/// <summary>
/// Called when an explosion occurs on the server
/// </summary>
/// <param name="explode">Explosion location</param>
/// <param name="recordcount">Amount of blocks blown up</param>
public virtual void OnExplosion(Location explode, float strength, int recordcount) { }
/// <summary>
/// Called when experience updates
/// </summary>
/// <param name="Experiencebar">Between 0 and 1</param>
/// <param name="Level">Level</param>
/// <param name="TotalExperience">Total Experience</param>
public virtual void OnSetExperience(float Experiencebar, int Level, int TotalExperience) { }
/// <summary>
/// Called when the Game Mode has been updated for a player
/// </summary>
/// <param name="playername">Player Name</param>
/// <param name="uuid">Player UUID</param>
/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
public virtual void OnGamemodeUpdate(string playername, Guid uuid, int gamemode) { }
/* =================================================================== */
/* ToolBox - Methods below might be useful while creating your bot. */
/* You should not need to interact with other classes of the program. */
@ -667,6 +697,7 @@ namespace MinecraftClient
{
return SendEntityAction(on ? Protocol.EntityActionType.StartSneaking : Protocol.EntityActionType.StopSneaking);
}
/// <summary>
/// Send Entity Action
/// </summary>
@ -674,6 +705,18 @@ namespace MinecraftClient
{
return Handler.sendEntityAction(entityAction);
}
/// <summary>
/// Dig block - WORK IN PROGRESS - MAY NOT WORK
/// </summary>
/// <param name="status"></param>
/// <param name="location"></param>
/// <param name="face"></param>
protected void DigBlock(int status, Location location, byte face)
{
Handler.DigBlock(status, location, face);
}
/// <summary>
/// SetSlot
/// </summary>
@ -871,7 +914,7 @@ namespace MinecraftClient
/// </summary>
/// <param name="EntityID"></param>
/// <param name="type">0: interact, 1: attack, 2: interact at</param>
/// <returns></returns>
/// <returns>TRUE in case of success</returns>
protected bool InteractEntity(int EntityID, int type)
{
return Handler.InteractEntity(EntityID, type);
@ -881,6 +924,7 @@ namespace MinecraftClient
/// Give Creative Mode items into regular/survival Player Inventory
/// </summary>
/// <remarks>(obviously) requires to be in creative mode</remarks>
/// </summary>
/// <param name="slot">Destination inventory slot</param>
/// <param name="itemType">Item type</param>
/// <param name="count">Item count</param>
@ -894,7 +938,7 @@ namespace MinecraftClient
/// Plays animation (Player arm swing)
/// </summary>
/// <param name="animation">0 for left arm, 1 for right arm</param>
/// <returns>TRUE if animation successfully done</returns>
/// <returns>TRUE in case of success</returns>
protected bool SendAnimation(int animation)
{
return Handler.DoAnimation(animation);
@ -903,7 +947,7 @@ namespace MinecraftClient
/// <summary>
/// Use item currently in the player's hand (active inventory bar slot)
/// </summary>
/// <returns></returns>
/// <returns>TRUE if successful</returns>
protected bool UseItemInHand()
{
return Handler.UseItemOnHand();
@ -912,12 +956,22 @@ namespace MinecraftClient
/// <summary>
/// Check inventory handling enable status
/// </summary>
/// <returns></returns>
/// <returns>TRUE if inventory handling is enabled</returns>
public bool GetInventoryEnabled()
{
return Handler.GetInventoryEnabled();
}
/// <summary>
/// Place block
/// </summary>
/// <param name="location">Block location</param>
/// <returns></returns>
protected bool SendPlaceBlock(Location location)
{
return Handler.PlaceBlock(location);
}
/// <summary>
/// Get the player's inventory. Do not write to it, will not have any effect server-side.
/// </summary>
@ -937,6 +991,18 @@ namespace MinecraftClient
return Handler.GetInventories();
}
/// <summary>
/// Perform inventory action
/// </summary>
/// <param name="inventoryId">Inventory ID</param>
/// <param name="slot">Slot ID</param>
/// <param name="actionType">Action Type</param>
/// <returns>TRUE in case of success</returns>
protected bool WindowAction(int inventoryId, int slot, WindowActionType actionType)
{
return Handler.DoWindowAction(inventoryId, slot, actionType);
}
/// <summary>
/// Change player selected hotbar slot
/// </summary>

View file

@ -46,8 +46,8 @@ namespace MinecraftClient.ChatBots
bool shouldAttack = handleEntity(entity.Value);
if (shouldAttack)
{
// hit the entity!
InteractEntity(entity.Key, 1);
SendAnimation(0); // Hit Animation
InteractEntity(entity.Key, 1); // hit the entity!
}
}
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -12,7 +12,7 @@ namespace MinecraftClient.Commands
public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
{
return "Health: " + handler.GetHealth() + ", Saturation: " + handler.GetSaturation();
return "Health: " + handler.GetHealth() + ", Saturation: " + handler.GetSaturation() + ", Level: " + handler.GetLevel() + ", TotalExperience: " + handler.GetTotalExperience();
}
}
}

View file

@ -63,6 +63,8 @@ namespace MinecraftClient
// player health and hunger
private float playerHealth;
private int playerFoodSaturation;
private int playerLevel;
private int playerTotalExperience;
private byte CurrentSlot = 0;
// Entity handling
@ -83,6 +85,8 @@ namespace MinecraftClient
public Double GetServerTPS() { return serverTPS; }
public float GetHealth() { return playerHealth; }
public int GetSaturation() { return playerFoodSaturation; }
public int GetLevel() { return playerLevel; }
public int GetTotalExperience() { return playerTotalExperience; }
public byte GetCurrentSlot() { return CurrentSlot; }
// get bots list for unloading them by commands
@ -1261,6 +1265,23 @@ namespace MinecraftClient
OnSpawnEntity(playerEntity);
}
/// <summary>
/// Called when the Game Mode has been updated for a player
/// </summary>
/// <param name="playername">Player Name</param>
/// <param name="uuid">Player UUID</param>
/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
public void OnGamemodeUpdate(Guid uuid, int gamemode)
{
string playerName = null;
if (onlinePlayers.ContainsKey(uuid))
{
playerName = onlinePlayers[uuid];
foreach (ChatBot bot in bots.ToArray())
bot.OnGamemodeUpdate(playerName, uuid, gamemode);
}
}
/// <summary>
/// Called when entities dead/despawn.
/// </summary>
@ -1529,7 +1550,22 @@ namespace MinecraftClient
//WORK IN PROGRESS. MAY NOT WORK YET
if (Settings.DebugMessages)
ConsoleIO.WriteLogLine(location.ToString());
return handler.SendPlayerBlockPlacement(0, location, 1, 0.5f, 0.5f, 0.5f, false);
Location placelocation = new Location(location.X, location.Y - 1, location.Z);
return handler.SendPlayerBlockPlacement(0, placelocation, 1, 0.5f, 0.5f, 0.5f, false);
}
/// <summary>
/// Dig block - WORK IN PROGRESS - MAY NOT WORK YET
/// </summary>
/// <param name="status"></param>
/// <param name="location"></param>
/// <param name="face"></param>
public bool DigBlock(int status, Location location, byte Face)
{
if (Settings.DebugMessages)
ConsoleIO.WriteLogLine(location.ToString());
Location placelocation = new Location(location.X, location.Y, location.Z);
return handler.SendPlayerDigging(status, placelocation, 1);
}
/// <summary>
@ -1574,6 +1610,38 @@ namespace MinecraftClient
bot.OnHealthUpdate(health, food);
}
/// <summary>
/// Called when experience updates
/// </summary>
/// <param name="Experiencebar">Between 0 and 1</param>
/// <param name="Level">Level</param>
/// <param name="TotalExperience">Total Experience</param>
public void OnSetExperience(float Experiencebar, int Level, int TotalExperience)
{
playerLevel = Level;
playerTotalExperience = TotalExperience;
foreach (ChatBot bot in bots.ToArray())
bot.OnSetExperience(Experiencebar, Level, TotalExperience);
}
/// <summary>
/// Called when and explosion occurs on the server
/// </summary>
/// <param name="location">Explosion location</param>
/// <param name="strength">Explosion strength</param>
/// <param name="affectedBlocks">Amount of affected blocks</param>
public void OnExplosion(Location location, float strength, int affectedBlocks)
{
foreach (ChatBot bot in bots.ToArray())
bot.OnExplosion(explode, strength, ExplosionRecordCount);
}
/// <summary>
/// Called when Experience bar is updated
/// </summary>
/// <param name="Experiencebar">Experience bar level</param>
/// <param name="Level">Player Level</param>
/// <param name="TotalExperience">Total experience</param>
public void OnHeldItemChange(byte slot)
{
foreach (ChatBot bot in bots.ToArray())

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -45,7 +45,9 @@ namespace MinecraftClient.Protocol.Handlers
EntityTeleport,
TimeUpdate,
UpdateHealth,
SetExperience,
HeldItemChange,
Explosion,
/// <summary>
/// Represents a packet not implemented in MCC.

View file

@ -33,5 +33,6 @@ namespace MinecraftClient.Protocol.Handlers
PlayerBlockPlacement,
CreativeInventoryAction,
Animation,
PlayerDigging,
}
}

View file

@ -718,6 +718,11 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Currently not implemented
}
public bool SendPlayerDigging(int status, Location location, byte face)
{
return false; //Currently not implemented
}
/// <summary>
/// Send a plugin channel packet to the server.
/// </summary>

View file

@ -444,6 +444,9 @@ namespace MinecraftClient.Protocol.Handlers
handler.OnPlayerJoin(uuid, name);
break;
case 0x01: //Update gamemode
int gamemode = dataTypes.ReadNextVarInt(packetData);
handler.OnGamemodeUpdate(uuid, gamemode);
break;
case 0x02: //Update latency
dataTypes.ReadNextVarInt(packetData);
break;
@ -714,6 +717,18 @@ namespace MinecraftClient.Protocol.Handlers
dataTypes.ReadNextFloat(packetData); // Food Saturation
handler.OnUpdateHealth(health, food);
break;
case PacketIncomingType.SetExperience:
float experiencebar = dataTypes.ReadNextFloat(packetData);
int level = dataTypes.ReadNextVarInt(packetData);
int totalexperience = dataTypes.ReadNextVarInt(packetData);
handler.OnSetExperience(experiencebar, level, totalexperience);
break;
case PacketIncomingType.Explosion:
Location explodelocation = new Location(dataTypes.ReadNextFloat(packetData), dataTypes.ReadNextFloat(packetData), dataTypes.ReadNextFloat(packetData));
float Explosionstrength = dataTypes.ReadNextFloat(packetData);
int ExplosionRecordCount = dataTypes.ReadNextInt(packetData);
handler.OnExplosion(explodelocation, Explosionstrength, ExplosionRecordCount);
break;
case PacketIncomingType.HeldItemChange:
byte slot = dataTypes.ReadNextByte(packetData);
handler.OnHeldItemChange(slot);
@ -1278,9 +1293,9 @@ namespace MinecraftClient.Protocol.Handlers
{
if (protocolversion < MC19Version)
return false; // Packet does not exist prior to MC 1.9
// According to https://wiki.vg/index.php?title=Protocol&oldid=5486#Player_Block_Placement
// MC 1.7 does this using Player Block Placement with special values
// TODO once Player Block Placement is implemented for older versions
// According to https://wiki.vg/index.php?title=Protocol&oldid=5486#Player_Block_Placement
// MC 1.7 does this using Player Block Placement with special values
// TODO once Player Block Placement is implemented for older versions
try
{
List<byte> packet = new List<byte>();
@ -1293,6 +1308,23 @@ namespace MinecraftClient.Protocol.Handlers
catch (ObjectDisposedException) { return false; }
}
public bool SendPlayerDigging(int status, Location location, byte face)
{
try
{
List<byte> packet = new List<byte>();
packet.AddRange(dataTypes.GetVarInt(status));
packet.AddRange(dataTypes.GetLocation(location));
packet.AddRange(dataTypes.GetVarInt(face));
SendPacket(PacketOutgoingType.PlayerDigging, packet);
return true;
}
catch (SocketException) { return false; }
catch (System.IO.IOException) { return false; }
catch (ObjectDisposedException) { return false; }
}
public bool SendPlayerBlockPlacement(int hand, Location location, int face, float CursorX, float CursorY, float CursorZ, bool insideBlock)
{
if (protocolversion < MC114Version)
@ -1427,7 +1459,7 @@ namespace MinecraftClient.Protocol.Handlers
SendPacket(PacketOutgoingType.Animation, packet);
return true;
}
else;
else
{
return false;
}
@ -1436,7 +1468,6 @@ namespace MinecraftClient.Protocol.Handlers
catch (System.IO.IOException) { return false; }
catch (ObjectDisposedException) { return false; }
}
public bool SendCloseWindow(int windowId)
{
try

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -59,7 +59,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x18: return PacketIncomingType.EntityTeleport;
case 0x03: return PacketIncomingType.TimeUpdate;
case 0x06: return PacketIncomingType.UpdateHealth;
case 0x1F: return PacketIncomingType.SetExperience;
case 0x09: return PacketIncomingType.HeldItemChange;
case 0x1C: return PacketIncomingType.Explosion;
}
}
else if (protocol <= Protocol18Handler.MC1112Version) // MC 1.9, 1.10 and 1.11
@ -97,7 +99,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x49: return PacketIncomingType.EntityTeleport;
case 0x44: return PacketIncomingType.TimeUpdate;
case 0x3E: return PacketIncomingType.UpdateHealth;
case 0x3D: return PacketIncomingType.SetExperience;
case 0x37: return PacketIncomingType.HeldItemChange;
case 0x27: return PacketIncomingType.Explosion;
}
}
else if (protocol <= Protocol18Handler.MC112Version) // MC 1.12.0
@ -135,7 +139,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x4B: return PacketIncomingType.EntityTeleport;
case 0x46: return PacketIncomingType.TimeUpdate;
case 0x40: return PacketIncomingType.UpdateHealth;
case 0x3F: return PacketIncomingType.SetExperience;
case 0x39: return PacketIncomingType.HeldItemChange;
case 0x1C: return PacketIncomingType.Explosion;
}
}
else if (protocol <= Protocol18Handler.MC1122Version) // MC 1.12.2
@ -173,7 +179,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x4C: return PacketIncomingType.EntityTeleport;
case 0x47: return PacketIncomingType.TimeUpdate;
case 0x41: return PacketIncomingType.UpdateHealth;
case 0x40: return PacketIncomingType.SetExperience;
case 0x3A: return PacketIncomingType.HeldItemChange;
case 0x1C: return PacketIncomingType.Explosion;
}
}
else if (protocol < Protocol18Handler.MC114Version) // MC 1.13 to 1.13.2
@ -211,7 +219,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x50: return PacketIncomingType.EntityTeleport;
case 0x4A: return PacketIncomingType.TimeUpdate;
case 0x44: return PacketIncomingType.UpdateHealth;
case 0x43: return PacketIncomingType.SetExperience;
case 0x3D: return PacketIncomingType.HeldItemChange;
case 0x1E: return PacketIncomingType.Explosion;
}
}
else if (protocol < Protocol18Handler.MC115Version) // MC 1.14 to 1.14.4
@ -249,7 +259,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x56: return PacketIncomingType.EntityTeleport;
case 0x4E: return PacketIncomingType.TimeUpdate;
case 0x48: return PacketIncomingType.UpdateHealth;
case 0x47: return PacketIncomingType.SetExperience;
case 0x3F: return PacketIncomingType.HeldItemChange;
case 0x1C: return PacketIncomingType.Explosion;
}
}
else // MC 1.15
@ -287,7 +299,9 @@ namespace MinecraftClient.Protocol.Handlers
case 0x57: return PacketIncomingType.EntityTeleport;
case 0x4F: return PacketIncomingType.TimeUpdate;
case 0x49: return PacketIncomingType.UpdateHealth;
case 0x48: return PacketIncomingType.SetExperience;
case 0x40: return PacketIncomingType.HeldItemChange;
case 0x1D: return PacketIncomingType.Explosion;
}
}
@ -331,6 +345,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x08;
case PacketOutgoingType.CreativeInventoryAction: return 0x10;
case PacketOutgoingType.Animation: return 0x0A;
case PacketOutgoingType.PlayerDigging: return 0x07;
}
}
else if (protocol <= Protocol18Handler.MC1112Version) // MC 1.9, 1,10 and 1.11
@ -356,6 +371,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x1C;
case PacketOutgoingType.CreativeInventoryAction: return 0x18;
case PacketOutgoingType.Animation: return 0x1A;
case PacketOutgoingType.PlayerDigging: return 0x13;
}
}
else if (protocol <= Protocol18Handler.MC112Version) // MC 1.12
@ -381,6 +397,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x1F;
case PacketOutgoingType.CreativeInventoryAction: return 0x1B;
case PacketOutgoingType.Animation: return 0x1D;
case PacketOutgoingType.PlayerDigging: return 0x14;
}
}
else if (protocol <= Protocol18Handler.MC1122Version) // 1.12.2
@ -406,6 +423,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x1F;
case PacketOutgoingType.CreativeInventoryAction: return 0x1B;
case PacketOutgoingType.Animation: return 0x1D;
case PacketOutgoingType.PlayerDigging: return 0x14;
}
}
else if (protocol < Protocol18Handler.MC114Version) // MC 1.13 to 1.13.2
@ -431,6 +449,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x29;
case PacketOutgoingType.CreativeInventoryAction: return 0x24;
case PacketOutgoingType.Animation: return 0x27;
case PacketOutgoingType.PlayerDigging: return 0x18;
}
}
else // MC 1.14 to 1.15
@ -456,6 +475,7 @@ namespace MinecraftClient.Protocol.Handlers
case PacketOutgoingType.PlayerBlockPlacement: return 0x2C;
case PacketOutgoingType.CreativeInventoryAction: return 0x26;
case PacketOutgoingType.Animation: return 0x2A;
case PacketOutgoingType.PlayerDigging: return 0x1A;
}
}

View file

@ -185,5 +185,14 @@ namespace MinecraftClient.Protocol
/// <param name="insideBlock">TRUE if inside block</param>
/// <returns>True if packet was successfully sent</returns>
bool SendPlayerBlockPlacement(int hand, Location location, int face, float CursorX, float CursorY, float CursorZ, bool insideBlock);
/// <summary>
/// Send player blog digging packet to the server
/// </summary>
/// <param name="status">0 to start diffing, 1 to cancel, 2 to finish ( https://wiki.vg/Protocol#Player_Digging )</param>
/// <param name="location">Location</param>
/// <param name="face">Block face: 0 = bottom, 1 = top, etc (see wiki)</param>
/// <returns>True if packet was succcessfully sent</returns>
bool SendPlayerDigging(int status, Location location, byte face);
}
}

View file

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
@ -208,6 +208,29 @@ namespace MinecraftClient.Protocol
/// <param name="food"></param>
void OnUpdateHealth(float health, int food);
/// <summary>
/// Called when and explosion occurs on the server
/// </summary>
/// <param name="location">Explosion location</param>
/// <param name="strength">Explosion strength</param>
/// <param name="affectedBlocks">Amount of affected blocks</param>
void OnExplosion(Location location, float strength, int affectedBlocks);
/// <summary>
/// Called when a player's game mode has changed
/// </summary>
/// <param name="uuid">Affected player's UUID</param>
/// <param name="gamemode">New game mode</param>
void OnGamemodeUpdate(Guid uuid, int gamemode);
/// <summary>
/// Called when Experience bar is updated
/// </summary>
/// <param name="Experiencebar">Experience bar level</param>
/// <param name="Level">Player Level</param>
/// <param name="TotalExperience">Total experience</param>
void OnSetExperience(float Experiencebar, int Level, int TotalExperience);
/// <summary>
/// Called when client need to change slot.
/// </summary>