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Lint and format docs/guide markdown with mdformat, fix empty warning in chat-bots.md
Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com> Agent-Logs-Url: https://github.com/MCCTeam/Minecraft-Console-Client/sessions/3040312a-cbdf-43fe-918b-133ef19fc30f
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@ -32,46 +32,63 @@ It was originally made by [ORelio](https://github.com/ORelio) in 2012 on the [Mi
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## Features
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- Chat
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- Chat
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- Send and receive chat messages
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- [Log chat history](chat-bots.md#chat-log)
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- [Get alerted on certain keywords](chat-bots.md#alerts)
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- [Auto Respond](chat-bots.md#auto-respond)
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- Send and receive chat messages
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- [Log chat history](chat-bots.md#chat-log)
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- [Get alerted on certain keywords](chat-bots.md#alerts)
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- [Auto Respond](chat-bots.md#auto-respond)
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- Microsoft account authentication with 2FA support (OAuth 2.0 device code flow)
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- [Anti AFK](chat-bots.md#anti-afk)
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- [Auto Relog](chat-bots.md#auto-relog)
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- [Script Scheduler](chat-bots.md#script-scheduler)
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- [Remote Control](chat-bots.md#remote-control)
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- [Auto Respond](chat-bots.md#auto-respond)
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- [Auto Attack](chat-bots.md#auto-attack)
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- [Auto Fishing](chat-bots.md#auto-fishing)
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- [Auto Eat](chat-bots.md#auto-eat)
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- [Auto Craft](chat-bots.md#auto-craft)
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- [Mailer Bot](chat-bots.md#mailer)
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- [Auto Drop](chat-bots.md#auto-drop)
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- [Replay Mod](chat-bots.md#replay-mod)
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- [API for creating Bots in C#](creating-bots.md#creating-chat-bots)
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- [Docker Support](installation.md#using-docker)
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- [Inventory Handling](usage.md#inventory)
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- [Terrain Traversing](usage.md#move)
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- Entity Handling
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- Microsoft account authentication with 2FA support (OAuth 2.0 device code flow)
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- [Anti AFK](chat-bots.md#anti-afk)
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- [Auto Relog](chat-bots.md#auto-relog)
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- [Script Scheduler](chat-bots.md#script-scheduler)
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- [Remote Control](chat-bots.md#remote-control)
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- [Auto Respond](chat-bots.md#auto-respond)
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- [Auto Attack](chat-bots.md#auto-attack)
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- [Auto Fishing](chat-bots.md#auto-fishing)
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- [Auto Eat](chat-bots.md#auto-eat)
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- [Auto Craft](chat-bots.md#auto-craft)
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- [Mailer Bot](chat-bots.md#mailer)
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- [Auto Drop](chat-bots.md#auto-drop)
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- [Replay Mod](chat-bots.md#replay-mod)
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- [API for creating Bots in C#](creating-bots.md#creating-chat-bots)
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- [Docker Support](installation.md#using-docker)
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- [Inventory Handling](usage.md#inventory)
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- [Terrain Traversing](usage.md#move)
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- Entity Handling
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_Note: Some of these features are disabled by default. You need to enable them in the configuration file, and some also require additional setup._
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## Why Minecraft Console Client?
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- Easy to use
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- Helpful community
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- Open-Source
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- Fast performance
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- Easy Scripting/Automation
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- Cross-Platform
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- Docker Support
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- 10 years of continuous development
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- Active contributors
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- Widely used
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- Easy to use
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- Helpful community
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- Open-Source
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- Fast performance
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- Easy Scripting/Automation
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- Cross-Platform
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- Docker Support
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- 10 years of continuous development
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- Active contributors
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- Widely used
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## Quick Intro
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@ -81,13 +98,13 @@ If you do not want to read through the documentation right away, the community h
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Installation:
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- [Installation on Windows by Daenges](https://www.youtube.com/watch?v=BkCqOCa2uQw)
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- [Installation on Windows + Auto AFK and More by Dexter113](https://www.youtube.com/watch?v=FxJ0KFIHDrY)
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- [Installation on Windows by Daenges](https://www.youtube.com/watch?v=BkCqOCa2uQw)
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- [Installation on Windows + Auto AFK and More by Dexter113](https://www.youtube.com/watch?v=FxJ0KFIHDrY)
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Using Commands, Scripts and other features:
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- [Minecraft Console Client | Tutorial | Commands, Scripts, AppVars, Matches, Tasks and C# Scripts by Daenges](https://youtu.be/JbDpwwETEnU)
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- [Console Client Tutorial - Scripting by Zixxter](https://www.youtube.com/watch?v=XE7rYBFJxn0)
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- [Minecraft Console Client | Tutorial | Commands, Scripts, AppVars, Matches, Tasks and C# Scripts by Daenges](https://youtu.be/JbDpwwETEnU)
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- [Console Client Tutorial - Scripting by Zixxter](https://www.youtube.com/watch?v=XE7rYBFJxn0)
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## Getting Help
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@ -97,8 +114,8 @@ Click [here](https://github.com/MCCTeam/Minecraft-Console-Client/discussions) to
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### Before getting help
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- **Please use the search option here or in the discussion section and read the documentation so we avoid duplicate questions. Thank you!**
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- **Please be kind and patient, respect others as they're the ones using their time to help you**
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- **Please use the search option here or in the discussion section and read the documentation so we avoid duplicate questions. Thank you!**
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- **Please be kind and patient, respect others as they're the ones using their time to help you**
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## Bugs, Ideas, Feature Requests
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@ -112,8 +129,8 @@ If you are reporting a bug, be as specific as possible. Explain how to reproduce
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### Before submitting
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- **Please use the search option here or in the `Issues` section and read the documentation so we avoid duplicate questions/ideas/reports. Thank you!**
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- **Please be kind, patient and respect others. Thank you!**
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- **Please use the search option here or in the `Issues` section and read the documentation so we avoid duplicate questions/ideas/reports. Thank you!**
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- **Please be kind, patient and respect others. Thank you!**
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## AI-Assisted Development
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@ -137,10 +154,11 @@ If there was a major game update, and the MCC hasn't been updated to support the
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### Path-Finding and Physics
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MCC now uses A* path-finding together with a physics-based movement system for movement and collision handling.
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MCC now uses A\* path-finding together with a physics-based movement system for movement and collision handling.
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What is supported and works:
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- Terrain navigation with A* path-finding and physics-driven movement
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- Terrain navigation with A\* path-finding and physics-driven movement
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- Collision-aware movement using real block shapes
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- Automatic jumping when the path requires moving up
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- Step-up movement for slabs and similar low obstacles
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@ -150,6 +168,7 @@ What is supported and works:
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- Gravity, friction, and block speed modifiers such as ice, soul sand, soul soil, and honey blocks
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Current limitations:
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- Path-finding is still block-based, so very complex terrain can still fail
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- Automatic route planning still avoids underwater routes by default, so this is not a full swimming path-finder yet
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- Knockback and other external velocity effects are not simulated yet
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