Lint and format docs/guide markdown with mdformat, fix empty warning in chat-bots.md

Co-authored-by: milutinke <441903+milutinke@users.noreply.github.com>
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copilot-swe-agent[bot] 2026-03-25 16:58:16 +00:00
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@ -32,46 +32,63 @@ It was originally made by [ORelio](https://github.com/ORelio) in 2012 on the [Mi
## Features
- Chat
- Chat
- Send and receive chat messages
- [Log chat history](chat-bots.md#chat-log)
- [Get alerted on certain keywords](chat-bots.md#alerts)
- [Auto Respond](chat-bots.md#auto-respond)
- Send and receive chat messages
- [Log chat history](chat-bots.md#chat-log)
- [Get alerted on certain keywords](chat-bots.md#alerts)
- [Auto Respond](chat-bots.md#auto-respond)
- Microsoft account authentication with 2FA support (OAuth 2.0 device code flow)
- [Anti AFK](chat-bots.md#anti-afk)
- [Auto Relog](chat-bots.md#auto-relog)
- [Script Scheduler](chat-bots.md#script-scheduler)
- [Remote Control](chat-bots.md#remote-control)
- [Auto Respond](chat-bots.md#auto-respond)
- [Auto Attack](chat-bots.md#auto-attack)
- [Auto Fishing](chat-bots.md#auto-fishing)
- [Auto Eat](chat-bots.md#auto-eat)
- [Auto Craft](chat-bots.md#auto-craft)
- [Mailer Bot](chat-bots.md#mailer)
- [Auto Drop](chat-bots.md#auto-drop)
- [Replay Mod](chat-bots.md#replay-mod)
- [API for creating Bots in C#](creating-bots.md#creating-chat-bots)
- [Docker Support](installation.md#using-docker)
- [Inventory Handling](usage.md#inventory)
- [Terrain Traversing](usage.md#move)
- Entity Handling
- Microsoft account authentication with 2FA support (OAuth 2.0 device code flow)
- [Anti AFK](chat-bots.md#anti-afk)
- [Auto Relog](chat-bots.md#auto-relog)
- [Script Scheduler](chat-bots.md#script-scheduler)
- [Remote Control](chat-bots.md#remote-control)
- [Auto Respond](chat-bots.md#auto-respond)
- [Auto Attack](chat-bots.md#auto-attack)
- [Auto Fishing](chat-bots.md#auto-fishing)
- [Auto Eat](chat-bots.md#auto-eat)
- [Auto Craft](chat-bots.md#auto-craft)
- [Mailer Bot](chat-bots.md#mailer)
- [Auto Drop](chat-bots.md#auto-drop)
- [Replay Mod](chat-bots.md#replay-mod)
- [API for creating Bots in C#](creating-bots.md#creating-chat-bots)
- [Docker Support](installation.md#using-docker)
- [Inventory Handling](usage.md#inventory)
- [Terrain Traversing](usage.md#move)
- Entity Handling
_Note: Some of these features are disabled by default. You need to enable them in the configuration file, and some also require additional setup._
## Why Minecraft Console Client?
- Easy to use
- Helpful community
- Open-Source
- Fast performance
- Easy Scripting/Automation
- Cross-Platform
- Docker Support
- 10 years of continuous development
- Active contributors
- Widely used
- Easy to use
- Helpful community
- Open-Source
- Fast performance
- Easy Scripting/Automation
- Cross-Platform
- Docker Support
- 10 years of continuous development
- Active contributors
- Widely used
## Quick Intro
@ -81,13 +98,13 @@ If you do not want to read through the documentation right away, the community h
Installation:
- [Installation on Windows by Daenges](https://www.youtube.com/watch?v=BkCqOCa2uQw)
- [Installation on Windows + Auto AFK and More by Dexter113](https://www.youtube.com/watch?v=FxJ0KFIHDrY)
- [Installation on Windows by Daenges](https://www.youtube.com/watch?v=BkCqOCa2uQw)
- [Installation on Windows + Auto AFK and More by Dexter113](https://www.youtube.com/watch?v=FxJ0KFIHDrY)
Using Commands, Scripts and other features:
- [Minecraft Console Client | Tutorial | Commands, Scripts, AppVars, Matches, Tasks and C# Scripts by Daenges](https://youtu.be/JbDpwwETEnU)
- [Console Client Tutorial - Scripting by Zixxter](https://www.youtube.com/watch?v=XE7rYBFJxn0)
- [Minecraft Console Client | Tutorial | Commands, Scripts, AppVars, Matches, Tasks and C# Scripts by Daenges](https://youtu.be/JbDpwwETEnU)
- [Console Client Tutorial - Scripting by Zixxter](https://www.youtube.com/watch?v=XE7rYBFJxn0)
## Getting Help
@ -97,8 +114,8 @@ Click [here](https://github.com/MCCTeam/Minecraft-Console-Client/discussions) to
### Before getting help
- **Please use the search option here or in the discussion section and read the documentation so we avoid duplicate questions. Thank you!**
- **Please be kind and patient, respect others as they're the ones using their time to help you**
- **Please use the search option here or in the discussion section and read the documentation so we avoid duplicate questions. Thank you!**
- **Please be kind and patient, respect others as they're the ones using their time to help you**
## Bugs, Ideas, Feature Requests
@ -112,8 +129,8 @@ If you are reporting a bug, be as specific as possible. Explain how to reproduce
### Before submitting
- **Please use the search option here or in the `Issues` section and read the documentation so we avoid duplicate questions/ideas/reports. Thank you!**
- **Please be kind, patient and respect others. Thank you!**
- **Please use the search option here or in the `Issues` section and read the documentation so we avoid duplicate questions/ideas/reports. Thank you!**
- **Please be kind, patient and respect others. Thank you!**
## AI-Assisted Development
@ -137,10 +154,11 @@ If there was a major game update, and the MCC hasn't been updated to support the
### Path-Finding and Physics
MCC now uses A* path-finding together with a physics-based movement system for movement and collision handling.
MCC now uses A\* path-finding together with a physics-based movement system for movement and collision handling.
What is supported and works:
- Terrain navigation with A* path-finding and physics-driven movement
- Terrain navigation with A\* path-finding and physics-driven movement
- Collision-aware movement using real block shapes
- Automatic jumping when the path requires moving up
- Step-up movement for slabs and similar low obstacles
@ -150,6 +168,7 @@ What is supported and works:
- Gravity, friction, and block speed modifiers such as ice, soul sand, soul soil, and honey blocks
Current limitations:
- Path-finding is still block-based, so very complex terrain can still fail
- Automatic route planning still avoids underwater routes by default, so this is not a full swimming path-finder yet
- Knockback and other external velocity effects are not simulated yet