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Add world handling (and fall to ground)
- World is now properly parsed and stored from chunk data - Block changes are also handled and world updated accordingly - Added ground checking, the player will move down to reach the ground - Performance tweaking in Protocol18, using lists instead of arrays - Fix player look not properly skipped causing invalid location after teleport
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10 changed files with 661 additions and 91 deletions
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@ -24,6 +24,7 @@ namespace MinecraftClient.Protocol
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string GetSessionID();
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string[] GetOnlinePlayers();
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Location GetCurrentLocation();
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World GetWorld();
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/// <summary>
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/// Called when a server was successfully joined
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