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https://github.com/MCCTeam/Minecraft-Console-Client
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Add SendPlaceBlock, PlayerDigging, OnExplosion, OnGamemodeUpdate, OnSetExperience (#1027)
* Update ChatBot.cs + PlaceBlock * Update AutoAttack.cs + HitAnimation * Update PacketIncomingType.cs + Explosion, * Update McTcpClient.cs + OnExplosion * Update ChatBot.cs + OnExplosion * Update IMinecraftComHandler.cs + OnExplosion * Update Protocol18PacketTypes.cs + PacketIncomingType.Explosion * Update ChatBot.cs + Fix * Update AutoAttack.cs + Fix * Update ChatBot.cs + Fix * Update Protocol18PacketTypes.cs + Old versions * Update Protocol18PacketTypes.cs + 1.7 - 1.8 Explosion ID * Update Protocol18PacketTypes.cs + Fix * Update McTcpClient.cs + int ExplosionRecordCount * Update ChatBot.cs + recordcount * Update IMinecraftComHandler.cs + ExplosionRecordCount * Update Protocol18.cs * Update CSharpRunner.cs + using MinecraftClient.Inventory; * add OnGamemodeUpdate + OnGamemodeUpdate * + OnGamemodeUpdate(playername, uuid, gamemode) + OnGamemodeUpdate * Update Protocol18.cs * Update IMinecraftComHandler.cs * Update McTcpClient.cs Fix * Update McTcpClient.cs * Update Protocol18.cs + Location explodelocation * Update McTcpClient.cs + Location explode * Update ChatBot.cs + Fix * Update ChatBot.cs Remove excess + * Update Plays animation * Improve documentation * ItemType fix * OnExplosion(Location explod); * Update PacketIncomingType.cs add SetExperience, * + Old versions * Update IMinecraftComHandler.cs * Update McTcpClient.cs * Update Protocol18.cs * add GetLevel & GetTotalExperience * Fix * add GetLevel & GetTotalExperience * OnSetExpience * Update ChatBot.cs Fix * Update McTcpClient.cs + bot.OnSetExperience * Update Protocol18.cs + Fix * Update McTcpClient.cs + PlayerDigging * Update PacketOutgoingType.cs + PlayerDigging * Update Protocol18PacketTypes.cs + case PacketOutgoingType.PlayerDigging * Update Protocol18.cs + SendPlayerDigging * Update IMinecraftCom.cs + SendPlayerDigging * Update McTcpClient.cs + PlayerDigging * Update Protocol16.cs + SendPlayerDigging * Update ChatBot.cs + PlayerDigging * Update ChatBot.cs + Fix * Update McTcpClient.cs + Fix * Update ChatBot.cs Add WindowAction * ChatBot.cs Fixes * Further ChatBot.cs fixes * Further ChatBot.cs fixes * Protocol Handler fixes * Protocol Handler fixes * IMinecraftCom fixes * documentation fixes Co-authored-by: ORelio <oreliogitantispam.l0gin@spamgourmet.com>
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commit
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12 changed files with 249 additions and 23 deletions
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@ -6,6 +6,7 @@ using System.IO;
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using System.Threading;
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using System.Text.RegularExpressions;
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using MinecraftClient.Inventory;
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using MinecraftClient.Mapping;
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namespace MinecraftClient
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{
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@ -156,7 +157,13 @@ namespace MinecraftClient
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/// <param name="entity">Entity with updated location</param>
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public virtual void OnEntityMove(Mapping.Entity entity) { }
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public virtual void OnInternalCommand(string commandName,string commandParams, string Result) { }
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/// <summary>
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/// Called after an internal MCC command has been performed
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/// </summary>
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/// <param name="commandName">MCC Command Name</param>
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/// <param name="commandParams">MCC Command Parameters</param>
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/// <param name="Result">MCC command result</param>
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public virtual void OnInternalCommand(string commandName, string commandParams, string Result) { }
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/// <summary>
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/// Called when an entity spawned nearby
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@ -183,6 +190,29 @@ namespace MinecraftClient
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/// <param name="food">New food level</param>
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public virtual void OnHealthUpdate(float health, int food) { }
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/// <summary>
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/// Called when an explosion occurs on the server
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/// </summary>
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/// <param name="explode">Explosion location</param>
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/// <param name="recordcount">Amount of blocks blown up</param>
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public virtual void OnExplosion(Location explode, float strength, int recordcount) { }
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/// <summary>
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/// Called when experience updates
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/// </summary>
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/// <param name="Experiencebar">Between 0 and 1</param>
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/// <param name="Level">Level</param>
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/// <param name="TotalExperience">Total Experience</param>
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public virtual void OnSetExperience(float Experiencebar, int Level, int TotalExperience) { }
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/// <summary>
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/// Called when the Game Mode has been updated for a player
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/// </summary>
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/// <param name="playername">Player Name</param>
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/// <param name="uuid">Player UUID</param>
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/// <param name="gamemode">New Game Mode (0: Survival, 1: Creative, 2: Adventure, 3: Spectator).</param>
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public virtual void OnGamemodeUpdate(string playername, Guid uuid, int gamemode) { }
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/* =================================================================== */
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/* ToolBox - Methods below might be useful while creating your bot. */
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/* You should not need to interact with other classes of the program. */
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@ -667,6 +697,7 @@ namespace MinecraftClient
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{
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return SendEntityAction(on ? Protocol.EntityActionType.StartSneaking : Protocol.EntityActionType.StopSneaking);
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}
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/// <summary>
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/// Send Entity Action
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/// </summary>
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@ -674,6 +705,18 @@ namespace MinecraftClient
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{
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return Handler.sendEntityAction(entityAction);
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}
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/// <summary>
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/// Dig block - WORK IN PROGRESS - MAY NOT WORK
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/// </summary>
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/// <param name="status"></param>
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/// <param name="location"></param>
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/// <param name="face"></param>
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protected void DigBlock(int status, Location location, byte face)
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{
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Handler.DigBlock(status, location, face);
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}
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/// <summary>
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/// SetSlot
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/// </summary>
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@ -871,7 +914,7 @@ namespace MinecraftClient
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/// </summary>
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/// <param name="EntityID"></param>
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/// <param name="type">0: interact, 1: attack, 2: interact at</param>
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/// <returns></returns>
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/// <returns>TRUE in case of success</returns>
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protected bool InteractEntity(int EntityID, int type)
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{
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return Handler.InteractEntity(EntityID, type);
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@ -881,6 +924,7 @@ namespace MinecraftClient
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/// Give Creative Mode items into regular/survival Player Inventory
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/// </summary>
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/// <remarks>(obviously) requires to be in creative mode</remarks>
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/// </summary>
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/// <param name="slot">Destination inventory slot</param>
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/// <param name="itemType">Item type</param>
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/// <param name="count">Item count</param>
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@ -894,7 +938,7 @@ namespace MinecraftClient
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/// Plays animation (Player arm swing)
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/// </summary>
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/// <param name="animation">0 for left arm, 1 for right arm</param>
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/// <returns>TRUE if animation successfully done</returns>
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/// <returns>TRUE in case of success</returns>
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protected bool SendAnimation(int animation)
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{
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return Handler.DoAnimation(animation);
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@ -903,7 +947,7 @@ namespace MinecraftClient
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/// <summary>
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/// Use item currently in the player's hand (active inventory bar slot)
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/// </summary>
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/// <returns></returns>
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/// <returns>TRUE if successful</returns>
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protected bool UseItemInHand()
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{
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return Handler.UseItemOnHand();
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@ -912,12 +956,22 @@ namespace MinecraftClient
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/// <summary>
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/// Check inventory handling enable status
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/// </summary>
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/// <returns></returns>
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/// <returns>TRUE if inventory handling is enabled</returns>
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public bool GetInventoryEnabled()
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{
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return Handler.GetInventoryEnabled();
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}
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/// <summary>
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/// Place block
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/// </summary>
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/// <param name="location">Block location</param>
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/// <returns></returns>
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protected bool SendPlaceBlock(Location location)
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{
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return Handler.PlaceBlock(location);
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}
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/// <summary>
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/// Get the player's inventory. Do not write to it, will not have any effect server-side.
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/// </summary>
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@ -937,6 +991,18 @@ namespace MinecraftClient
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return Handler.GetInventories();
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}
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/// <summary>
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/// Perform inventory action
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/// </summary>
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/// <param name="inventoryId">Inventory ID</param>
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/// <param name="slot">Slot ID</param>
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/// <param name="actionType">Action Type</param>
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/// <returns>TRUE in case of success</returns>
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protected bool WindowAction(int inventoryId, int slot, WindowActionType actionType)
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{
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return Handler.DoWindowAction(inventoryId, slot, actionType);
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}
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/// <summary>
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/// Change player selected hotbar slot
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/// </summary>
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