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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Changed the bed command to be able to sleep. Added relative coordinates to /dig command.
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parent
6a266c68c3
commit
cd3adfa14c
5 changed files with 94 additions and 13 deletions
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@ -33,7 +33,7 @@ namespace MinecraftClient.ChatBots
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deleteAllOnExit = Settings.Map_Delete_All_On_Unload;
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notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update;
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RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps <list/render <id>> | maps <l/r <id>>", OnMapCommand);
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RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps list|render <id> or maps l|r <id>", OnMapCommand);
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}
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public override void OnUnload()
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@ -24,9 +24,11 @@ namespace MinecraftClient.Commands
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{
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try
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{
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int x = int.Parse(args[0]);
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int y = int.Parse(args[1]);
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int z = int.Parse(args[2]);
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Location current = handler.GetCurrentLocation();
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double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
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double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
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double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
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Location blockToBreak = new Location(x, y, z);
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if (blockToBreak.DistanceSquared(handler.GetCurrentLocation().EyesLocation()) > 25)
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return Translations.Get("cmd.dig.too_far");
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@ -1,17 +1,60 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MinecraftClient.Mapping;
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using PInvoke;
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namespace MinecraftClient.Commands
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{
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public class leaveBedCommand : Command
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public class BedCommand : Command
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{
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public override string CmdName { get { return "leavebed"; } }
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public override string CmdUsage { get { return "leavebed"; } }
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public override string CmdDesc { get { return "cmd.leavebed.desc"; } }
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public override string CmdName { get { return "bed"; } }
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public override string CmdUsage { get { return "bed leave|sleep <x> <y> <z>"; } }
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public override string CmdDesc { get { return "cmd.bed.desc"; } }
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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handler.SendEntityAction(Protocol.EntityActionType.LeaveBed);
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return Translations.TryGet("cmd.leavebed.leaving");
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string[] args = getArgs(command);
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if (args.Length >= 1)
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{
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string subcommand = args[0].ToLower().Trim();
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if (subcommand.Equals("leave") || subcommand.Equals("l"))
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{
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handler.SendEntityAction(Protocol.EntityActionType.LeaveBed);
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return Translations.TryGet("cmd.bed.leaving");
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}
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if (subcommand.Equals("sleep") || subcommand.Equals("s"))
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{
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if (args.Length >= 3)
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{
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Location current = handler.GetCurrentLocation();
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double x = args[1].StartsWith('~') ? current.X + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
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double y = args[2].StartsWith('~') ? current.Y + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
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double z = args[3].StartsWith('~') ? current.Z + (args[3].Length > 1 ? double.Parse(args[3][1..]) : 0) : double.Parse(args[3]);
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Location block = new Location(x, y, z).ToFloor(), blockCenter = block.ToCenter();
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if (!handler.GetWorld().GetBlock(block).Type.IsBed())
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return Translations.TryGet("cmd.bed.not_a_bed", blockCenter.X, blockCenter.Y, blockCenter.Z);
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bool res = handler.PlaceBlock(block, Direction.Down);
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return Translations.TryGet(
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"cmd.bed.trying_to_use",
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blockCenter.X,
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blockCenter.Y,
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blockCenter.Z,
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Translations.TryGet(res ? "cmd.bed.in" : "cmd.bed.not_in")
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);
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}
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}
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}
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return CmdUsage;
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}
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}
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}
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@ -752,6 +752,7 @@ namespace MinecraftClient.Mapping
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return false;
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}
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}
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/// <summary>
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/// Check if the provided material is a liquid a player can swim into
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/// </summary>
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@ -768,5 +769,36 @@ namespace MinecraftClient.Mapping
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return false;
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}
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}
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/// <summary>
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/// Check if the provided material is a bed
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/// </summary>
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/// <param name="m">Material to test</param>
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/// <returns>True if the material is a bed</returns>
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public static bool IsBed(this Material m)
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{
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switch (m)
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{
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case Material.BlackBed:
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case Material.BlueBed:
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case Material.BrownBed:
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case Material.CyanBed:
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case Material.GrayBed:
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case Material.GreenBed:
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case Material.LightBlueBed:
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case Material.LightGrayBed:
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case Material.LimeBed:
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case Material.MagentaBed:
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case Material.OrangeBed:
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case Material.PinkBed:
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case Material.PurpleBed:
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case Material.RedBed:
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case Material.WhiteBed:
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case Material.YellowBed:
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return true;
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default:
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return false;
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}
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}
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}
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}
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@ -344,8 +344,12 @@ cmd.inventory.found_items=Found items
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cmd.inventory.no_found_items=Could not find the specified item in any of avaliable Inventories!
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# Leave bed
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cmd.leavebed.desc=Used to leave a bed.
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cmd.leavebed.leaving=Leaving a bed.
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cmd.bed.desc=Used to sleep in or leave a bed.
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cmd.bed.leaving=Sending a command to leave a bed to the server.
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cmd.bed.trying_to_use=Trying to sleep in a bed on location (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}). Result: {3}
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cmd.bed.in=Succesfully laid in bed!
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cmd.bed.not_in=Could not lay in bed. Are you trying to sleep in a bed? (PS: You must use the head block coordinates of the bed)
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cmd.bed.not_a_bed=The block on (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) is not a bed!
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# List
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cmd.list.desc=get the player list.
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