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Add world handling (and fall to ground)
- World is now properly parsed and stored from chunk data - Block changes are also handled and world updated accordingly - Added ground checking, the player will move down to reach the ground - Performance tweaking in Protocol18, using lists instead of arrays - Fix player look not properly skipped causing invalid location after teleport
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10 changed files with 661 additions and 91 deletions
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@ -114,6 +114,10 @@
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<Compile Include="Crypto\Streams\RegularAesStream.cs" />
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<Compile Include="Crypto\CryptoHandler.cs" />
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<Compile Include="CSharpRunner.cs" />
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<Compile Include="Mapping\Block.cs" />
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<Compile Include="Mapping\Chunk.cs" />
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<Compile Include="Mapping\ChunkColumn.cs" />
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<Compile Include="Mapping\World.cs" />
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<Compile Include="Protocol\Handlers\Forge\FMLHandshakeClientState.cs" />
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<Compile Include="Protocol\Handlers\Forge\FMLHandshakeDiscriminator.cs" />
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<Compile Include="Protocol\Handlers\Forge\ForgeInfo.cs" />
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